From fa52079b807edd8b6ee099a9a8db4aa056f46e36 Mon Sep 17 00:00:00 2001 From: "Johnny C. Lam" Date: Sun, 11 May 2014 08:10:09 +0000 Subject: [PATCH] Hunter: Improve Survival AoE rotation by removing Serpent Sting. The AoE rotation is now to pool focus for Multi-Shot while casting the talented abilities on cooldown. git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@1416 d5049fe3-3747-40f7-a4b5-f36d6801af5f --- scripts/ovale_hunter.lua | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/scripts/ovale_hunter.lua b/scripts/ovale_hunter.lua index cf0970e..03009dd 100644 --- a/scripts/ovale_hunter.lua +++ b/scripts/ovale_hunter.lua @@ -473,8 +473,6 @@ AddFunction SurvivalDefaultAoeActions if BuffPresent(lock_and_load_buff) Spell(explosive_shot) #glaive_toss,if=enabled if TalentPoints(glaive_toss_talent) Spell(glaive_toss) - #serpent_sting,if=!ticking&target.time_to_die>=10 - if not target.DebuffPresent(serpent_sting_debuff) and target.TimeToDie() >= 10 Spell(serpent_sting) #explosive_shot,if=cooldown_react Spell(explosive_shot) #kill_shot @@ -483,16 +481,8 @@ AddFunction SurvivalDefaultAoeActions if not target.DebuffPresent(black_arrow_debuff) and target.TimeToDie() >= 8 Spell(black_arrow) #multi_shot,if=active_enemies>3 Spell(multi_shot) - #multi_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<2 - if BuffPresent(thrill_of_the_hunt_buff) and target.DebuffRemains(serpent_sting_debuff) < 2 Spell(multi_shot) - #arcane_shot,if=buff.thrill_of_the_hunt.react - if BuffPresent(thrill_of_the_hunt_buff) Spell(arcane_shot) #dire_beast,if=enabled if TalentPoints(dire_beast_talent) Spell(dire_beast) - #cobra_shot,if=dot.serpent_sting.remains<6 - if target.DebuffRemains(serpent_sting_debuff) < 6 Spell(cobra_shot) - #multi_shot,if=focus>=67&active_enemies>1 - if Focus() >= 67 Spell(multi_shot) #cobra_shot Spell(cobra_shot) } -- 1.7.9.5