local addonName, ptable = ... local L = ptable.L AutoTurnIn = LibStub("AceAddon-3.0"):NewAddon("AutoTurnIn", "AceEvent-3.0", "AceConsole-3.0") -- quest autocomplete handlers and functions function AutoTurnIn:OnEnable() if not AutoTurnInCharacterDB then AutoTurnInCharacterDB = {enabled = true, all = false, loot = false} end if AutoTurnInCharacterDB.enabled then self:RegisterGossipEvents() end end function AutoTurnIn:RegisterGossipEvents() self:RegisterEvent("QUEST_PROGRESS") self:RegisterEvent("QUEST_COMPLETE") self:RegisterEvent("GOSSIP_SHOW") self:RegisterEvent("QUEST_DETAIL") end function AutoTurnIn:OnDisable() self:UnregisterAllEvents() end function AutoTurnIn:OnInitialize() self:RegisterChatCommand("au", "ConsoleComand") end local p1 = { [true]=L["enabled"], [false]=L["disabled"] } local p2 = { [true]=L["all"], [false]=L["list"] } function AutoTurnIn:ConsoleComand(arg) if (#arg == 0) then InterfaceOptionsFrame_OpenToCategory(AutoTurnInOptionsPanel) elseif arg == "on" then if (not AutoTurnInCharacterDB.enabled) then AutoTurnInCharacterDB.enabled = true self:RegisterGossipEvents() end self:Print(L["enabled"]) elseif arg == "off" then if AutoTurnInCharacterDB.enabled then AutoTurnInCharacterDB.enabled = false self:UnregisterAllEvents() end self:Print(L["disabled"]) elseif arg == "all" then AutoTurnInCharacterDB.all = true self:Print(L["all"]) elseif arg == "list" then AutoTurnInCharacterDB.all = false self:Print(L["list"]) elseif arg == "loot" then AutoTurnInCharacterDB.lootMostExpensive = not AutoTurnInCharacterDB.lootMostExpensive self:Print(L["loot"..tostring(AutoTurnInCharacterDB.lootMostExpensive)]) elseif arg == "help" then self:Print(L["usage1"] .. " | " .. p1[AutoTurnInCharacterDB.enabled]) self:Print(L["usage2"] .. " | " .. p2[AutoTurnInCharacterDB.all]) self:Print(L["usage3"] .. " | " .. L["loot"..tostring(AutoTurnInCharacterDB.lootMostExpensive)]) end end -- (gaq[i+3]) equals "1" if quest is complete, "nil" otherwise function AutoTurnIn:GOSSIP_SHOW() if (GetGossipActiveQuests()) then local gaq = {GetGossipActiveQuests()} for i=1, #gaq, 4 do if (gaq[i+3]) then local quest = L.quests[gaq[i]] if AutoTurnInCharacterDB.all or quest then if quest and quest.amount then local has = 0 if quest.currency then _, has = GetCurrencyInfo(quest.item) else has = GetItemCount(quest.item, nil, true) end if has > quest.amount then SelectGossipActiveQuest(math.floor(i/4)+1) return end else SelectGossipActiveQuest(math.floor(i/4)+1) return end end end end end if (GetGossipAvailableQuests()) then gaq={GetGossipAvailableQuests()} for i=1, #gaq, 5 do if AutoTurnInCharacterDB.all or L.quests[gaq[i]] then SelectGossipAvailableQuest(math.floor(i/5)+1) return end end end end function AutoTurnIn:QUEST_DETAIL() if AutoTurnInCharacterDB.all or L.quests[GetTitleText()] then QuestInfoDescriptionText:SetAlphaGradient(0, math.huge) QuestInfoDescriptionText:SetAlpha(1) AcceptQuest() end end function AutoTurnIn:QUEST_PROGRESS() if (AutoTurnInCharacterDB.all or L.quests[GetTitleText()]) and IsQuestCompletable() then CompleteQuest() end end function AutoTurnIn:QUEST_COMPLETE() if AutoTurnInCharacterDB.all or L.quests[GetTitleText()] then local index, money = 0, 0; if GetNumQuestChoices() > 0 then if AutoTurnInCharacterDB.lootMostExpensive then for i=1, GetNumQuestChoices() do local m = select(11, GetItemInfo(GetQuestItemLink("choice", i))) if m > money then money = m index = i end end GetQuestReward(index) end else GetQuestReward(index) end end end