From c09e43caab994c7cc2565aa8c5125479960a6a92 Mon Sep 17 00:00:00 2001 From: p3lim-52096 Date: Fri, 17 Apr 2009 15:37:58 +0000 Subject: [PATCH] Added cancel buff function Added vehicle support Added color difference on target debuffs to easily identify ownership Fixed aura reskin issues Removed combo points tag on pet unit git-svn-id: svn://svn.wowinterface.com/oUF_P3lim-52/trunk@72 8c7459ed-49dc-4bc8-85d7-b6381a8f5413 --- oUF_P3lim/oUF_P3lim.lua | 29 ++++++++++++++++++++--------- 1 file changed, 20 insertions(+), 9 deletions(-) diff --git a/oUF_P3lim/oUF_P3lim.lua b/oUF_P3lim/oUF_P3lim.lua index dc02678..40622a3 100644 --- a/oUF_P3lim/oUF_P3lim.lua +++ b/oUF_P3lim/oUF_P3lim.lua @@ -36,6 +36,12 @@ local function menu(self) end end +local function onMouseUp(self, button) + if(button == 'RightButton') then + CancelUnitBuff(self.frame.unit, self:GetID(), self.filter) + end +end + local function truncate(value) if(value >= 1e6) then return format('%dm', value / 1e6) @@ -95,6 +101,14 @@ local function updateMasterLooter(self) end end +local function updateCPoints(self) + if(UnitHasVehicleUI('player')) then + self.CPoints.unit = 'vehicle' + else + self.CPoints.unit = 'player' + end +end + local function updateDruidPower(self, event, unit) if(unit and unit ~= self.unit) then return end local bar = self.DruidPower @@ -121,15 +135,16 @@ local function castbarTime(self, duration) end end -local function createAura(icons, button) +local function createAura(self, button, icons) icons.showDebuffType = true button.cd:SetReverse() button.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\border]=]) button.overlay:SetTexCoord(0, 1, 0, 1) button.overlay.Hide = function(self) self:SetVertexColor(0.25, 0.25, 0.25) end + button:SetScript('OnMouseUp', onMouseUp) end -local function updateAura(icons, unit, icon, index) +local function updateAura(self, icons, unit, icon, index) if(icon.debuff and UnitIsEnemy('player', unit)) then local _, _, _, _, _, duration, _, caster = UnitAura(unit, index, icon.filter) if(caster ~= 'player' and caster ~= 'vehicle') then @@ -242,7 +257,6 @@ local function styleFunction(self, unit) self.Debuffs.onlyShowPlayer = f and true self.Debuffs.initialAnchor = f and 'TOPLEFT' or 'TOPRIGHT' self.Debuffs['growth-x'] = f and 'RIGHT' or 'LEFT' --- self.Debuffs.PostCreateIcon = createAura -- waiting for consistency branch to be merged self.PostCreateAuraIcon = createAura self:SetAttribute('initial-height', 21) @@ -253,7 +267,7 @@ local function styleFunction(self, unit) local power = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') power:SetPoint('LEFT', self.Health, 2, -1) power.frequentUpdates = 0.1 - self:Tag(power, unit == 'pet' and '[custompp] [(- )cpoints( CP)]' or '[custompp]') + self:Tag(power, '[custompp]') self.BarFade = true else @@ -272,7 +286,6 @@ local function styleFunction(self, unit) self.Auras.spacing = 2 self.Auras.initialAnchor = 'TOPRIGHT' self.Auras['growth-x'] = 'LEFT' --- self.Auras.PostCreateIcon = createAura -- waiting for consistency branch to be merged self.PostCreateAuraIcon = createAura self:SetAttribute('initial-height', 27) @@ -290,6 +303,8 @@ local function styleFunction(self, unit) self.CPoints:SetTextColor(1, 1, 1) self.CPoints:SetJustifyH('RIGHT') self.CPoints.unit = 'player' + self:RegisterEvent('UNIT_ENTERING_VEHICLE', updateCPoints) + self:RegisterEvent('UNIT_EXITING_VEHICLE', updateCPoints) self.Buffs = CreateFrame('Frame', nil, self) self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 1) @@ -310,8 +325,6 @@ local function styleFunction(self, unit) self.Debuffs.spacing = 2 self.Debuffs.initialAnchor = 'TOPLEFT' self.Debuffs['growth-y'] = 'DOWN' --- self.Debuffs.PostCreateIcon = createAura -- waiting for consistency branch to be merged --- self.Debuffs.PostUpdateIcon = updateAura -- waiting for consistency branch to be merged self.PostCreateAuraIcon = createAura self.PostUpdateAuraIcon = updateAura end @@ -395,8 +408,6 @@ local function styleFunction(self, unit) self.Experience.bg:SetTexture(0.3, 0.3, 0.3) end - self.disallowVehicleSwap = true - self.DebuffHighlightBackdrop = true self.DebuffHighlightFilter = true end -- 1.7.9.5