From db9196d5505ea5a41ac8ca41c765b01722a11c5c Mon Sep 17 00:00:00 2001 From: Darth Predator Date: Tue, 26 Sep 2017 14:23:50 +0300 Subject: [PATCH] Fix expected bar showing wrong value on first load --- .../Armory/CharacterArmory/CharacterArmory.lua | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua index fab02a7..34fa685 100644 --- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua +++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua @@ -1297,6 +1297,10 @@ do --<< Artifact Monitor >> if not self.ArtifactMonitor.UpdateData then CA:LegionArtifactMonitor_UpdateData() end + if not self.ArtifactMonitor.BarExpected.InitialLoadCheck then + CA:LegionArtifactMonitor_UpdateData() + self.ArtifactMonitor.BarExpected.InitialLoadCheck = true + end -- LowestPower = nil @@ -1589,6 +1593,8 @@ KF.Modules.CharacterArmory = function() ]] _G["CharacterModelFrameBackgroundOverlay"]:SetPoint('TOPLEFT', CharacterArmory, -8, 0) _G["CharacterModelFrameBackgroundOverlay"]:SetPoint('BOTTOMRIGHT', CharacterArmory, 8, 0) + + CA:LegionArtifactMonitor_UpdateData() elseif Info.CharacterArmory_Activate then Info.CharacterArmory_Activate = nil -- 1.7.9.5