From e47102ae74624dcb1b3e577e645a2c99639f52e3 Mon Sep 17 00:00:00 2001 From: Pawel Date: Tue, 19 Apr 2016 03:01:33 +0200 Subject: [PATCH] v1.10 - Missing libraries fix --- .../BackgroundWidget.lua | 235 ++++++++++++++++ .../AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua | 230 +++++++++++++++ Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua | 216 +++++++++++++++ Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua | 264 ++++++++++++++++++ .../StatusbarWidget.lua | 233 ++++++++++++++++ Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua | 275 ++++++++++++++++++ Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml | 9 + Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua | 238 ++++++++++++++++ Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml | 4 + Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua | 292 ++++++++++++++++++++ Libs/LibSharedMedia-3.0/lib.xml | 4 + TDDps.toc | 7 +- 12 files changed, 2006 insertions(+), 1 deletion(-) create mode 100644 Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua create mode 100644 Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua create mode 100644 Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua create mode 100644 Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua create mode 100644 Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua create mode 100644 Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua create mode 100644 Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml create mode 100644 Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua create mode 100644 Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml create mode 100644 Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua create mode 100644 Libs/LibSharedMedia-3.0/lib.xml diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua new file mode 100644 index 0000000..0b75952 --- /dev/null +++ b/Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua @@ -0,0 +1,235 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Background" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function ContentOnEnter(this, button) + local self = this.obj + local text = this.text:GetText() + local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) + self.dropdown.bgTex:SetTexture(background) + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + frame:SetScript("OnEnter", ContentOnEnter) + + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + local font, size = text:GetFont() + text:SetFont(font,size,"OUTLINE") + + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) + text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("background") + end + + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) + + self.frame.displayButton:SetBackdrop({bgFile = background, + edgeFile = "Interface/Tooltips/UI-Tooltip-Border", + edgeSize = 16, + insets = { left = 4, right = 4, top = 4, bottom = 4 }}) + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <> + local function GetMultiselect() return false end-- Query the multi-select flag. <> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + self.frame.displayButton:SetBackdropColor(.2,.2,.2,1) + else + self.frame:Enable() + self.frame.displayButton:SetBackdropColor(1,1,1,1) + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + f.text:SetText(k) + --print(k) + if k == self.value then + f.check:Show() + end + f.obj = self + f.dropdown = self.dropdown + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrameWithWindow() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua new file mode 100644 index 0000000..0cd2959 --- /dev/null +++ b/Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua @@ -0,0 +1,230 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Border" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function ContentOnEnter(this, button) + local self = this.obj + local text = this.text:GetText() + local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) + this.dropdown:SetBackdrop({edgeFile = border, + bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 4, right = 4, top = 4, bottom = 4 }}) + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + frame:SetScript("OnEnter", ContentOnEnter) + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) + text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("border") + end + + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) + + self.frame.displayButton:SetBackdrop({edgeFile = border, + bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 4, right = 4, top = 4, bottom = 4 }}) + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <> + local function GetMultiselect() return false end-- Query the multi-select flag. <> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + f.text:SetText(k) + --print(k) + if k == self.value then + f.check:Show() + end + f.obj = self + f.dropdown = self.dropdown + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrameWithWindow() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua new file mode 100644 index 0000000..eadf35f --- /dev/null +++ b/Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua @@ -0,0 +1,216 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Font" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) + text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("font") + end + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text) + local _, size, outline= self.frame.text:GetFont() + self.frame.text:SetFont(font,size,outline) + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <> + local function GetMultiselect() return false end-- Query the multi-select flag. <> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + local _, size, outline= f.text:GetFont() + local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k) + f.text:SetFont(font,size,outline) + f.text:SetText(k) + if k == self.value then + f.check:Show() + end + f.obj = self + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrame() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua new file mode 100644 index 0000000..1d39c28 --- /dev/null +++ b/Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua @@ -0,0 +1,264 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Sound" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function ContentSpeakerOnClick(this, button) + local self = this.frame.obj + local sound = this.frame.text:GetText() + PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + + local soundbutton = CreateFrame("Button", nil, frame) + soundbutton:SetWidth(16) + soundbutton:SetHeight(16) + soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0) + soundbutton.frame = frame + soundbutton:SetScript("OnClick", ContentSpeakerOnClick) + frame.soundbutton = soundbutton + + local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") + speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") + speaker:SetAllPoints(soundbutton) + frame.speaker = speaker + local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") + speakeron:SetTexture("Interface\\Common\\VoiceChat-On") + speakeron:SetAllPoints(soundbutton) + frame.speakeron = speakeron + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) + text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("sound") + end + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <> + local function GetMultiselect() return false end-- Query the multi-select flag. <> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + self.speaker:SetDesaturated(true) + self.speakeron:SetDesaturated(true) + else + self.frame:Enable() + self.speaker:SetDesaturated(false) + self.speakeron:SetDesaturated(false) + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + f.text:SetText(k) + if k == self.value then + f.check:Show() + end + f.obj = self + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function WidgetPlaySound(this) + local self = this.obj + local sound = self.frame.text:GetText() + PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrame() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + + local soundbutton = CreateFrame("Button", nil, frame) + soundbutton:SetWidth(16) + soundbutton:SetHeight(16) + soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1) + soundbutton:SetScript("OnClick", WidgetPlaySound) + soundbutton.obj = self + self.soundbutton = soundbutton + frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0) + + + local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") + speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") + speaker:SetAllPoints(soundbutton) + self.speaker = speaker + local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") + speakeron:SetTexture("Interface\\Common\\VoiceChat-On") + speakeron:SetAllPoints(soundbutton) + self.speakeron = speakeron + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua new file mode 100644 index 0000000..2d0e32c --- /dev/null +++ b/Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua @@ -0,0 +1,233 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Statusbar" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + local bar = frame:CreateTexture("ARTWORK") + bar:SetHeight(16) + bar:SetPoint("LEFT",check,"RIGHT",1,0) + bar:SetPoint("RIGHT",frame,"RIGHT",-1,0) + frame.bar = bar + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + + local font, size = text:GetFont() + text:SetFont(font,size,"OUTLINE") + + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0) + text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("statusbar") + end + + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text) + self.bar:SetTexture(statusbar) + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <> + local function GetMultiselect() return false end-- Query the multi-select flag. <> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + f.text:SetText(k) + --print(k) + if k == self.value then + f.check:Show() + end + + local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k) + f.bar:SetTexture(statusbar) + f.obj = self + f.dropdown = self.dropdown + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrame() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + local bar = frame:CreateTexture(nil, "OVERLAY") + bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25) + bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5) + bar:SetAlpha(0.5) + self.bar = bar + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua new file mode 100644 index 0000000..14ccd59 --- /dev/null +++ b/Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua @@ -0,0 +1,275 @@ +-- Widget created by Yssaril +--[===[@debug@ +local DataVersion = 9001 -- dev version always overwrites everything else :) +--@end-debug@]===] +--@non-debug@ +local DataVersion = 51 +--@end-non-debug@ +local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion) + +if not AGSMW then + return -- already loaded and no upgrade necessary +end + +LoadAddOn("LibSharedMedia-3.0") +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +AGSMW = AGSMW or {} + +AceGUIWidgetLSMlists = { + ['font'] = Media:HashTable("font"), + ['sound'] = Media:HashTable("sound"), + ['statusbar'] = Media:HashTable("statusbar"), + ['border'] = Media:HashTable("border"), + ['background'] = Media:HashTable("background"), +} + +do + local function disable(frame) + frame.label:SetTextColor(.5,.5,.5) + frame.text:SetTextColor(.5,.5,.5) + frame.dropButton:Disable() + if frame.displayButtonFont then + frame.displayButtonFont:SetTextColor(.5,.5,.5) + frame.displayButton:Disable() + end + end + + local function enable(frame) + frame.label:SetTextColor(1,.82,0) + frame.text:SetTextColor(1,1,1) + frame.dropButton:Enable() + if frame.displayButtonFont then + frame.displayButtonFont:SetTextColor(1,1,1) + frame.displayButton:Enable() + end + end + + local displayButtonBackdrop = { + edgeFile = "Interface/Tooltips/UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 4, right = 4, top = 4, bottom = 4 }, + } + + -- create or retrieve BaseFrame + function AGSMW:GetBaseFrame() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetHeight(44) + frame:SetWidth(200) + frame:SetPoint("CENTER", UIParent, "CENTER") + + local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) + label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + label:SetJustifyH("LEFT") + label:SetHeight(18) + label:SetText("") + frame.label = label + + local DLeft = frame:CreateTexture(nil, "ARTWORK") + DLeft:SetWidth(25) + DLeft:SetHeight(64) + DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21) + DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) + DLeft:SetTexCoord(0, 0.1953125, 0, 1) + frame.DLeft = DLeft + + local DRight = frame:CreateTexture(nil, "ARTWORK") + DRight:SetWidth(25) + DRight:SetHeight(64) + DRight:SetPoint("TOP", DLeft, "TOP") + DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0) + DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) + DRight:SetTexCoord(0.8046875, 1, 0, 1) + frame.DRight = DRight + + local DMiddle = frame:CreateTexture(nil, "ARTWORK") + DMiddle:SetHeight(64) + DMiddle:SetPoint("TOP", DLeft, "TOP") + DMiddle:SetPoint("LEFT", DLeft, "RIGHT") + DMiddle:SetPoint("RIGHT", DRight, "LEFT") + DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) + DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1) + frame.DMiddle = DMiddle + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall") + text:SetPoint("RIGHT",DRight,"RIGHT",-43,1) + text:SetPoint("LEFT",DLeft,"LEFT",26,1) + text:SetJustifyH("RIGHT") + text:SetHeight(18) + text:SetText("") + frame.text = text + + local dropButton = CreateFrame("Button", nil, frame) + dropButton:SetWidth(24) + dropButton:SetHeight(24) + dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18) + dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]]) + dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]]) + dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]]) + dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD") + frame.dropButton = dropButton + + frame.Disable = disable + frame.Enable = enable + return frame + end + + function AGSMW:GetBaseFrameWithWindow() + local frame = self:GetBaseFrame() + + local displayButton = CreateFrame("Button", nil, frame) + displayButton:SetHeight(42) + displayButton:SetWidth(42) + displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2) + displayButton:SetBackdrop(displayButtonBackdrop) + displayButton:SetBackdropBorderColor(.5, .5, .5) + frame.displayButton = displayButton + + frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2) + + frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20) + + return frame + end + +end + +do + + local sliderBackdrop = { + ["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]], + ["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]], + ["tile"] = true, + ["edgeSize"] = 8, + ["tileSize"] = 8, + ["insets"] = { + ["left"] = 3, + ["right"] = 3, + ["top"] = 3, + ["bottom"] = 3, + }, + } + local frameBackdrop = { + bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], + edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], + tile = true, tileSize = 32, edgeSize = 32, + insets = { left = 11, right = 12, top = 12, bottom = 9 }, + } + + local function OnMouseWheel(self, dir) + self.slider:SetValue(self.slider:GetValue()+(15*dir*-1)) + end + + local function AddFrame(self, frame) + frame:SetParent(self.contentframe) + frame:SetFrameStrata(self:GetFrameStrata()) + frame:SetFrameLevel(self:GetFrameLevel() + 100) + + if next(self.contentRepo) then + frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0) + frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) + self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight()) + self.contentRepo[#self.contentRepo+1] = frame + else + self.contentframe:SetHeight(frame:GetHeight()) + frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0) + frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) + self.contentRepo[1] = frame + end + + if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then + self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12) + self:SetHeight(UIParent:GetHeight()*2/5) + self.slider:Show() + self:SetScript("OnMouseWheel", OnMouseWheel) + self.scrollframe:UpdateScrollChildRect() + self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight()) + else + self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12) + self:SetHeight(self.contentframe:GetHeight()+25) + self.slider:Hide() + self:SetScript("OnMouseWheel", nil) + self.scrollframe:UpdateScrollChildRect() + self.slider:SetMinMaxValues(0, 0) + end + self.contentframe:SetWidth(self.scrollframe:GetWidth()) + end + + local function ClearFrames(self) + for i, frame in ipairs(self.contentRepo) do + frame:ReturnSelf() + self.contentRepo[i] = nil + end + end + + local function slider_OnValueChanged(self, value) + self.frame.scrollframe:SetVerticalScroll(value) + end + + local DropDownCache = {} + function AGSMW:GetDropDownFrame() + local frame + if next(DropDownCache) then + frame = table.remove(DropDownCache) + else + frame = CreateFrame("Frame", nil, UIParent) + frame:SetClampedToScreen(true) + frame:SetWidth(188) + frame:SetBackdrop(frameBackdrop) + frame:SetFrameStrata("TOOLTIP") + frame:EnableMouseWheel(true) + + local contentframe = CreateFrame("Frame", nil, frame) + contentframe:SetWidth(160) + contentframe:SetHeight(0) + frame.contentframe = contentframe + + local scrollframe = CreateFrame("ScrollFrame", nil, frame) + scrollframe:SetWidth(160) + scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13) + scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12) + scrollframe:SetScrollChild(contentframe) + frame.scrollframe = scrollframe + + contentframe:SetPoint("TOPLEFT", scrollframe) + contentframe:SetPoint("TOPRIGHT", scrollframe) + + local bgTex = frame:CreateTexture(nil, "ARTWORK") + bgTex:SetAllPoints(scrollframe) + frame.bgTex = bgTex + + frame.AddFrame = AddFrame + frame.ClearFrames = ClearFrames + frame.contentRepo = {} -- store all our frames in here so we can get rid of them later + + local slider = CreateFrame("Slider", nil, scrollframe) + slider:SetOrientation("VERTICAL") + slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10) + slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10) + slider:SetBackdrop(sliderBackdrop) + slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]]) + slider:SetMinMaxValues(0, 1) + --slider:SetValueStep(1) + slider:SetWidth(12) + slider.frame = frame + slider:SetScript("OnValueChanged", slider_OnValueChanged) + frame.slider = slider + end + frame:SetHeight(UIParent:GetHeight()*2/5) + frame.slider:SetValue(0) + frame:Show() + return frame + end + + function AGSMW:ReturnDropDownFrame(frame) + ClearFrames(frame) + frame:ClearAllPoints() + frame:Hide() + frame:SetBackdrop(frameBackdrop) + frame.bgTex:SetTexture(nil) + table.insert(DropDownCache, frame) + return nil + end +end diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml b/Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml new file mode 100644 index 0000000..15cd102 --- /dev/null +++ b/Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml @@ -0,0 +1,9 @@ + +