From d8b5bbf433b3eee78fef2d7e5af28ac98a58dd70 Mon Sep 17 00:00:00 2001 From: Adrian L Lange Date: Sat, 30 Mar 2013 22:41:27 +0100 Subject: [PATCH] Proper order of frames --- HabeebIt.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/HabeebIt.lua b/HabeebIt.lua index 29541d2..b42d74c 100644 --- a/HabeebIt.lua +++ b/HabeebIt.lua @@ -204,6 +204,7 @@ Frame:SetScript('OnEvent', function(self, event, ...) self:SetPoint('BOTTOMLEFT', BonusRollFrame, 'BOTTOMRIGHT') self:SetSize(338, 76) + self:SetFrameLevel(10) self:Hide() self:SetBackdrop(backdrop) @@ -221,6 +222,7 @@ Frame:SetScript('OnEvent', function(self, event, ...) SpecButton:SetScript('OnClick', SpecializationClick) SpecButton:SetScript('OnEnter', SpecializationEnter) SpecButton:SetScript('OnLeave', GameTooltip_Hide) + SpecButton:SetFrameLevel(6) local _, name, _, texture = GetSpecializationInfo(index) SpecButton.index = index @@ -278,6 +280,7 @@ Handle:SetPoint('BOTTOMRIGHT', 16, 4) Handle:SetSize(16, 64) Handle:SetNormalTexture([[Interface\RaidFrame\RaidPanel-Toggle]]) Handle:GetNormalTexture():SetTexCoord(0, 1/2, 0, 1) +Handle:SetFrameLevel(6) local HandleBackground = Handle:CreateTexture(nil, 'BACKGROUND') HandleBackground:SetPoint('BOTTOMLEFT', -2, 0) -- 1.7.9.5