From eb16947328e1585da80a036d9fe989fcb71ecf90 Mon Sep 17 00:00:00 2001 From: Adrian L Lange Date: Mon, 17 Aug 2009 23:22:38 +0200 Subject: [PATCH] Major cleanup - Now uses backdrop instead of border on icons (aura etc) - Changed the polling rate on tags - Updated to latest version of Experience plug-in - Only colores the target castbar icon if uninterruptible - Leader and Assistant elements only on player frame - Tweaks here and there and removed unused functions --- media/border.tga | Bin 4140 -> 0 bytes oUF_P3lim.lua | 370 ++++++++++++++++++++++++++---------------------------- 2 files changed, 175 insertions(+), 195 deletions(-) delete mode 100644 media/border.tga diff --git a/media/border.tga b/media/border.tga deleted file mode 100644 index 362a4809744c42d25c12e5ca871265f2624de0ae..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 4140 zcmeH~ZBBzg5QZ0jc?>V0(ZsI{(1gS&C>n2~XW$H+qD`PZ3+XQ!uCdNj*@iYyR>OuL zWtum;omuAHnf+i;>P#8AQ1UyMe|mz_X`1SyDD-BtaSAx#I?Q=hRXRx$9fqM(zyVhq zzwi4-zZUySFc;)Ukkz)sw)qS`@P$teM;kwRC-!>Wx3qVH8^J>d?nMu{`fV@+#Kyc<7W@ktcWs_K*8Y*7JS^ZZ%W^Mv(Qk87 z=byDBZ$k_5=a&4e>CggyW|4p5XY9~IOxyT-_8tKd#RIwEyhx-%PgNnCEY7e(E)9g`tI-W^VERrT%h}e`>m=1wVDF zsXv)BcLDPOrcc}K8(ULvbmWpgK0E7AYT};yJCo=0e}MH|!Y$~mzsLUm82kH++?*&R XY^CDYcmE@J3tpZtKWD*{f2Do^;LMkc diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua index ebb6f26..b3989c6 100644 --- a/oUF_P3lim.lua +++ b/oUF_P3lim.lua @@ -5,18 +5,18 @@ --]] -local match, format, gsub = string.match, string.format, string.gsub +local max = math.max +local floor = math.floor -local localized, class = UnitClass('player') -local texture = [=[Interface\AddOns\oUF_P3lim\media\minimalist]=] +local minimalist = [=[Interface\AddOns\oUF_P3lim\media\minimalist]=] local backdrop = { bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], - insets = {top = -1, left = -1, bottom = -1, right = -1}, + insets = {top = -1, bottom = -1, left = -1, right = -1} } local colors = setmetatable({ power = setmetatable({ - ['MANA'] = {0, 144/255, 1} + MANA = {0, 144/255, 1} }, {__index = oUF.colors.power}), reaction = setmetatable({ [2] = {1, 0, 0}, @@ -26,18 +26,18 @@ local colors = setmetatable({ }, {__index = oUF.colors}) local buffFilter = { + [GetSpellInfo(62600)] = true, [GetSpellInfo(61336)] = true, - [GetSpellInfo(22842)] = true, [GetSpellInfo(52610)] = true, + [GetSpellInfo(22842)] = true, [GetSpellInfo(22812)] = true, - [GetSpellInfo(16870)] = true, - [GetSpellInfo(62600)] = true, + [GetSpellInfo(16870)] = true } local function menu(self) - local unit = gsub(self.unit, '(.)', string.upper, 1) - if(_G[unit..'FrameDropDown']) then - ToggleDropDownMenu(1, nil, _G[unit..'FrameDropDown'], 'cursor') + local drop = _G[string.gsub(self.unit, '(.)', string.upper, 1) .. 'FrameDropDown'] + if(drop) then + ToggleDropDownMenu(1, nil, drop, 'cursor') end end @@ -47,23 +47,10 @@ local function updateCombo(self, event, unit) end end -local function updateDruidPower(self, event, unit) - if(unit and unit ~= self.unit) then return end - local bar = self.DruidPower - - local mana = UnitPowerType('player') == 0 - local min, max = UnitPower('player', mana and 3 or 0), UnitPowerMax('player', mana and 3 or 0) - - bar:SetStatusBarColor(unpack(colors.power[mana and 'ENERGY' or 'MANA'])) - bar:SetMinMaxValues(0, max) - bar:SetValue(min) - bar:SetAlpha(min ~= max and 1 or 0) -end - -local function updatePower(self, event, unit, bar, min, max) +local function updatePower(self, event, unit, bar, minVal, maxVal) if(unit ~= 'target') then return end - if(max ~= 0) then + if(maxVal ~= 0) then self.Health:SetHeight(22) bar:Show() else @@ -72,30 +59,16 @@ local function updatePower(self, event, unit, bar, min, max) end end -local function updateReputationColor(self, event, unit, bar) - local name, id = GetWatchedFactionInfo() - bar:SetStatusBarColor(FACTION_BAR_COLORS[id].r, FACTION_BAR_COLORS[id].g, FACTION_BAR_COLORS[id].b) -end - -local function castbarIcon(self, event, unit) - local castbar, locked = self.Castbar - - if(castbar.channeling) then - local _, _, _, _, _, _, _, notInterruptible = UnitChannelInfo(unit) - locked = notInterruptible - elseif(castbar.casting) then - local _, _, _, _, _, _, _, _, notInterruptible = UnitCastingInfo(unit) - locked = notInterruptible - end - - if(locked) then - castbar.Icon.overlay:SetVertexColor(0, 0.9, 1) +local function castIcon(self, event, unit) + local castbar = self.Castbar + if(castbar.interrupt) then + castbar.Button:SetBackdropColor(0, 0.9, 1) else - castbar.Icon.overlay:SetVertexColor(0.25, 0.25, 0.25) + castbar.Button:SetBackdropColor(0, 0, 0) end end -local function castbarTime(self, duration) +local function castTime(self, duration) if(self.channeling) then self.Time:SetFormattedText('%.1f ', duration) elseif(self.casting) then @@ -103,63 +76,66 @@ local function castbarTime(self, duration) end end -local function createAura(self, button, icons) - icons.showDebuffType = true - button.cd:SetReverse() - button.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\media\border]=]) - button.overlay:SetTexCoord(0, 1, 0, 1) - button.overlay.Hide = function(self) self:SetVertexColor(0.25, 0.25, 0.25) end - - if(self.unit == 'player') then - icons.disableCooldown = true - button.time = button:CreateFontString(nil, 'OVERLAY', 'NumberFontNormal') - button.time:SetPoint('TOPLEFT', button) - end -end - local function updateTime(self, elapsed) - self.timeLeft = max(self.timeLeft - elapsed, 0) - self.time:SetText(self.timeLeft < 90 and floor(self.timeLeft) or '') - - if(GameTooltip:IsOwned(self)) then - GameTooltip:SetUnitAura(self.frame.unit, self:GetID(), self.filter) - end + self.remaining = max(self.remaining - elapsed, 0) + self.time:SetText(self.remaining < 90 and floor(self.remaining) or '') end local function updateBuff(self, icons, unit, icon, index) local _, _, _, _, _, duration, expiration = UnitAura(unit, index, icon.filter) if(duration > 0 and expiration) then - icon.timeLeft = expiration - GetTime() + icon.remaining = expiration - GetTime() icon:SetScript('OnUpdate', updateTime) else - icon.timeLeft = nil - icon.time:SetText() icon:SetScript('OnUpdate', nil) + icon.time:SetText() end end local function updateDebuff(self, icons, unit, icon, index) - if(not icon.debuff or UnitIsFriend('player', unit)) then return end + local _, _, _, _, dtype = UnitAura(unit, index, icon.filter) - if(icon.owner ~= 'player' and icon.owner ~= 'vehicle') then - icon.icon:SetDesaturated(true) - icon.overlay:SetVertexColor(0.25, 0.25, 0.25) - else - icon.icon:SetDesaturated(false) + if(icon.debuff) then + if(not UnitIsFriend('player', unit) and icon.owner ~= 'player' and icon.owner ~= 'vehicle') then + icon:SetBackdropColor(0, 0, 0) + icon.icon:SetDesaturated(true) + else + local color = DebuffTypeColor[dtype] or DebuffTypeColor.none + icon:SetBackdropColor(color.r * 0.6, color.g * 0.6, color.b * 0.6) + icon.icon:SetDesaturated(false) + end + end +end + +local function createAura(self, button, icons) + icons.showDebuffType = true + + button.cd:SetReverse() + button:SetBackdrop(backdrop) + button:SetBackdropColor(0, 0, 0) + button.icon:SetTexCoord(0.06, 0.94, 0.06, 0.94) + button.icon:SetDrawLayer('ARTWORK') + button.overlay:SetTexture() + + if(self.unit == 'player') then + icons.disableCooldown = true + + button.time = button:CreateFontString(nil, 'OVERLAY', 'NumberFontNormal') + button.time:SetPoint('TOPLEFT', button) end end local function customFilter(icons, unit, icon, name, rank, texture, count, dtype, duration, expiration, caster) if(buffFilter[name] and caster == 'player') then - -- todo: set the buffs.visibleBuffs so it works with buffs.num return true end end -local function styleFunction(self, unit) +local function style(self, unit) self.colors = colors self.menu = menu + self:RegisterForClicks('AnyUp') self:SetAttribute('type2', 'menu') @@ -170,9 +146,9 @@ local function styleFunction(self, unit) self:SetBackdropColor(0, 0, 0) self.Health = CreateFrame('StatusBar', nil, self) - self.Health:SetPoint('TOPRIGHT', self) - self.Health:SetPoint('TOPLEFT', self) - self.Health:SetStatusBarTexture(texture) + self.Health:SetPoint('TOPRIGHT') + self.Health:SetPoint('TOPLEFT') + self.Health:SetStatusBarTexture(minimalist) self.Health:SetStatusBarColor(0.25, 0.25, 0.35) self.Health:SetHeight((unit == 'focus' or unit == 'targettarget') and 20 or 22) self.Health.frequentUpdates = true @@ -181,87 +157,74 @@ local function styleFunction(self, unit) self.Health.bg:SetAllPoints(self.Health) self.Health.bg:SetTexture(0.3, 0.3, 0.3) - local hpvalue = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight') - hpvalue:SetPoint('RIGHT', self.Health, -2, -1) - hpvalue.frequentUpdates = 0.1 - self:Tag(hpvalue, '[phealth]') + local health = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight') + health:SetPoint('RIGHT', self.Health, -2, -1) + health.frequentUpdates = 0.25 + self:Tag(health, '[phealth]') self.RaidIcon = self.Health:CreateTexture(nil, 'OVERLAY') self.RaidIcon:SetPoint('TOP', self, 0, 8) self.RaidIcon:SetHeight(16) self.RaidIcon:SetWidth(16) - if(unit ~= 'targettarget' and unit ~= 'focus') then + if(unit == 'focus' or unit == 'targettarget') then + self:SetAttribute('initial-height', 20) + self:SetAttribute('initial-width', 182) + + self.Debuffs = CreateFrame('Frame', nil, self) + self.Debuffs:SetHeight(20) + self.Debuffs:SetWidth(44) + self.Debuffs.num = 2 + self.Debuffs.size = 20 + self.Debuffs.spacing = 4 + self.PostCreateAuraIcon = createAura + + if(unit == 'focus') then + self.Debuffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 4, 0) + self.Debuffs.onlyShowPlayer = true + self.Debuffs.initialAnchor = 'TOPLEFT' + else + self.Debuffs:SetPoint('TOPRIGHT', self, 'TOPLEFT', -4, 0) + self.Debuffs.initialAnchor = 'TOPRIGHT' + self.Debuffs['growth-x'] = 'LEFT' + end + else self.Power = CreateFrame('StatusBar', nil, self) - self.Power:SetPoint('BOTTOMRIGHT', self) - self.Power:SetPoint('BOTTOMLEFT', self) - self.Power:SetStatusBarTexture(texture) - self.Power:SetHeight(4) + self.Power:SetPoint('BOTTOMRIGHT') + self.Power:SetPoint('BOTTOMLEFT') + self.Power:SetPoint('TOP', self.Health, 'BOTTOM', 0, -1) + self.Power:SetStatusBarTexture(minimalist) self.Power.frequentUpdates = true - local pet = unit == 'pet' + self.Power.colorClass = true + self.Power.colorTapping = true + self.Power.colorDisconnected = true + self.Power.colorReaction = unit ~= 'pet' + self.Power.colorHappiness = unit == 'pet' + self.Power.colorPower = unit == 'pet' + self.Power.bg = self.Power:CreateTexture(nil, 'BORDER') self.Power.bg:SetAllPoints(self.Power) self.Power.bg:SetTexture([=[Interface\ChatFrame\ChatFrameBackground]=]) self.Power.bg.multiplier = 0.3 - - self.Power.colorTapping = true - self.Power.colorDisconnected = true - self.Power.colorClass = true - self.Power.colorPower = pet - self.Power.colorHappiness = pet - self.Power.colorReaction = not pet - self.PostUpdatePower = updatePower - - self.Leader = self.Health:CreateTexture(nil, 'OVERLAY') - self.Leader:SetPoint('TOPLEFT', self, 0, 8) - self.Leader:SetHeight(16) - self.Leader:SetWidth(16) - - self.Assistant = self.Health:CreateTexture(nil, 'OVERLAY') - self.Assistant:SetPoint('TOPLEFT', self, 0, 8) - self.Assistant:SetHeight(16) - self.Assistant:SetWidth(16) - else - local focus = unit == 'focus' - self.Debuffs = CreateFrame('Frame', nil, self) - self.Debuffs:SetPoint(focus and 'TOPLEFT' or 'TOPRIGHT', self, focus and 'TOPRIGHT' or 'TOPLEFT', focus and 2 or -2, 1) - self.Debuffs:SetHeight(23) - self.Debuffs:SetWidth(180) - self.Debuffs.num = 2 - self.Debuffs.size = 23 - self.Debuffs.spacing = 2 - self.Debuffs.onlyShowPlayer = focus - self.Debuffs.initialAnchor = focus and 'TOPLEFT' or 'TOPRIGHT' - self.Debuffs['growth-x'] = focus and 'RIGHT' or 'LEFT' - self.PostCreateAuraIcon = createAura - - self:SetAttribute('initial-height', 21) - self:SetAttribute('initial-width', 181) end if(unit == 'player' or unit == 'pet') then - local power = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') - power:SetPoint('LEFT', self.Health, 2, -1) - power.frequentUpdates = 0.1 - self:Tag(power, unit == 'player' and '[ppower][( )druidpower]' or '[ppower]') - if(IsAddOnLoaded('oUF_Experience')) then self.Experience = CreateFrame('StatusBar', nil, self) - self.Experience:SetPoint('TOP', self, 'BOTTOM', 0, -10) - self.Experience:SetStatusBarTexture(texture) - self.Experience:SetStatusBarColor(unpack(colors.health)) + self.Experience:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -10) + self.Experience:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -10) self.Experience:SetHeight(11) - self.Experience:SetWidth(230) + self.Experience:SetStatusBarTexture(minimalist) + self.Experience:SetStatusBarColor(0.15, 0.7, 0.1) self.Experience.Tooltip = true self.Experience.Rested = CreateFrame('StatusBar', nil, self) self.Experience.Rested:SetAllPoints(self.Experience) - self.Experience.Rested:SetStatusBarTexture(texture) + self.Experience.Rested:SetStatusBarTexture(minimalist) self.Experience.Rested:SetStatusBarColor(0, 0.4, 1, 0.6) self.Experience.Rested:SetBackdrop(backdrop) self.Experience.Rested:SetBackdropColor(0, 0, 0) - self.Experience.Rested:SetFrameLevel(1) self.Experience.Text = self.Experience:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') self.Experience.Text:SetPoint('CENTER', self.Experience) @@ -271,118 +234,135 @@ local function styleFunction(self, unit) self.Experience.bg:SetTexture(0.3, 0.3, 0.3) end - if(unit == 'player') then - local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') - info:SetPoint('CENTER', self.Health, 0, -1) - info.frequentUpdates = 0.1 - self:Tag(info, '[pthreat]|cffff0000[pvptime]|r') - end - - self.BarFade = true + local power = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') + power:SetPoint('LEFT', self.Health, 2, -1) + power.frequentUpdates = 0.1 + self:Tag(power, '[ppower][( )druidpower]') else local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') info:SetPoint('LEFT', self.Health, 2, -1) - info:SetPoint('RIGHT', hpvalue, 'LEFT') - self:Tag(info, unit == 'target' and '[pname]|cff0090ff[( )rare]|r' or '[pname]') + info:SetPoint('RIGHT', health, 'LEFT') + self:Tag(info, '[pname]|cff0090ff[( )rare]|r') end if(unit == 'pet') then + self:SetAttribute('initial-height', 27) + self:SetAttribute('initial-width', 130) + self.Auras = CreateFrame('Frame', nil, self) - self.Auras:SetPoint('TOPRIGHT', self, 'TOPLEFT', -2, 1) - self.Auras:SetHeight(24 * 2) - self.Auras:SetWidth(270) - self.Auras.size = 24 - self.Auras.spacing = 2 + self.Auras:SetPoint('TOPRIGHT', self, 'TOPLEFT', -4, 0) + self.Auras:SetHeight(4) + self.Auras:SetWidth(256) + self.Auras.size = 22 + self.Auras.spacing = 4 self.Auras.initialAnchor = 'TOPRIGHT' self.Auras['growth-x'] = 'LEFT' self.PostCreateAuraIcon = createAura + end + if(unit == 'player' or unit == 'target') then self:SetAttribute('initial-height', 27) - self:SetAttribute('initial-width', 130) - end + self:SetAttribute('initial-width', 230) - if(unit == 'target' or unit == 'player') then self.Buffs = CreateFrame('Frame', nil, self) - self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 1) - self.Buffs:SetHeight(24 * 2) - self.Buffs:SetWidth(270) + self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 4, 0) + self.Buffs:SetHeight(44) + self.Buffs:SetWidth(236) self.Buffs.num = 20 - self.Buffs.size = 24 - self.Buffs.spacing = 2 + self.Buffs.size = 20 + self.Buffs.spacing = 4 self.Buffs.initialAnchor = 'TOPLEFT' self.Buffs['growth-y'] = 'DOWN' self.PostCreateAuraIcon = createAura - self.PostUpdateAuraIcon = unit == 'player' and updateBuff - self.CustomAuraFilter = unit == 'player' and customFilter self.Castbar = CreateFrame('StatusBar', nil, self) self.Castbar:SetWidth(205) self.Castbar:SetHeight(16) - self.Castbar:SetStatusBarTexture(texture) + self.Castbar:SetStatusBarTexture(minimalist) self.Castbar:SetStatusBarColor(0.25, 0.25, 0.35) self.Castbar:SetBackdrop(backdrop) self.Castbar:SetBackdropColor(0, 0, 0) - self.PostCastStart = castbarIcon - self.PostChannelStart = castbarIcon - - self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') - self.Castbar.Text:SetPoint('LEFT', self.Castbar, 'LEFT', 2, 1) - - self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight') - self.Castbar.Time:SetPoint('RIGHT', self.Castbar, 'RIGHT', -2, 1) - self.Castbar.CustomTimeText = castbarTime self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER') self.Castbar.bg:SetAllPoints(self.Castbar) self.Castbar.bg:SetTexture(0.3, 0.3, 0.3) - self.Castbar.Icon = self.Castbar:CreateTexture(nil, 'ARTWORK') - self.Castbar.Icon:SetHeight(24) - self.Castbar.Icon:SetWidth(24) + self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') + self.Castbar.Text:SetPoint('LEFT', 2, 1) - self.Castbar.Icon.overlay = self.Castbar:CreateTexture(nil, 'OVERLAY') - self.Castbar.Icon.overlay:SetAllPoints(self.Castbar.Icon) - self.Castbar.Icon.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\media\border]=]) - self.Castbar.Icon.overlay:SetVertexColor(0.25, 0.25, 0.25) + self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight') + self.Castbar.Time:SetPoint('RIGHT', -2, 1) + self.Castbar.CustomTimeText = castTime + + self.Castbar.Button = CreateFrame('Frame', nil, self.Castbar) + self.Castbar.Button:SetHeight(21) + self.Castbar.Button:SetWidth(21) + self.Castbar.Button:SetBackdrop(backdrop) + self.Castbar.Button:SetBackdropColor(0, 0, 0) + + self.Castbar.Icon = self.Castbar.Button:CreateTexture(nil, 'ARTWORK') + self.Castbar.Icon:SetAllPoints(self.Castbar.Button) + self.Castbar.Icon:SetTexCoord(0.08, 0.92, 0.08, 0.92) if(unit == 'target') then - self.Castbar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -50) - self.Castbar.Icon:SetPoint('BOTTOMLEFT', self.Castbar, 'BOTTOMRIGHT', 2, -1) + self.PostCastStart = castIcon + self.PostChannelStart = castIcon + self.Castbar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -60) + self.Castbar.Button:SetPoint('BOTTOMLEFT', self.Castbar, 'BOTTOMRIGHT', 4, 0) else - self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -50) - self.Castbar.Icon:SetPoint('BOTTOMRIGHT', self.Castbar, 'BOTTOMLEFT', -2, -1) + self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -60) + self.Castbar.Button:SetPoint('BOTTOMRIGHT', self.Castbar, 'BOTTOMLEFT', -4, 0) end - self:SetAttribute('initial-height', 27) - self:SetAttribute('initial-width', 230) + self.PostUpdatePower = updatePower end if(unit == 'target') then - self.CPoints = self:CreateFontString(nil, 'OVERLAY', 'SubZoneTextFont') - self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0) - self.CPoints:SetTextColor(1, 1, 1) - self.CPoints:SetJustifyH('RIGHT') - self.CPoints.unit = PlayerFrame.unit - self:RegisterEvent('UNIT_COMBO_POINTS', updateCombo) - self.Debuffs = CreateFrame('Frame', nil, self) - self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -1, -2) - self.Debuffs:SetHeight(22 * 0.97) + self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -4) + self.Debuffs:SetHeight(20 * 0.97) self.Debuffs:SetWidth(230) self.Debuffs.num = 20 - self.Debuffs.size = 22 * 0.97 - self.Debuffs.spacing = 2 + self.Debuffs.size = 20 * 0.97 + self.Debuffs.spacing = 4 self.Debuffs.initialAnchor = 'TOPLEFT' self.Debuffs['growth-y'] = 'DOWN' self.PostCreateAuraIcon = createAura self.PostUpdateAuraIcon = updateDebuff + + self.CPoints = self:CreateFontString(nil, 'OVERLAY', 'SubZoneTextFont') + self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0) + self.CPoints:SetTextColor(1, 1, 1) + self.CPoints:SetJustifyH('RIGHT') + self.CPoints.unit = PlayerFrame.unit + self:RegisterEvent('UNIT_COMBO_POINTS', updateCombo) + end + + if(unit == 'player') then + self.Leader = self.Health:CreateTexture(nil, 'OVERLAY') + self.Leader:SetPoint('TOPLEFT', self, 0, 8) + self.Leader:SetHeight(16) + self.Leader:SetWidth(16) + + self.Assistant = self.Health:CreateTexture(nil, 'OVERLAY') + self.Assistant:SetPoint('TOPLEFT', self, 0, 8) + self.Assistant:SetHeight(16) + self.Assistant:SetWidth(16) + + local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') + info:SetPoint('CENTER', 0, -1) + info.frequentUpdates = 0.25 + self:Tag(info, '[pthreat]|cffff0000[pvptime]|r') + + self.PostUpdateAuraIcon = updateBuff + self.CustomAuraFilter = customFilter end self.DebuffHighlightBackdrop = true self.DebuffHighlightFilter = true end -oUF:RegisterStyle('P3lim', styleFunction) +oUF:RegisterStyle('P3lim', style) oUF:SetActiveStyle('P3lim') oUF:Spawn('player'):SetPoint('CENTER', UIParent, -220, -250) -- 1.7.9.5