From b92b43eb7ed203f22811ce361ac43abb4caef346 Mon Sep 17 00:00:00 2001 From: Scott Sibley Date: Sun, 17 Oct 2010 01:49:40 +0000 Subject: [PATCH] Get rid of ellipses --- Modules/UnitTooltip/UnitTooltip.lua | 74 +++++++++++------------------------ 1 file changed, 22 insertions(+), 52 deletions(-) diff --git a/Modules/UnitTooltip/UnitTooltip.lua b/Modules/UnitTooltip/UnitTooltip.lua index 0cc2b10..e9042ed 100644 --- a/Modules/UnitTooltip/UnitTooltip.lua +++ b/Modules/UnitTooltip/UnitTooltip.lua @@ -258,49 +258,49 @@ return value right = [[ local name = Name(unit) if UnitIsBanished(unit) then - return "Banished..." + return "Banished" elseif UnitIsCharmed(unit) then - return "Charmed..." + return "Charmed" elseif UnitIsConfused(unit) then - return "Confused..." + return "Confused" elseif UnitIsDisoriented(unit) then - return "Disoriented..." + return "Disoriented" elseif UnitIsFeared(unit) then - return "Feared..." + return "Feared" elseif UnitIsFrozen(unit) then - return "Frozen..." + return "Frozen" elseif UnitIsHorrified(unit) then - return "Horrified..." + return "Horrified" elseif UnitIsIncapacitated(unit) then - return "Incapacitated..." + return "Incapacitated" elseif UnitIsPolymorphed(unit) then - return "Polymorphed..." + return "Polymorphed" elseif UnitIsSapped(unit) then - return "Sapped..." + return "Sapped" elseif UnitIsShackled(unit) then - return "Shackled..." + return "Shackled" elseif UnitIsAsleep(unit) then - return "Asleep..." + return "Asleep" elseif UnitIsStunned(unit) then - return "Stunned..." + return "Stunned" elseif UnitIsTurned(unit) then - return "Turned..." + return "Turned" elseif UnitIsDisarmed(unit) then - return "Disarmed..." + return "Disarmed" elseif UnitIsPacified(unit) then - return "Pacified..." + return "Pacified" elseif UnitIsRooted(unit) then - return "Rooted..." + return "Rooted" elseif UnitIsSilenced(unit) then - return "Silenced..." + return "Silenced" elseif UnitIsEnsnared(unit) then - return "Ensnared..." + return "Ensnared" elseif UnitIsEnraged(unit) then - return "Enraged..." + return "Enraged" elseif UnitIsWounded(unit) then - return "Wounded..." + return "Wounded" end -return "Has Control..." +return "Has Control" ]], rightUpdating = true, enabled = true, @@ -508,36 +508,6 @@ do end end ---@debug@ -local PluginResources = ResourceServer or LibStub("LibScriptableDisplayPluginResourceTools-1.0") -local plugin = {} -LibStub("LibScriptableDisplayPluginString-1.0"):New(plugin) - -local mem2, percent2, memdiff2, totalMem2, totaldiff2 - -local debugging = false ---@end-debug@ - -local function debug1() - --@debug@ - if debugging then - PluginResources.Update() - mem, percent, memdiff, totalMem, totaldiff = PluginResources.GetMemUsage("StarTip") - end - --@end-debug@ -end - -local function debug2(num) - --@debug@ - if debugging then - if not num then num = 1 end - PluginResources.Update() - mem, percent, memdiff, totalMem, totaldiff = PluginResources.GetMemUsage("StarTip") - StarTip:Print(num .. ": UnitTooltip... Memory: ", plugin.memshort(mem), plugin.memshort(memdiff)) - end - --@end-debug@ -end - function mod:ClearLines() for k, v in pairs(lines) do if v.leftObj then -- 1.7.9.5