From bacf5e5d9e5ac97f10617ea127b0f20cc40c64ff Mon Sep 17 00:00:00 2001 From: Repooc Date: Fri, 20 Sep 2013 02:50:21 -0400 Subject: [PATCH] Made enchant module only warn on items not enchanted. --- CHANGELOG.txt | 1 + ElvUI_SLE/modules/characterframe/enchant.lua | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index e693a29..045694e 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,6 @@ v1.69 - Code catch up with ElvUI +- Added warning to show if items are not enchanted (beta, please submit a ticket on curse or github with issues) v1.68 September 13, 2013 - Bug fixes diff --git a/ElvUI_SLE/modules/characterframe/enchant.lua b/ElvUI_SLE/modules/characterframe/enchant.lua index aed9564..5d99032 100644 --- a/ElvUI_SLE/modules/characterframe/enchant.lua +++ b/ElvUI_SLE/modules/characterframe/enchant.lua @@ -65,7 +65,8 @@ function CFO:UpdateItemEnchants() if isEnchanted == 0 then frame.ItemEnchant:SetFormattedText("|cffff0000%s|r", L["Not Enchanted"]) elseif isEnchanted > 0 then - frame.ItemEnchant:SetFormattedText("|cff00ff00%s|r", L["Enchanted"]) + frame.ItemEnchant:SetFormattedText("") + --frame.ItemEnchant:SetFormattedText("|cff00ff00%s|r", L["Enchanted"]) end elseif canEnchant == nil or canEnchant == false then frame.ItemEnchant:SetFormattedText("") -- 1.7.9.5