From c505ffed419198dcf9039e358e79b1b638cc7a9f Mon Sep 17 00:00:00 2001 From: Darthpred Date: Mon, 8 Apr 2013 13:10:31 +0400 Subject: [PATCH] Presumably a fix for error poping up on opening character window before server can get equipped items infos --- ElvUI_SLE/modules/characterframe/itemlevel.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/ElvUI_SLE/modules/characterframe/itemlevel.lua b/ElvUI_SLE/modules/characterframe/itemlevel.lua index 5c8ecd5..5aac9d9 100755 --- a/ElvUI_SLE/modules/characterframe/itemlevel.lua +++ b/ElvUI_SLE/modules/characterframe/itemlevel.lua @@ -30,11 +30,11 @@ function CFO:UpdateItemLevel() else actualItemLevel = baseLevel end - if actualItemLevel <= avgEquipItemLevel - 10 then + if actualItemLevel and actualItemLevel <= avgEquipItemLevel - 10 then frame.ItemLevel:SetFormattedText("|cffff0000%i|r", actualItemLevel) - elseif actualItemLevel >= avgEquipItemLevel + 10 then + elseif actualItemLevel and actualItemLevel >= avgEquipItemLevel + 10 then frame.ItemLevel:SetFormattedText("|cff00ff00%i|r", actualItemLevel) - else + elseif actualItemLevel then frame.ItemLevel:SetFormattedText("|cffffff99%i|r", actualItemLevel) end end -- 1.7.9.5