From cd7272b3b6b1f103b60044100a78ba6b12db37c8 Mon Sep 17 00:00:00 2001 From: XrystalBelle Date: Sat, 15 Feb 2014 19:38:37 +0000 Subject: [PATCH] Alpha Version 0.0.2 --- XShieldMonitor.lua | 434 ++++++++++++++++++++++++++++------------------------ XShieldMonitor.toc | 2 +- 2 files changed, 234 insertions(+), 202 deletions(-) diff --git a/XShieldMonitor.lua b/XShieldMonitor.lua index e6588cc..a9b48b4 100644 --- a/XShieldMonitor.lua +++ b/XShieldMonitor.lua @@ -1,203 +1,235 @@ - local addonName, XSM = ... -local BarWidth = 200 -local BarHeight = 10 -local ShieldSpell = 17 -- Priest Power Word: Shield -local FontSize = 8 - -XSM = XSM or {} -XSM.Events = CreateFrame("Frame","XShieldMonitor_Events",UIParent) - -XSM.CreateFrames = function(self) - - -- Create the Main Bar - XSM.Bar = CreateFrame("Frame","XShieldMonitor_Bar",UIParent) - XSM.Bar:SetWidth(BarWidth) - XSM.Bar:SetHeight(BarHeight * 3) - XSM.Bar:EnableMouse(true) - XSM.Bar:SetMovable(true) - if ( not XSM.Bar:IsUserPlaced() ) then - XSM.Bar:SetPoint("CENTER") - end - XSM.Bar:SetUserPlaced(true) - XSM.Bar:RegisterForDrag("LeftButton") - XSM.Bar:SetScript("OnDragStart",function(self) self:StartMoving() end) - XSM.Bar:SetScript("OnDragStop",function(self) self:StopMovingOrSizing() end) - XSM.Bar:Show() - - - -- create the Spell Icon for the Cooldown Animation - XSM.Icon = CreateFrame("Frame","XShieldMonitor_Icon",XSM.Bar) - XSM.Icon:SetWidth(BarHeight * 3) - XSM.Icon:SetHeight(BarHeight * 3) - XSM.Icon:SetPoint("TOPLEFT") - XSM.Icon.Texture = XSM.Icon:CreateTexture(nil,"ARTWORK") - XSM.Icon.Texture:SetTexture(GetSpellTexture(ShieldSpell)) - XSM.Icon.Texture:SetAllPoints() - XSM.Icon.Texture:Show() - XSM.Icon.Caption = XSM.Icon:CreateFontString(nil,"OVERLAY","GameFontNormal") - XSM.Icon.Caption:SetFont("Fonts\\FRIZQT__.TTF",FontSize,"OUTLINE") - XSM.Icon.Caption:SetJustifyV("CENTER") - XSM.Icon.Caption:SetJustifyH("MIDDLE") - XSM.Icon.Caption:SetAllPoints() - XSM.Icon.Caption:Show() - XSM.Icon.Cooldown = CreateFrame("Cooldown","XShieldMonitor_Icon_Cooldown",XSM.Icon,"CooldownFrameTemplate") - XSM.Icon.Duration = CreateFrame("Cooldown","XShieldMonitor_Icon_Duration",XSM.Icon,"CooldownFrameTemplate") - XSM.Icon:Show() - - - -- the Cooldown Bar - XSM.Cooldown = CreateFrame("StatusBar","XShieldMonitor_Cooldown",XSM.Bar) - XSM.Cooldown.Background = XSM.Cooldown:CreateTexture(nil,"BACKGROUND") - XSM.Cooldown.Background:SetTexture(0,0,0) - XSM.Cooldown.Background:SetAllPoints() - XSM.Cooldown.Background:Show() - XSM.Cooldown.Caption = XSM.Cooldown:CreateFontString(nil,"OVERLAY","GameFontNormal") - XSM.Cooldown.Caption:SetFont("Fonts\\FRIZQT__.TTF",FontSize,"OUTLINE") - XSM.Cooldown.Caption:SetJustifyV("CENTER") - XSM.Cooldown.Caption:SetJustifyH("MIDDLE") - XSM.Cooldown.Caption:SetAllPoints() - XSM.Cooldown.Caption:Show() - XSM.Cooldown:SetWidth(BarWidth - (BarHeight * 3)) - XSM.Cooldown:SetHeight(BarHeight) - XSM.Cooldown:SetOrientation("HORIZONTAL") - XSM.Cooldown:SetMinMaxValues(0,100) - XSM.Cooldown:SetStatusBarColor(0,0,1,1) - XSM.Cooldown:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar") - XSM.Cooldown:SetValue(0) - XSM.Cooldown:SetPoint("TOPLEFT",XSM.Icon,"TOPRIGHT",0,0) - XSM.Cooldown:SetPoint("RIGHT") - XSM.Cooldown:SetScript("OnUpdate",function(self,elapsed) - if not XSM.CDActivated then return end - XSM.CDCounter = XSM.CDCounter + elapsed - XSM.CDLeft = XSM.CDDuration - XSM.CDCounter - XSM.Cooldown.Caption:SetText(string.format("%0.2d",XSM.CDLeft)) - local percLeft = (( XSM.CDLeft / XSM.CDDuration ) * 100 ) - XSM.Cooldown:SetValue(percLeft) - if ( XSM.CDCounter and XSM.CDCounter >= XSM.CDDuration ) then - XSM.CDActivated = false - end - end) - XSM.Cooldown:Show() - - -- The Shield Status Bar - XSM.Status = CreateFrame("StatusBar","XShieldMonitor_Status",XSM.Bar) - XSM.Status.Background = XSM.Status:CreateTexture(nil,"BACKGROUND") - XSM.Status.Background:SetTexture(0,0,0) - XSM.Status.Background:SetAllPoints() - XSM.Status.Background:Show() - XSM.Status.Caption = XSM.Status:CreateFontString(nil,"OVERLAY","GameFontNormal") - XSM.Status.Caption:SetFont("Fonts\\FRIZQT__.TTF",FontSize,"OUTLINE") - XSM.Status.Caption:SetJustifyV("CENTER") - XSM.Status.Caption:SetJustifyH("MIDDLE") - XSM.Status.Caption:SetAllPoints() - XSM.Status.Caption:Show() - XSM.Status:SetWidth(BarWidth - (BarHeight * 3)) - XSM.Status:SetHeight(BarHeight) - XSM.Status:SetOrientation("HORIZONTAL") - XSM.Status:SetMinMaxValues(0,100) - XSM.Status:SetStatusBarColor(0,1,0,1) - XSM.Status:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar") - XSM.Status:SetValue(0) - XSM.Status:SetPoint("TOPLEFT",XSM.Cooldown,"BOTTOMLEFT",0,0) - XSM.Status:SetPoint("RIGHT") - XSM.Status:Show() - - -- The Aura duration Bar - XSM.Timer = CreateFrame("StatusBar","XShieldMonitor_Timer",XSM.Bar) - XSM.Timer.Background = XSM.Timer:CreateTexture(nil,"BACKGROUND") - XSM.Timer.Background:SetTexture(0,0,0) - XSM.Timer.Background:SetAllPoints() - XSM.Timer.Background:Show() - XSM.Timer.Caption = XSM.Timer:CreateFontString(nil,"OVERLAY","GameFontNormal") - XSM.Timer.Caption:SetFont("Fonts\\FRIZQT__.TTF",FontSize,"OUTLINE") - XSM.Timer.Caption:SetJustifyV("CENTER") - XSM.Timer.Caption:SetJustifyH("MIDDLE") - XSM.Timer.Caption:SetAllPoints() - XSM.Timer.Caption:Show() - XSM.Timer:SetWidth(BarWidth - (BarHeight * 3)) - XSM.Timer:SetHeight(BarHeight) - XSM.Timer:SetOrientation("HORIZONTAL") - XSM.Timer:SetMinMaxValues(0,100) - XSM.Timer:SetStatusBarColor(1.0,0.0,0.0,1.0) - XSM.Timer:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar") - XSM.Timer:SetValue(0) - XSM.Timer:SetPoint("TOPLEFT",XSM.Status,"BOTTOMLEFT",0,0) - XSM.Timer:SetPoint("RIGHT") - XSM.Timer:SetScript("OnUpdate",function(self,elapsed) - if not XSM.AuraActivated then return end - XSM.AuraCounter = XSM.AuraCounter + elapsed - XSM.AuraLeft = XSM.AuraDuration - XSM.AuraCounter - XSM.Timer.Caption:SetText(string.format("%0.2d",XSM.AuraLeft)) - local percLeft = (( XSM.AuraLeft / XSM.AuraDuration ) * 100 ) - XSM.Timer:SetValue(percLeft) - if ( XSM.AuraCounter and XSM.AuraCounter >= XSM.AuraDuration ) then - XSM.AuraActivated = false - end - end) - XSM.Timer:Show() -end - --- Check the Aura Duration for the Shield Spell and update the timers accordingly -XSM.CheckAura = function(self,...) - if ( XSM.AuraActivated ) then return end - XSM.AuraStart, XSM.AuraDuration, XSM.AuraCounter, XSM.AuraEnabled,XSM.AuraActivated = nil,nil,nil,nil,false - XSM.AuraActivated = false - for i = 1,40 do - local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, shouldConsolidate, spellId, canApplyAura, isBossDebuff, isCastByPlayer, auraData = UnitAura("player",i,"HELPFUL PLAYFUL") - if ( not name ) then break end - if ( spellId == ShieldSpell ) then - XSM.AuraStart = GetTime() - XSM.AuraDuration = duration - XSM.AuraEnabled = true - XSM.AuraCounter = 0 - XSM.AuraActivated = true - break - end - end - CooldownFrame_SetTimer(XSM.Icon.Duration,XSM.AuraStart,XSM.AuraDuration,XSM.AuraEnabled) -end - --- Check the Absorb Value as this will affect the shield status -XSM.CheckAbsorbs = function(self,...) - local args = { ... } - XSM.MaxAbsorb = XSM.MaxAbsorb or UnitGetTotalAbsorbs(args[1]) - XSM.CurrAbsorb = UnitGetTotalAbsorbs(args[1]) - XSM.PercAbsorb = ((XSM.CurrAbsorb / XSM.MaxAbsorb) * 100) - if XSM.PercAbsorb < 0 then XSM.MaxAbsorb = 0 end - XSM.Status:SetValue( XSM.PercAbsorb ) - XSM.Status.Caption:SetText(XSM.CurrAbsorb .. "/" .. XSM.MaxAbsorb .. " (" .. string.format("%0.2d",XSM.PercAbsorb) .. "% )") -end - --- Check the shield spell cooldown -XSM.CheckCooldowns = function(self,...) - if XSM.CDActivated then return end - XSM.CDStart, XSM.CDDuration, XSM.CDEnabled, XSM.CDActivated = nil,nil,nil,false - XSM.CDStart, XSM.CDDuration, XSM.CDEnabled = GetSpellCooldown(ShieldSpell) - if not XSM.CDEnabled then return end - if ( XSM.CDDuration ~= nil and XSM.CDDuration > 2 ) then - XSM.CDCounter = 0 - XSM.CDActivated = true - end - if XSM.CDActivated then CooldownFrame_SetTimer(XSM.Icon.Cooldown,XSM.CDStart,XSM.CDDuration,XSM.CDEnabled) end -end - --- check any events and deal with accordingly -XSM.Events:SetScript("OnEvent",function(self,event,...) - local args = { ... } - if ( event == "ADDON_LOADED" and args[1] == addonName ) then - XSM:CreateFrames() - elseif ( event == "UNIT_AURA" ) then - XSM:CheckAura(...) - elseif ( event == "UNIT_ABSORB_AMOUNT_CHANGED" ) then - XSM:CheckAbsorbs(...) - elseif ( event == "SPELL_UPDATE_COOLDOWN" ) then - XSM:CheckCooldowns(...) - end -end) - -XSM.Events:RegisterEvent("ADDON_LOADED") -XSM.Events:RegisterUnitEvent("UNIT_AURA","player") -XSM.Events:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED","player") -XSM.Events:RegisterEvent("SPELL_UPDATE_COOLDOWN") + local BarWidth = 200 + local BarHeight = 10 + local ShieldSpell = 17 + + local FontSize = 8 + + XSM = XSM or {} + + XSM.ShieldSpells = { + 17, -- Power Word: Shield -- Regular Ability + 123258, -- Power Word: Shield -- Modified by Angelic Bulwhark (108946), Divine Insight (123266) + + 47753, -- Divine Aegis (1) -- Modified by Angelic Bulwhark (108946) + + -- 108946, -- Angelic Bulwhark -- Modifies Power Word: Shield (17), Spirit Shell (109964) + 114214, -- Angelic Bulwhark (1) -- Regular Ability ? + + -- 109175, -- Divine Insight (75) -- Applies Aura Divine Insight (124430/123266/123267) + 123266, -- Divine Insight -- Modifies Power Word Shield (17) + + 109964, -- Spirit Shell (28) -- Modifies Heals to absorb - Modified By Angelic Bulwhark (108946) + } + + XSM.Events = CreateFrame("Frame") + + XSM.CreateFrames = function(self) + + XSM.MaxAbsorb = 0 + XSM.CurrAbsorb = 0 + XSM.PercAbsorb = 0 + XSM.LastAbsorb = 0 + + -- Create the Main Bar + XSM.Bar = CreateFrame("Frame","XShieldMonitor_Bar",UIParent) + XSM.Bar:SetWidth(BarWidth) + XSM.Bar:SetHeight(BarHeight * 3) + XSM.Bar:EnableMouse(true) + XSM.Bar:SetMovable(true) + if ( not XSM.Bar:IsUserPlaced() ) then + XSM.Bar:SetPoint("CENTER") + end + XSM.Bar:SetUserPlaced(true) + XSM.Bar:RegisterForDrag("LeftButton") + XSM.Bar:SetScript("OnDragStart",function(self) self:StartMoving() end) + XSM.Bar:SetScript("OnDragStop",function(self) self:StopMovingOrSizing() end) + XSM.Bar:Show() + + + -- create the Spell Icon for the Cooldown Animation + XSM.Icon = CreateFrame("Frame","XShieldMonitor_Icon",XSM.Bar) + XSM.Icon:SetWidth(BarHeight * 3) + XSM.Icon:SetHeight(BarHeight * 3) + XSM.Icon:SetPoint("TOPLEFT") + XSM.Icon.Texture = XSM.Icon:CreateTexture(nil,"ARTWORK") + XSM.Icon.Texture:SetTexture(GetSpellTexture(ShieldSpell)) + XSM.Icon.Texture:SetAllPoints() + XSM.Icon.Texture:Show() + XSM.Icon.Caption = XSM.Icon:CreateFontString(nil,"OVERLAY","GameFontNormal") + XSM.Icon.Caption:SetFont("Fonts\\FRIZQT__.TTF",FontSize,"OUTLINE") + XSM.Icon.Caption:SetJustifyV("CENTER") + XSM.Icon.Caption:SetJustifyH("MIDDLE") + XSM.Icon.Caption:SetAllPoints() + XSM.Icon.Caption:Show() + XSM.Icon.Cooldown = CreateFrame("Cooldown","XShieldMonitor_Icon_Cooldown",XSM.Icon,"CooldownFrameTemplate") + XSM.Icon.Duration = CreateFrame("Cooldown","XShieldMonitor_Icon_Duration",XSM.Icon,"CooldownFrameTemplate") + XSM.Icon:Show() + + + -- the Cooldown Bar + XSM.Cooldown = CreateFrame("StatusBar","XShieldMonitor_Cooldown",XSM.Bar) + XSM.Cooldown.Background = XSM.Cooldown:CreateTexture(nil,"BACKGROUND") + XSM.Cooldown.Background:SetTexture(0,0,0) + XSM.Cooldown.Background:SetAllPoints() + XSM.Cooldown.Background:Show() + XSM.Cooldown.Caption = XSM.Cooldown:CreateFontString(nil,"OVERLAY","GameFontNormal") + XSM.Cooldown.Caption:SetFont("Fonts\\FRIZQT__.TTF",FontSize,"OUTLINE") + XSM.Cooldown.Caption:SetJustifyV("CENTER") + XSM.Cooldown.Caption:SetJustifyH("MIDDLE") + XSM.Cooldown.Caption:SetAllPoints() + XSM.Cooldown.Caption:Show() + XSM.Cooldown:SetWidth(BarWidth - (BarHeight * 3)) + XSM.Cooldown:SetHeight(BarHeight) + XSM.Cooldown:SetOrientation("HORIZONTAL") + XSM.Cooldown:SetMinMaxValues(0,100) + XSM.Cooldown:SetStatusBarColor(0,0,1,1) + XSM.Cooldown:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar") + XSM.Cooldown:SetValue(0) + XSM.Cooldown:SetPoint("TOPLEFT",XSM.Icon,"TOPRIGHT",0,0) + XSM.Cooldown:SetPoint("RIGHT") + XSM.Cooldown:SetScript("OnUpdate",function(self,elapsed) + if not XSM.CDActivated then return end + XSM.CDCounter = XSM.CDCounter + elapsed + XSM.CDLeft = XSM.CDDuration - XSM.CDCounter + XSM.Cooldown.Caption:SetText(string.format("%0.2d",XSM.CDLeft)) + local percLeft = (( XSM.CDLeft / XSM.CDDuration ) * 100 ) + XSM.Cooldown:SetValue(percLeft) + HealthBar_OnValueChanged(XSM.Cooldown,percLeft,true) + if ( XSM.CDCounter and XSM.CDCounter >= XSM.CDDuration ) then + XSM.CDActivated = false + end + end) + XSM.Cooldown:Show() + + -- The Shield Status Bar + XSM.Status = CreateFrame("StatusBar","XShieldMonitor_Status",XSM.Bar) + XSM.Status.Background = XSM.Status:CreateTexture(nil,"BACKGROUND") + XSM.Status.Background:SetTexture(0,0,0) + XSM.Status.Background:SetAllPoints() + XSM.Status.Background:Show() + XSM.Status.Caption = XSM.Status:CreateFontString(nil,"OVERLAY","GameFontNormal") + XSM.Status.Caption:SetFont("Fonts\\FRIZQT__.TTF",FontSize,"OUTLINE") + XSM.Status.Caption:SetJustifyV("CENTER") + XSM.Status.Caption:SetJustifyH("MIDDLE") + XSM.Status.Caption:SetAllPoints() + XSM.Status.Caption:Show() + XSM.Status:SetWidth(BarWidth - (BarHeight * 3)) + XSM.Status:SetHeight(BarHeight) + XSM.Status:SetOrientation("HORIZONTAL") + XSM.Status:SetMinMaxValues(0,100) + XSM.Status:SetStatusBarColor(0,1,0,1) + XSM.Status:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar") + XSM.Status:SetValue(0) + XSM.Status:SetPoint("TOPLEFT",XSM.Cooldown,"BOTTOMLEFT",0,0) + XSM.Status:SetPoint("RIGHT") + XSM.Status:Show() + + -- The Aura duration Bar + XSM.Timer = CreateFrame("StatusBar","XShieldMonitor_Timer",XSM.Bar) + XSM.Timer.Background = XSM.Timer:CreateTexture(nil,"BACKGROUND") + XSM.Timer.Background:SetTexture(0,0,0) + XSM.Timer.Background:SetAllPoints() + XSM.Timer.Background:Show() + XSM.Timer.Caption = XSM.Timer:CreateFontString(nil,"OVERLAY","GameFontNormal") + XSM.Timer.Caption:SetFont("Fonts\\FRIZQT__.TTF",FontSize,"OUTLINE") + XSM.Timer.Caption:SetJustifyV("CENTER") + XSM.Timer.Caption:SetJustifyH("MIDDLE") + XSM.Timer.Caption:SetAllPoints() + XSM.Timer.Caption:Show() + XSM.Timer:SetWidth(BarWidth - (BarHeight * 3)) + XSM.Timer:SetHeight(BarHeight) + XSM.Timer:SetOrientation("HORIZONTAL") + XSM.Timer:SetMinMaxValues(0,100) + XSM.Timer:SetStatusBarColor(1.0,0.0,0.0,1.0) + XSM.Timer:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar") + XSM.Timer:SetValue(0) + XSM.Timer:SetPoint("TOPLEFT",XSM.Status,"BOTTOMLEFT",0,0) + XSM.Timer:SetPoint("RIGHT") + XSM.Timer:SetScript("OnUpdate",function(self,elapsed) + if not XSM.AuraActivated then return end + XSM.AuraCounter = XSM.AuraCounter + elapsed + XSM.AuraLeft = XSM.AuraDuration - XSM.AuraCounter + XSM.Timer.Caption:SetText(string.format("%0.2d",XSM.AuraLeft)) + local percLeft = (( XSM.AuraLeft / XSM.AuraDuration ) * 100 ) + XSM.Timer:SetValue(percLeft) + HealthBar_OnValueChanged(XSM.Timer,percLeft,true) + if ( XSM.AuraCounter and XSM.AuraCounter >= XSM.AuraDuration ) then + XSM.AuraActivated = false + end + end) + XSM.Timer:Show() + end + + -- Check the Aura Duration for the Shield Spell and update the timers accordingly + XSM.CheckAura = function(self,...) + if ( XSM.AuraActivated ) then return end + XSM.AuraStart, XSM.AuraDuration, XSM.AuraCounter, XSM.AuraEnabled,XSM.AuraActivated = 0,0,0,0,false + XSM.AuraActivated = false + for i = 1,40 do + local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, shouldConsolidate, spellId, canApplyAura, isBossDebuff, isCastByPlayer, auraData1,auraData2,auraData3 = UnitAura("player",i,"PLAYER HELPFUL") + if ( not name ) then break end + if tContains(XSM.ShieldSpells,spellId) then + -- print(i,spellId,name) + if ( XSM.AuraActivated == false ) then + XSM.AuraStart = GetTime() + XSM.AuraDuration = expirationTime - GetTime() + XSM.AuraEnabled = true + XSM.AuraCounter = 0 + XSM.AuraActivated = true + XSM.Icon.Texture:SetTexture(GetSpellTexture(spellId)) + end + end + end + CooldownFrame_SetTimer(XSM.Icon.Duration,XSM.AuraStart,XSM.AuraDuration,XSM.AuraEnabled) + end + + -- Check the Absorb Value as this will affect the shield status + XSM.CheckAbsorbs = function(self,...) + local args = { ... } + XSM.MaxAbsorb = XSM.MaxAbsorb or UnitGetTotalAbsorbs(args[1]) or 0 + XSM.CurrAbsorb = UnitGetTotalAbsorbs(args[1]) or 0 + if ( XSM.CurrAbsorb > XSM.MaxAbsorb ) then XSM.MaxAbsorb = XSM.CurrAbsorb end + XSM.PercAbsorb = ((XSM.CurrAbsorb / XSM.MaxAbsorb) * 100) or 0 + if XSM.PercAbsorb < 0 then XSM.MaxAbsorb = 0 end + XSM.Status:SetValue( XSM.PercAbsorb ) + HealthBar_OnValueChanged(XSM.Status,XSM.PercAbsorb,true) + XSM.Status.Caption:SetText(XSM.CurrAbsorb .. "/" .. XSM.MaxAbsorb .. " (" .. string.format("%0.2d",XSM.PercAbsorb) .. "% )") + XSM.LastAbsorb = XSM.CurrAbsorb + end + + -- Check the shield spell cooldown + XSM.CheckCooldowns = function(self,...) + if XSM.CDActivated then return end + XSM.CDStart, XSM.CDDuration, XSM.CDEnabled, XSM.CDActivated = nil,nil,nil,false + XSM.CDStart, XSM.CDDuration, XSM.CDEnabled = GetSpellCooldown(GetSpellInfo(ShieldSpell)) + if not XSM.CDEnabled then return end + if ( XSM.CDDuration ~= nil and XSM.CDDuration > 2 ) then + XSM.CDCounter = 0 + XSM.CDActivated = true + end + if XSM.CDActivated then CooldownFrame_SetTimer(XSM.Icon.Cooldown,XSM.CDStart,XSM.CDDuration,XSM.CDEnabled) end + end + + -- check any events and deal with accordingly + XSM.Events:SetScript("OnEvent",function(self,event,...) + local args = { ... } + if ( event == "ADDON_LOADED" and args[1] == addonName ) then + XSM:CreateFrames() + elseif ( event == "UNIT_AURA" ) then + XSM:CheckAura(...) + XSM:CheckCooldowns(...) + elseif ( event == "UNIT_ABSORB_AMOUNT_CHANGED" ) then + XSM:CheckAbsorbs(...) + elseif ( event == "SPELL_UPDATE_COOLDOWN" ) then + XSM:CheckAura(...) + XSM:CheckCooldowns(...) + end + end) + + XSM.Events:RegisterEvent("ADDON_LOADED") + XSM.Events:RegisterUnitEvent("UNIT_AURA","player") + XSM.Events:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED","player") + XSM.Events:RegisterEvent("SPELL_UPDATE_COOLDOWN") + \ No newline at end of file diff --git a/XShieldMonitor.toc b/XShieldMonitor.toc index e4b6855..58429de 100644 --- a/XShieldMonitor.toc +++ b/XShieldMonitor.toc @@ -1,7 +1,7 @@ ## Interface: 50400 ## Title: Xrystal Shield Monitor ## Author: Tina Kirby / Gwynedda / Sen'Jin -## Version: 5.4.0.17399 ( 0.0.1 alpha ) +## Version: 5.4.0.17399 ( 0.0.2 alpha ) ## eMail: xrystal@swangen.co.uk ## Notes: Monitors Absorption Shields. -- Copyright (c) 2013 by Tina Kirby -- All Rights Reserved ## OptionalDeps: -- 1.7.9.5