From f6767e528e5a7ce7979ab68629dab1829578714e Mon Sep 17 00:00:00 2001 From: Kevin Lyles Date: Sat, 29 Sep 2012 14:15:42 -0500 Subject: [PATCH] Several parsing fixes for enchants --- Locales/enUS/patterns-enchant-items.lua | 99 ++++++++++++++++++------------- Locales/enUS/patterns-enchants.lua | 13 +++- Locales/enUS/patterns.lua | 17 +++++- 3 files changed, 83 insertions(+), 46 deletions(-) diff --git a/Locales/enUS/patterns-enchant-items.lua b/Locales/enUS/patterns-enchant-items.lua index e38f08c..9098d6f 100644 --- a/Locales/enUS/patterns-enchant-items.lua +++ b/Locales/enUS/patterns-enchant-items.lua @@ -4,56 +4,71 @@ end local PreprocessLines = { {" +%(1 sec cooldown%)$", ""}, + {"^use: attaches a ghost iron spike to your shield that sometimes deals 210 to 350 damage when you block with it%.[\r\n]+attaching a ghost iron spike to your shield causes it to become soulbound%.$", "ghost iron shield spike"}, + {"^use: attaches a permanent scope to a bow or gun that sometimes increases ranged attack power by 800 for 10 sec when dealing damage with ranged attacks%.[\r\n]+attaching this scope to a ranged weapon causes it to become soulbound%.$", "gnomish x-ray scope"}, + {"^use: attaches a pyrium spike to your shield that sometimes deals 210 to 350 damage when you block with it%.[\r\n]+attaching a pyrium spike to your shield causes it to become soulbound%.$", "pyrium shield spike"}, {"^use: enchants a weapon to have a 15%% chance to inflict 9 to 13 fire damage to all enemies within 3 yards%.$", "fiery blaze"}, - {"^use: permanently enchant a melee weapon to often strike for 40 additional fire damage%.$", "fiery weapon"}, + {"^use: permanently attaches a mirrored scope to a ranged weapon, sometimes increasi?n?g?e?s? critical strike by 900 for 10 sec when dealing damage with ranged attacks%.[\r\n]+attaching this scope to a ranged weapon causes it to become soulbound%.$", "mirror scope"}, + {"^use: permanently attaches lord blastington's special scope to a ranged weapon, sometimes increasing agility by 1,?800 for 10 sec when dealing damage with ranged attacks%.[\r\n]+attaching this scope to a ranged weapon causes it to become soulbound%.$", "lord blastington's scope of doom"}, + {"^use: permanently enchant a melee weapon to cause your damaging spells and melee weapon hits to occasionally inflict additional frost damage and slow the target%. +requires a level 60 or higher item%.[\r\n\\n]+slow effect does not work on targets 73 or higher%.$", "deathfrost"}, + {"^use: permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste by 250%. +requires a level 60 or higher item%.$", "black magic"}, + {"^use: permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against giants%. +requires a level 60 or higher item%.$", "giant slayer"}, {"^use: permanently enchant a melee weapon to have a chance of stunning and doing additional damage against demons%.$", "demonslaying"}, - {"^use: permanently enchant a melee weapon to often chill the target, reducing their movement and attack speed%. has a reduced effect for players above level 60%.$", "icy chill"}, - {"^use: permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder%. has a reduced effect for players above level 60%.$", "lifestealing"}, - {"^use: permanently enchant a melee weapon to often inflict a curse on the target, inflicting shadow damage and reducing their melee damage%.$", "unholy weapon"}, + {"^use: permanently enchant a melee weapon to make your spells sometimes restore 100 mana to nearby party members%. +requires a level 35 or higher item%.$", "spellsurge"}, + {"^use: permanently enchant a melee weapon to occasionally grant you 120 critical strike%. +only one instance of this effect can be active at a time%. +requires a level 60 or higher item%.$", "executioner"}, + {"^use: permanently enchant a melee weapon to occasionally heal nearby party members for 180 to 300 when attacking in melee%. +requires a level 35 or higher item%.$", "battlemaster"}, + {"^use: permanently enchant a melee weapon to occasionally increase agility by 120 and haste by 30%. +requires a level 35 or higher item%.$", "mongoose"}, + {"^use: permanently enchant a melee weapon to often chill the target, reducing their movement and attack speed%. +has a reduced effect for players above level 60%.$", "icy chill"}, {"^use: permanently enchant a melee weapon to often heal for 75 to 125 and increase strength by 100 for 15 sec%. when attacking in melee%. has a reduced effect for players above level 60%.$", "crusader"}, - {"^use: permanently enchant a melee weapon to occasionally increase agility by 120 and attack speed slightly%. requires a level 35 or higher item%.$", "mongoose"}, - {"^use: permanently enchant a melee weapon to make your spells sometimes restore 100 mana to nearby party members%. requires a level 35 or higher item%.$", "spellsurge"}, - {"^use: permanently enchant a melee weapon to occasionally heal nearby party members for 180 to 300 when attacking in melee%. requires a level 35 or higher item%.$", "battlemaster"}, - {"^use: permanently enchant a melee weapon to occasionally grant you 120 critical strike%. only one instance of this effect can be active at a time%. requires a level 60 or higher item%.$", "executioner"}, - {"^use: permanently enchant a melee weapon to sometimes inflict fire damage%. requires a level 60 or higher item%.$", "icebreaker"}, - {"^use: permanently enchant a melee weapon to sometimes heal the wielder when striking in melee%. requires a level 60 or higher item%.$", "lifeward"}, - {"^use: permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against giants%. requires a level 60 or higher item%.$", "giant slayer"}, - {"^use: permanently enchant a melee weapon to cause your damaging spells and melee weapon hits to occasionally inflict additional frost damage and slow the target%. requires a level 60 or higher item%.\r\n\r\nslow effect does not work on targets 73 or higher%.$", "deathfrost"}, - {"^use: permanently enchant a melee weapon to sometimes increase your attack power by 400, but at the cost of reduced armor%. requires a level 60 or higher item%.$", "berserking"}, - {"^use: permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste by 250%. requires a level 60 or higher item%.$", "black magic"}, - {"^use: permanently enchants a weapon to sometimes grant blade warding when striking an enemy%. blade warding increases your parry by 200 and inflicts 600 to 800 damage on your next parry%. lasts 10 sec%.\r\n\r\nthis enchantment requires the wielder is at least level 75%.$", "blade ward"}, - {"^use: permanently enchants your weapon to sometimes grant blood reserve when striking an enemy or inflicting damage with bleed attacks%. when you fall below 35%% health, blood reserve restores 360 to 440 health%. lasts 20 sec and stacks up to 5 times%.\r\n\r\nthis enchantment requires the wielder is at least level 75%.$", "blood draining"}, - {"^use: permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks%. requires a level 300 or higher item%.$", "mending"}, - {"^use: permanently enchant a weapon to often deal %d%d%d to %d%d%d nature damage to an enemy damaged by your spells or struck by your melee attacks%. requires a level 300 or higher item%.$", "avalanche"}, - {"^use: permanently enchant a melee weapon to sometimes disrupt elementals when struck by your melee attacks, dealing arcane damage and silencing them for 5 sec%. requires a level 300 or higher item%.$", "elemental slayer"}, - {"^use: permanently enchant a melee weapon to sometimes increase haste by 450 for 12 sec when healing or dealing spell or melee damage%. requires a level 300 or higher item%.$", "hurricane"}, - {"^use: permanently enchant a weapon to sometimes increase spirit by 200 for 15 sec when healing or dealing damage with spells%. requires a level 300 or higher item%.$", "heartsong"}, - {"^use: permanently enchant a weapon to sometimes increase intellect by 500 for 12 sec when dealing damage or healing with spells%. requires a level 300 or higher item%.$", "power torrent"}, - {"^use: permanently enchant a weapon to sometimes increase dodge by 600 and movement speed by 15%% for 10 sec when striking in melee, stacking with passive movement speed effects%. requires a level 300 or higher item%.$", "windwalk"}, - {"^use: permanently enchant a weapon to sometimes increase attack power by 1000 for 12 sec when striking in melee%. requires a level 300 or higher item%.$", "landslide"}, - {"^use: attaches a permanent scope to a bow or gun that sometimes increases ranged attack power by 800 for 10 sec when dealing damage with ranged attacks%.\r\n\r\nattaching this scope to a ranged weapon causes it to become soulbound%.$", "gnomish x-ray scope"}, - {"^use: attaches a pyrium spike to your shield that sometimes deals 210 to 350 damage when you block with it%.\r\n\r\nattaching a pyrium spike to your shield causes it to become soulbound%.$", "pyrium shield spike"}, - {"^use: teaches you how to permanently enchant a melee weapon to cause your damaging spells and melee weapon hits to occasionally inflict additional frost damage and slow the target%. requires a level 60 or higher item%.$", "deathfrost"}, - {"^use: teaches you how to permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste%. requires a level 60 or higher item%.$", "black magic"}, - {"^use: teaches you how to permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against giants%. requires a level 60 or higher item%.$", "giant slayer"}, + {"^use: permanently enchant a melee weapon to often inflict a curse on the target, inflicting shadow damage and reducing their melee damage%.$", "unholy weapon"}, + {"^use: permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder%. +has a reduced effect for players above level 60%.$", "lifestealing"}, + {"^use: permanently enchant a melee weapon to often strike for 40 additional fire damage%.$", "fiery weapon"}, + {"^use: permanently enchant a melee weapon to sometimes disrupt elementals when struck by your melee attacks, dealing arcane damage and silencing them for 5 sec%. +requires a level 300 or higher item%.$", "elemental slayer"}, + {"^use: permanently enchant a melee weapon to sometimes heal the wielder when striking in melee%. +requires a level 60 or higher item%.$", "lifeward"}, + {"^use: permanently enchant a melee weapon to sometimes increase haste by 450 for 12 sec when healing or dealing spell or melee damage%. +requires a level 300 or higher item%.$", "hurricane"}, + {"^use: permanently enchant a melee weapon to sometimes increase your attack power by 400, but at the cost of reduced armor%. +requires a level 60 or higher item%.$", "berserking"}, + {"^use: permanently enchant a melee weapon to sometimes inflict fire damage%. +requires a level 60 or higher item%.$", "icebreaker"}, + {"^use: permanently enchant a weapon to often deal %d%d%d to %d%d%d nature damage to an enemy damaged by your spells or struck by your melee attacks%. +requires a level 300 or higher item%.$", "avalanche"}, + {"^use: permanently enchant a weapon to sometimes grant blade warding when striking an enemy%. +blade warding increases your parry by 200 and inflicts 600 to 800 damage on your next parry%. +lasts 10 sec%.[\r\n ]+this enchantment requires the wielder is at least level 75%.$", "blade ward"}, + {"^use: permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks%. +requires a level 300 or higher item%.$", "mending"}, + {"^use: permanently enchant a weapon to sometimes increase attack power by 1000 for 12 sec when striking in melee%. +requires a level 300 or higher item%.$", "landslide"}, + {"^use: permanently enchant a weapon to sometimes increase dodge by 600 and movement speed by 15%% for 10 sec when striking in melee, stacking with passive movement speed effects%. +requires a level 300 or higher item%.$", "windwalk"}, + {"^use: permanently enchant a weapon to sometimes increase intellect by 500 for 12 sec when dealing damage or healing with spells%. +requires a level 300 or higher item%.$", "power torrent"}, + {"^use: permanently enchant a weapon to sometimes increase spirit by 200 for 15 sec when healing or dealing damage with spells%. +requires a level 300 or higher item%.$", "heartsong"}, + {"^use: permanently enchant your weapon to sometimes grant blood reserve when striking an enemy or inflicting damage with bleed attacks%. +when you fall below 35%% health, blood reserve restores 360 to 440 health%. +lasts 20 sec and stacks up to 5 times%.[\r\n ]+this enchantment requires the wielder is at least level 75%.$", "blood draining"}, + {"^use: permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a mogu protection spell, absorbing up to 7,?500 damage%. +requires a level 372 or higher item%.$", "colossus"}, + {"^use: permanently enchants a melee weapon to sometimes increase your dodge by 1,?650 for 7 sec when dealing melee damage%. +requires a level 372 or higher item%.$", "river's song"}, + {"^use: permanently enchants a melee weapon to sometimes increase your strength or agility by 1,?650 when dealing melee damage%. +your highest stat is always chosen%. +requires a level 372 or higher item%.$", "dancing steel"}, + {"^use: permanently enchants a melee weapon to sometimes inflict 2,?775 to 3,?225 additional elemental damage when dealing damage with spells and melee attacks%. +requires a level 372 or higher item%.$", "elemental force"}, + {"^use: permanently enchants? a melee weapon to sometimes increase your critical strike, haste, or mastery by 1,?500 for 12 sec when dealing damage or healing with spells and melee attacks%. +requires a level 372 or higher item%.$", "windsong"}, + {"^use: permanently enchants? a melee weapon to sometimes increase your intellect by 1,?650 when healing or dealing damage with spells%. +if less than 25%% of your mana remains when the effect is triggered, your spirit will also increase by 750%. +requires a level 372 or higher item%.$", "jade spirit"}, + {"^use: teaches you how to permanently enchant a melee weapon to cause your damaging spells and melee weapon hits to occasionally inflict additional frost damage and slow the target%. +requires a level 60 or higher item%.$", "deathfrost"}, + {"^use: teaches you how to permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste%. +requires a level 60 or higher item%.$", "black magic"}, + {"^use: teaches you how to permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against giants%. +requires a level 60 or higher item%.$", "giant slayer"}, {"^use: teaches you how to permanently enchant a melee weapon to have a chance of stunning and doing additional damage against demons%.$", "demonslaying"}, - {"^use: teaches you how to permanently enchant a melee weapon to make your spells sometimes restore 100 mana to nearby party members%. requires a level 35 or higher item%.$", "spellsurge"}, + {"^use: teaches you how to permanently enchant a melee weapon to make your damaging melee strikes sometimes activate a mogu protection spell, absorbing damage%. +requires a level 372 or higher item%.$", "colossus"}, + {"^use: teaches you how to permanently enchant a melee weapon to make your spells sometimes restore 100 mana to nearby party members%. +requires a level 35 or higher item%.$", "spellsurge"}, {"^use: teaches you how to permanently enchant a melee weapon to occasionally grant you 120 critical strike%. requires a level 60 or higher item%.$", "executioner"}, - {"^use: teaches you how to permanently enchant a melee weapon to occasionally heal nearby party members for 180 to 300 when attacking in melee%. requires a level 35 or higher item%.$", "battlemaster"}, - {"^use: teaches you how to permanently enchant a melee weapon to occasionally increase agility by 120 and attack speed slightly%. requires a level 35 or higher item%.$", "mongoose"}, - {"^use: teaches you how to permanently enchant a melee weapon to often chill the target, reducing their movement and attack speed%. has a reduced effect for players above level 60%.$", "icy chill"}, + {"^use: teaches you how to permanently enchant a melee weapon to occasionally heal nearby party members for 180 to 300 when attacking in melee%. +requires a level 35 or higher item%.$", "battlemaster"}, + {"^use: teaches you how to permanently enchant a melee weapon to occasionally increase agility by 120 and attack speed slightly%. +requires a level 35 or higher item%.$", "mongoose"}, + {"^use: teaches you how to permanently enchant a melee weapon to often chill the target, reducing their movement and attack speed%. +has a reduced effect for players above level 60%.$", "icy chill"}, {"^use: teaches you how to permanently enchant a melee weapon to often heal for 75 to 125 and increase strength by 100 for 15 sec%. when attacking in melee%. has a reduced effect for players above level 60%.$", "crusader"}, {"^use: teaches you how to permanently enchant a melee weapon to often inflict a curse on the target, inflicting shadow damage and reducing their melee damage%.$", "unholy weapon"}, - {"^use: teaches you how to permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder%. has a reduced effect for players above level 60%.$", "lifestealing"}, + {"^use: teaches you how to permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder%. +has a reduced effect for players above level 60%.$", "lifestealing"}, {"^use: teaches you how to permanently enchant a melee weapon to often strike for 40 additional fire damage%.$", "fiery weapon"}, - {"^use: teaches you how to permanently enchant a melee weapon to sometimes grant blood reserve when striking an enemy or inflicting damage with bleed attacks, healing you when your health is low%. enchantment requires level 75%.$", "blood draining"}, - {"^use: teaches you how to permanently enchant a melee weapon to sometimes heal the wielder when striking in melee%. requires a level 60 or higher item%.$", "lifeward"}, - {"^use: teaches you how to permanently enchant a melee weapon to sometimes increase your attack power at the cost of reduced armor%. requires a level 60 or higher item%.$", "berserking"}, - {"^use: teaches you how to permanently enchant a melee weapon to sometimes inflict fire damage%. requires a level 60 or higher item%.$", "icebreaker"}, - {"^use: teaches you how to permanently enchant a weapon to sometimes grant blade warding when striking an enemy, increasing parry and inflicting damage on your next parry%. enchantment requires level 75%.$", "blade ward"}, - {"^use: teaches you how to permanently enchant a weapon to sometimes increase attack power when striking with melee attacks%. requires a level 300 or higher item%.$", "landslide"}, - {"^use: teaches you how to permanently enchant a weapon to sometimes increase dodge and movement speed when striking in melee%. requires a level 300 or higher item%.$", "windwalk"}, - {"^use: teaches you how to permanently enchant a weapon to sometimes increase spell power when dealing damage or healing with spells%. requires a level 300 or higher item%.$", "power torrent"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes grant blood reserve when striking an enemy or inflicting damage with bleed attacks, healing you when your health is low%. +enchantment requires level 75%.$", "blood draining"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes heal the wielder when striking in melee%. +requires a level 60 or higher item%.$", "lifeward"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes increase intellect when healing or dealing damage with spells%. +also increases spirit if your mana is low%. +requires a level 372 or higher item%.$", "jade spirit"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes increase your attack power at the cost of reduced armor%. +requires a level 60 or higher item%.$", "berserking"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes increase your critical strike, haste, or mastery by 1,?500 for 12 sec when dealing damage with spells and melee attacks%. +requires a level 372 or higher item%.$", "windsong"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes increase your dodge when dealing melee damage%. +requires a level 372 or higher item%.$", "river's song"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes increase your strength or agility by 1,?650 when dealing melee damage%. +requires a level 372 or higher item%.$", "dancing steel"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes inflict additional damage when dealing damage with spells and melee attacks%. +requires a level 372 or higher item%.$", "elemental force"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes inflict fire damage%. +requires a level 60 or higher item%.$", "icebreaker"}, + {"^use: teaches you how to permanently enchant a weapon to sometimes grant blade warding when striking an enemy, increasing parry and inflicting damage on your next parry%. +enchantment requires level 75%.$", "blade ward"}, + {"^use: teaches you how to permanently enchant a weapon to sometimes increase attack power when striking with melee attacks%. +requires a level 300 or higher item%.$", "landslide"}, + {"^use: teaches you how to permanently enchant a weapon to sometimes increase dodge and movement speed when striking in melee%. +requires a level 300 or higher item%.$", "windwalk"}, + {"^use: teaches you how to permanently enchant a weapon to sometimes increase spell power when dealing damage or healing with spells%. +requires a level 300 or higher item%.$", "power torrent"}, } local MatchLines = {} diff --git a/Locales/enUS/patterns-enchants.lua b/Locales/enUS/patterns-enchants.lua index 7503785..efbba31 100644 --- a/Locales/enUS/patterns-enchants.lua +++ b/Locales/enUS/patterns-enchants.lua @@ -48,6 +48,7 @@ local EnchantPreprocessLines = { {" from all attacks and spells ", " caused "}, {" reduce threat slightly ", " 2%% reduced threat "}, {" a minor movement speed ", " minor run speed "}, + {" movement speed by 8%%", " minor run speed increase"}, {" reducing the duration of disarm effects by ", " disarm duration reduced by "}, -- item 22023 {" to add (%d+) to ", " +%1 "}, @@ -61,6 +62,8 @@ local EnchantPreprocessLines = { {" (attaches a mithril spike to your shield that deals) damage ", " %1 16 to 20 damage "}, -- item 12645 {" (attaches a thorium spike to your shield that deals) damage ", " %1 20 to 30 damage "}, + -- items 38813 and 38814 + {" a melee weapon to increase damage to ", " melee damage to "}, } local EnchantAffixes = { @@ -78,6 +81,7 @@ local EnchantAffixes = { "weapon to increase its +", "^spurs to your +", + "^pair of +", "^boots +", "^bracers? +", "^cloak +", @@ -93,8 +97,10 @@ local EnchantAffixes = { "^ring +", "^shoulder slot item +", "^or held item +", + "^or off%-hand item +", - "^%a+ l?e?g? ?armor onto pants +", + "^%a+ l?e?g? ?armor +", + "^onto pants +", "^embroiders spellthread into pants, +", "lightweight titanium plating to a shield, +", @@ -131,14 +137,15 @@ local EnchantAffixes = { " +only the enchanter's rings can be enchanted,? and enchanting a ring will cause it to become soulbound%.$", " +fur lining requires at least %d+ skill in leatherworking to remain active%.$", "[\r\n]+can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound%.$", - -- TODO: flag this somehow and handle it in scoring + -- TODO: flag these somehow and handle it in scoring " +does not stack with other similar effects%.", + " +does not stack with other passive movement speed bonuses%.", " +does not stack with other enchantments for the selected equipment slot%.", "[\r\n]+wearer must be level %d+ or higher to receive the benefits of this armor kit%.$", " +with it%.$", - "^%a+ belt buckle onto a belt, adding a +", + "^%a+ ?%a* belt buckle onto a belt, adding a +", " +to the belt%.$", " +to shoulder armor%.$", " +t?o[fn]? any? item worn on the %a[%a ,]+ or %a+", diff --git a/Locales/enUS/patterns.lua b/Locales/enUS/patterns.lua index 231de20..4ebb3f1 100644 --- a/Locales/enUS/patterns.lua +++ b/Locales/enUS/patterns.lua @@ -282,6 +282,21 @@ ww_MultipleStatLines = { end, {"enchant"}, }, + -- item 38960 + {"^(%a+), (%a+), and (%a+) skills by (%d+)$", + function(text, pattern) + local start, _, stat1, stat2, stat3, value = string.find(text, pattern) + if start then + value = tonumber(value) + local stats = WeightsWatcher.newStatTable() + stats[stat1] = value + stats[stat2] = value + stats[stat3] = value + return stats + end + end, + {"enchant"}, + }, {"^chance to resist (%a+) and (%a+) effects by (%d+)%%$", function(text, pattern) local start, _, effect1, effect2, value = string.find(text, pattern) @@ -362,7 +377,6 @@ ww_SingleStatLines = { end, {"enchant", "equipEffect", "generic"}, }, - {"^([+-]?%d+) (ranged attack power)$", WeightsWatcher.statNumFirst, {"equipEffect", "generic"}}, {"^([+-]?%d+) (health)$", WeightsWatcher.statNumFirst, {"cooldownUseEffect", "elixir", "enchant", "useEffect"}}, {"^(%d+) to (%d+) (health)$", WeightsWatcher.statRangeFirst, {"cooldownUseEffect", "elixir", "enchant", "useEffect"}}, {"^(fishing) by ([+-]?%d+)$", WeightsWatcher.statNameFirst, {"enchant", "fishing"}}, @@ -392,6 +406,7 @@ ww_SingleStatLines = { end, {"enchant"}, }, + {"^([+-]?%d+) (ranged %a+ ?%a+)$", WeightsWatcher.statNumFirst, {"enchant", "equipEffect", "generic"}}, {"^effective stealth level by (%d+)$", function(text, pattern) return WeightsWatcher.singleStatValueOnly(text, pattern, "increased stealth") -- 1.7.9.5