From c8d156265fad35852319c40bc6f8a471a6227aad Mon Sep 17 00:00:00 2001 From: Darthpred Date: Sat, 13 Aug 2016 15:26:43 +0300 Subject: [PATCH] Skinned legion invasions --- ElvUI_SLE/skins/blizzard/objectiveTracker.lua | 37 +++++++++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/ElvUI_SLE/skins/blizzard/objectiveTracker.lua b/ElvUI_SLE/skins/blizzard/objectiveTracker.lua index c9fd9e3..1b95070 100644 --- a/ElvUI_SLE/skins/blizzard/objectiveTracker.lua +++ b/ElvUI_SLE/skins/blizzard/objectiveTracker.lua @@ -178,10 +178,47 @@ local function ObjectiveReskin() if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.objectiveTracker ~= true or E.private.sle.skins.objectiveTracker.enable ~= true then return end -- Objective Tracker Bar hooksecurefunc(_G["BONUS_OBJECTIVE_TRACKER_MODULE"], "AddProgressBar", skinObjectiveBar) + -- ProgressBar in the ObjectiveTacker + hooksecurefunc(DEFAULT_OBJECTIVE_TRACKER_MODULE, "AddProgressBar", function(self, block, line, questID) + local progressBar = self.usedProgressBars[block] and self.usedProgressBars[block][line]; + if progressBar and progressBar:IsShown() and not progressBar.skinned then + progressBar.Bar:StripTextures() + progressBar.Bar:SetStatusBarTexture(E.LSM:Fetch('statusbar', E.private.sle.skins.objectiveTracker.texture)) + local COLOR + if E.private.sle.skins.objectiveTracker.class then + COLOR = classColor + else + COLOR = E.private.sle.skins.objectiveTracker.color + end + progressBar.Bar:SetStatusBarColor(COLOR.r, COLOR.g, COLOR.b) + progressBar.Bar:CreateBackdrop() + progressBar.Bar.backdrop:SetAllPoints() + progressBar.skinned = true + end + end) -- scenario hooksecurefunc(_G["DEFAULT_OBJECTIVE_TRACKER_MODULE"], "AddTimerBar", SkinTimerBar) hooksecurefunc(_G["SCENARIO_CONTENT_TRACKER_MODULE"], "Update", SkinScenarioButtons) hooksecurefunc("ScenarioBlocksFrame_OnLoad", SkinScenarioButtons) + -- Another ProgressBar in the ObjectiveTracker counting as Scenario (e.g. Legion Pre-Event) + hooksecurefunc(SCENARIO_TRACKER_MODULE, "AddProgressBar", function(self, block, line, criteriaIndex) + local progressBar = self.usedProgressBars[block] and self.usedProgressBars[block][line]; + if progressBar and progressBar:IsShown() and not progressBar.skinned then + progressBar.Bar:StripTextures() + progressBar.Bar:SetStatusBarTexture(E.LSM:Fetch('statusbar', E.private.sle.skins.objectiveTracker.texture)) + local COLOR + if E.private.sle.skins.objectiveTracker.class then + COLOR = classColor + else + COLOR = E.private.sle.skins.objectiveTracker.color + end + progressBar.Bar:SetStatusBarColor(COLOR.r, COLOR.g, COLOR.b) + progressBar.Bar:CreateBackdrop() + progressBar.Bar.backdrop:SetAllPoints() + progressBar.skinned = true + ScenarioTrackerProgressBar_PlayFlareAnim = dummy + end + end) -- proving grounds hooksecurefunc("Scenario_ProvingGrounds_ShowBlock", SkinProvingGroundButtons) _G["ObjectiveTrackerFrame"].HeaderMenu.MinimizeButton:SetSize(14,14) -- 1.7.9.5