From f9aa35378417504efb6e24b590b7e3191f97b2da Mon Sep 17 00:00:00 2001 From: Peter Eliasson Date: Sun, 7 Aug 2016 13:14:48 +0200 Subject: [PATCH] Use GetDifficultyInfo for difficulty id -> name --- src/main.lua | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-) diff --git a/src/main.lua b/src/main.lua index 43a15a8..bd27d6e 100644 --- a/src/main.lua +++ b/src/main.lua @@ -80,22 +80,6 @@ local RAID_ZONE_IDS = { } --- Takes a difficulty ID and attempts to return a string --- representation of that difficulty. -local function getDifficultyNameById(difficultyId) - if difficultyId == 7 or difficultyId == 17 then - return "LFR"; - elseif difficultyId == 1 or difficultyId == 3 or difficultyId == 4 or difficultyId == 14 then - return "Normal"; - elseif difficultyId == 2 or difficultyId == 5 or difficultyId == 6 or difficultyId == 15 then - return "Heroic"; - elseif difficultyId == 16 then - return "Mythic"; - end - - return nil -end - -- Takes an expansionId and returns the raid zone ids for that -- expansion, or an empty table for unknown expansionIds local function getRaidZonesByExpansionId(expansionId) @@ -172,7 +156,7 @@ end function addon:OnEncounterEndSuccess(encounterId, encounterName, difficultyId, raidSize) self:Debug("OnEncounterEndSuccess") - local difficultyName = getDifficultyNameById(difficultyId); + local difficultyName = GetDifficultyInfo(difficultyId); if not difficultyName then self:Debug(format("Could not map difficultyId %d to a name", difficultyId)); return; -- 1.7.9.5