From c0cc221fa7f48f0615e8a462111ca21c60da62ac Mon Sep 17 00:00:00 2001 From: Repooc Date: Mon, 13 Oct 2014 17:59:12 -0400 Subject: [PATCH] Temp fix? Signed-off-by: Repooc --- ElvUI_SLE/modules/characterframe/inspectframe.lua | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/ElvUI_SLE/modules/characterframe/inspectframe.lua b/ElvUI_SLE/modules/characterframe/inspectframe.lua index a9476d9..c32f949 100644 --- a/ElvUI_SLE/modules/characterframe/inspectframe.lua +++ b/ElvUI_SLE/modules/characterframe/inspectframe.lua @@ -285,7 +285,7 @@ do --<< Button Script >>-- GameTooltip:Hide() end end -SLI.CurrentGroupMode = 'NoGroup' +IA.CurrentGroupMode = 'NoGroup' local function CheckGroupMode() local Check if not (IsInGroup() or IsInRaid()) or GetNumGroupMembers() == 1 then @@ -297,8 +297,8 @@ local function CheckGroupMode() Check = 'party' end end - if SLI.CurrentGroupMode ~= Check then - SLI.CurrentGroupMode = Check + if IA.CurrentGroupMode ~= Check then + IA.CurrentGroupMode = Check end end IFO:RegisterEvent('GROUP_ROSTER_UPDATE', CheckGroupMode) @@ -1274,8 +1274,8 @@ function IA:CreateInspectFrame() SendChannel = 'WHISPER' elseif AISM.AISMUserList[self.Data.TableIndex] == 'GUILD' then SendChannel = 'GUILD' - elseif SLI.CurrentGroupMode ~= 'NoGroup' then - SendChannel = IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and 'INSTANCE_CHAT' or string.upper(SLI.CurrentGroupMode) + elseif IA.CurrentGroupMode ~= 'NoGroup' then + SendChannel = IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and 'INSTANCE_CHAT' or string.upper(IA.CurrentGroupMode) end end @@ -1344,7 +1344,7 @@ function IA:CreateInspectFrame() end hooksecurefunc('UnitPopup_ShowMenu', function(Menu, Type, Unit, Name) - if Info.InspectArmory_Activate and UIDROPDOWNMENU_MENU_LEVEL == 1 and IA.UnitPopupList[Type] then + if IA.Activate and UIDROPDOWNMENU_MENU_LEVEL == 1 and IA.UnitPopupList[Type] then local Button local DataTable = { Name = Menu.name or Name, @@ -1373,9 +1373,9 @@ function IA:CreateInspectFrame() local isSending --print('전송준비') if DataTable.Unit and not (UnitCanAttack('player', DataTable.Unit) or not UnitIsConnected(DataTable.Unit) or not UnitIsPlayer(DataTable.Unit)) then - if DataTable.Realm == myrealm or SLI.CurrentGroupMode ~= 'NoGroup' then + if DataTable.Realm == myrealm or IA.CurrentGroupMode ~= 'NoGroup' then isSending = 'AISM_CheckResponse' - SendAddonMessage('AISM', 'AISM_Check', DataTable.Realm == myrealm and 'WHISPER' or IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and 'INSTANCE_CHAT' or string.upper(SLI.CurrentGroupMode), DataTable.Name) + SendAddonMessage('AISM', 'AISM_Check', DataTable.Realm == myrealm and 'WHISPER' or IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and 'INSTANCE_CHAT' or string.upper(IA.CurrentGroupMode), DataTable.Name) end elseif Menu.which == 'GUILD' then isSending = 'AISM_GUILD_CheckResponse' @@ -2355,5 +2355,5 @@ function IFO:Initialize() InspectUnit = IA.InspectUnit - SLI.Activate = true + IA.Activate = true end \ No newline at end of file -- 1.7.9.5