From c662ee1a7fe2441bd61dcfd2c23360e576ae7a2e Mon Sep 17 00:00:00 2001 From: Darthpred Date: Mon, 3 Mar 2014 07:51:43 +0400 Subject: [PATCH] Moving some stuff --- .../modules/characterframe/characterframe.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/ElvUI_SLE/modules/characterframe/characterframe.lua b/ElvUI_SLE/modules/characterframe/characterframe.lua index 71a1a81..a08bebf 100755 --- a/ElvUI_SLE/modules/characterframe/characterframe.lua +++ b/ElvUI_SLE/modules/characterframe/characterframe.lua @@ -63,7 +63,9 @@ local function CreateArmoryFrame(self) --<< Background >>-- self.BG = self:CreateTexture(nil, 'OVERLAY') - self.BG:SetInside() + --self.BG:SetInside() + self.BG:SetPoint("TOPLEFT", self, "TOPLEFT", -6, -22) + self.BG:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 6, 4) --<< Change Model Frame's frameLevel >>-- CharacterModelFrame:SetFrameLevel(self:GetFrameLevel() + 2) @@ -515,7 +517,7 @@ function CFO:StartArmoryFrame() CHARACTERFRAME_EXPANDED_WIDTH = 650 CharacterFrame:SetHeight(444) CharacterFrameInsetRight:SetPoint('TOPLEFT', CharacterFrameInset, 'TOPRIGHT', 110, 0) - CharacterFrameExpandButton:SetPoint('BOTTOMRIGHT', CharacterFrameInsetRight, 'BOTTOMLEFT', 0, 1) + CharacterFrameExpandButton:SetPoint('BOTTOMRIGHT', CharacterFrameInsetRight, 'BOTTOMLEFT', -3, 7) -- Move right equipment slots CharacterHandsSlot:SetPoint('TOPRIGHT', CharacterFrameInsetRight, 'TOPLEFT', -4, -2) -- 1.7.9.5