From b9673adc5e38506fea34e7792fe810035f7d7747 Mon Sep 17 00:00:00 2001 From: pschifferer Date: Sun, 10 May 2009 05:07:23 +0000 Subject: [PATCH] Made some fixes for slot filtering. --- CauldronMainUI.lua | 2 +- CauldronTradeskill.lua | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua index cc26aed..8e6788f 100644 --- a/CauldronMainUI.lua +++ b/CauldronMainUI.lua @@ -1662,7 +1662,7 @@ function Cauldron:InvSlotDropDown_Initialize(level) local slots = Cauldron:GetSlots(Cauldron.vars.playername, skillName); for name, _ in pairs(slots) do - if slot ~= "" then + if name ~= "" then local slot = { text = _G[name], checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[name], diff --git a/CauldronTradeskill.lua b/CauldronTradeskill.lua index a158665..c0f8b1b 100644 --- a/CauldronTradeskill.lua +++ b/CauldronTradeskill.lua @@ -133,9 +133,9 @@ function Cauldron:UpdateSkills() -- populate the slot list if slot and (slot ~= "") then - if not skillDB.window.slots[slot] then +-- if not skillDB.window.slots[slot] then skillDB.window.slots[slot] = true; - end +-- end end -- populate the reagent list -- 1.7.9.5