From bee6a415b15f8f9a2f7a0f3fbdad7ad6b1ea64d0 Mon Sep 17 00:00:00 2001 From: Adrian L Lange Date: Sun, 31 Mar 2013 04:30:35 +0200 Subject: [PATCH] Remove timeout handling --- HabeebIt.lua | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/HabeebIt.lua b/HabeebIt.lua index 88b6d06..b749150 100644 --- a/HabeebIt.lua +++ b/HabeebIt.lua @@ -236,16 +236,10 @@ Frame:SetScript('OnEvent', function(self, event, ...) print('|cffff8080HabeebIt:|r Found an unused spell [' .. spellID .. ']. Please report this!') end end - elseif(event == 'SPELL_CONFIRMATION_TIMEOUT') then - local _, confirmType = ... - if(confirmType == CONFIRMATION_PROMPT_BONUS_ROLL) then - currentEncounterID = nil - end - elseif(event == 'EJ_LOOT_DATA_RECEIVED' and currentEncounterID) then + elseif(event == 'EJ_LOOT_DATA_RECEIVED' and BonusRollFrame:IsShown()) then PopulateList() elseif(event == 'PLAYER_LOGIN') then self:RegisterEvent('SPELL_CONFIRMATION_PROMPT') - self:RegisterEvent('SPELL_CONFIRMATION_TIMEOUT') self:RegisterEvent('EJ_LOOT_DATA_RECEIVED') self:SetPoint('BOTTOMLEFT', BonusRollFrame, 'BOTTOMRIGHT') -- 1.7.9.5