From e2fdb54ddb9e6ba9cea1de4ca0c13f8b7b745d41 Mon Sep 17 00:00:00 2001 From: Scott King Date: Wed, 15 Jan 2014 21:10:17 -0700 Subject: [PATCH] Revert "Changed health calculation to have more precision" This reverts commit db86e676d99d851c67ef240543b86d3634ba793f. --- PortraitHealth.lua | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/PortraitHealth.lua b/PortraitHealth.lua index 670ad08..77b16c6 100755 --- a/PortraitHealth.lua +++ b/PortraitHealth.lua @@ -31,7 +31,7 @@ end function HealthPercentage() -- Health value to display. Whole numbers only. - TargetPercentHealth = (UnitHealth("target") / UnitHealthMax("target") * 100); + TargetPercentHealth = math.ceil((UnitHealth("target") / UnitHealthMax("target") * 100)); -- Class detection @@ -69,13 +69,12 @@ function HealthPercentage() PortraitHealth_Health:SetTextColor(1,1,0); end - local h = string.format("%.0f",TargetPercentHealth); -- change the portrait to show current health if UnitIsDead("target") then PortraitHealth_Health:SetText('Dead'); else - PortraitHealth_Health:SetText(h .. '%'); + PortraitHealth_Health:SetText(TargetPercentHealth .. '%'); end end -- 1.7.9.5