From c80fed5e5f635016f2cc66bb6b4e01ed3becf61a Mon Sep 17 00:00:00 2001 From: pschifferer Date: Wed, 18 Nov 2009 05:05:37 +0000 Subject: [PATCH] Removed some bad frame references in the main and shopping list UI code. --- CauldronMainUI.lua | 6 ++++-- CauldronShoppingListUI.lua | 2 ++ 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua index f3f160c..59fa4b8 100644 --- a/CauldronMainUI.lua +++ b/CauldronMainUI.lua @@ -387,10 +387,12 @@ function Cauldron:UpdateSkillList() frame:SetNormalTexture(skillInfo.icon); frame.itemLink = skillInfo.link; frame.skillIndex = skillInfo.index; - + + --[[ frame = _G["CauldronSkillItem"..i.."SkillNameTooltipFrame"]; frame.skillIndex = skillInfo.index; - + --]] + -- set the craft count frame = _G["CauldronSkillItem"..i.."SkillIconCount"]; local minMade, maxMade = skillInfo.minMade, skillInfo.maxMade; diff --git a/CauldronShoppingListUI.lua b/CauldronShoppingListUI.lua index e721922..71587fd 100644 --- a/CauldronShoppingListUI.lua +++ b/CauldronShoppingListUI.lua @@ -137,8 +137,10 @@ function Cauldron:UpdateShoppingList() _G["CauldronShoppingListItem"..itemIndex]:SetWidth(width - 25); + --[[ local frame = _G["CauldronShoppingListItem"..itemIndex.."ItemTooltipFrame"]; frame.itemLink = link; + --]] -- place the frame in the scroll view if frameAbove then -- 1.7.9.5