From dabd8be9de92e287e72f084c498c76d7d3335d10 Mon Sep 17 00:00:00 2001 From: pschifferer Date: Tue, 24 Feb 2009 04:19:46 +0000 Subject: [PATCH] Made the UI display allocate frames all the time. --- CauldronMainUI.lua | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua index ff3b429..4303d3e 100644 --- a/CauldronMainUI.lua +++ b/CauldronMainUI.lua @@ -595,16 +595,16 @@ function Cauldron:UpdateQueue() self:debug("queueInfo: name="..queueInfo.name); --@end-alpha@ - local queueItemFrame = _G["CauldronQueueItem"..i]; +-- local queueItemFrame = _G["CauldronQueueItem"..i]; -- check if we have a frame for this position - if not queueItemFrame then +-- if not queueItemFrame then -- create a new frame for the skill information - queueItemFrame = CreateFrame("Button", +local queueItemFrame = CreateFrame("Button", "CauldronQueueItem"..i, CauldronQueueFrameScrollFrameQueueSectionsMainItems, "CauldronQueueItemFrameTemplate"); - end +-- end queueItemFrame:SetID(i); queueItemFrame.itemName = queueInfo.name; @@ -733,16 +733,16 @@ function Cauldron:UpdateQueue() self:debug("intQueue: name="..queueInfo.name); --@end-alpha@ - local queueItemFrame = _G["CauldronQueueIntItem"..i]; +-- local queueItemFrame = _G["CauldronQueueIntItem"..i]; -- check if we have a frame for this position - if not queueItemFrame then +-- if not queueItemFrame then -- create a new frame for the skill information - queueItemFrame = CreateFrame("Button", +local queueItemFrame = CreateFrame("Button", "CauldronQueueIntItem"..i, CauldronQueueFrameScrollFrameQueueSectionsSecondaryItems, "CauldronQueueItemFrameTemplate"); - end +-- end queueItemFrame:SetID(i); queueItemFrame.itemName = queueInfo.name; @@ -873,16 +873,16 @@ function Cauldron:UpdateQueue() self:debug("reagentList: "..queueInfo.name); --@end-alpha@ - local queueItemFrame = _G["CauldronQueueReagentItem"..i]; +-- local queueItemFrame = _G["CauldronQueueReagentItem"..i]; -- check if we have a frame for this position - if not queueItemFrame then +-- if not queueItemFrame then -- create a new frame for the skill information - queueItemFrame = CreateFrame("Button", +local queueItemFrame = CreateFrame("Button", "CauldronQueueReagentItem"..i, CauldronQueueFrameScrollFrameQueueSectionsReagents, "CauldronQueueItemFrameTemplate"); - end +-- end local countInfo = Cauldron:ReagentCount(queueInfo.name); local need = math.max(0, queueInfo.amount - countInfo.has); -- 1.7.9.5