--Minimap Button for BagSync --So people can stop PESTERING me about a dang button, why can't they just use DataBroker sheesh local L = BAGSYNC_L local bgMinimapButton = CreateFrame("Frame","BagSync_MinimapButton", Minimap) bgMinimapButton:SetHeight(32) bgMinimapButton:SetWidth(32) bgMinimapButton:SetMovable(1) bgMinimapButton:SetUserPlaced(1) bgMinimapButton:EnableMouse(1) bgMinimapButton:RegisterForDrag('LeftButton') bgMinimapButton:SetFrameStrata('MEDIUM') bgMinimapButton:SetPoint('CENTER', Minimap:GetWidth()/3*-0.9, Minimap:GetHeight()/2*-1); bgMinimapButton:CreateTexture('bgMinimapButtonTexture', 'BACKGROUND') bgMinimapButton:SetClampedToScreen(true) bgMinimapButtonTexture:SetWidth(32) bgMinimapButtonTexture:SetHeight(32) bgMinimapButtonTexture:SetTexture('Interface\\AddOns\\BagSync\\media\\minimap.tga') bgMinimapButtonTexture:SetPoint('CENTER') --lets do the dropdown menu of DOOM local bgsMinimapDD = CreateFrame("Frame", "bgsMinimapDD") bgsMinimapDD.displayMode = 'MENU' local function addButton(level, text, isTitle, notCheckable, hasArrow, value, func) local info = UIDropDownMenu_CreateInfo() info.text = text info.isTitle = isTitle info.notCheckable = notCheckable info.hasArrow = hasArrow info.value = value info.func = func UIDropDownMenu_AddButton(info, level) end bgsMinimapDD.initialize = function(self, level) if level == 1 then PlaySound('gsTitleOptionExit') addButton(level, 'BagSync ', 1, 1) addButton(level, L["Search"], nil, 1, nil, 'search', function(frame, ...) if BagSync_SearchFrame then BagSync_SearchFrame:Show() end end) addButton(level, L["Tokens"], nil, 1, nil, 'tokens', function(frame, ...) if BagSync_TokensFrame then BagSync_TokensFrame:Show() end end) addButton(level, L["Profiles"], nil, 1, nil, 'profiles', function(frame, ...) if BagSync_ProfilesFrame then BagSync_ProfilesFrame:Show() end end) addButton(level, L["Professions"], nil, 1, nil, 'professions', function(frame, ...) if BagSync_CraftsFrame then BagSync_CraftsFrame:Show() end end) addButton(level, L["Blacklist"], nil, 1, nil, 'blacklist', function(frame, ...) if BagSync_BlackListFrame then BagSync_BlackListFrame:Show() end end) addButton(level, L["Gold"], nil, 1, nil, 'gold', function(frame, ...) if BagSync then BagSync:ShowMoneyTooltip() end end) addButton(level, L["FixDB"], nil, 1, nil, 'fixdb', function(frame, ...) if BagSync then BagSync:FixDB_Data() end end) addButton(level, L["Config"], nil, 1, nil, 'config', function(frame, ...) InterfaceOptionsFrame_OpenToCategory("BagSync") end) addButton(level, "", nil, 1) --space ;) addButton(level, L["Close"], nil, 1) end end bgMinimapButton:SetScript('OnMouseUp', function(self, button) if button == 'LeftButton' and BagSync_SearchFrame then if BagSync_SearchFrame:IsVisible() then BagSync_SearchFrame:Hide() else BagSync_SearchFrame:Show() end elseif button == 'RightButton' and BagSync_TokensFrame then ToggleDropDownMenu(1, nil, bgsMinimapDD, 'cursor', 0, 0) end end) bgMinimapButton:SetScript('OnDragStart', function(self, button) if IsShiftKeyDown() then bgMinimapButton:SetScript('OnUpdate', function(self, elapsed) local x, y = Minimap:GetCenter() local cx, cy = GetCursorPosition() x, y = cx / self:GetEffectiveScale() - x, cy / self:GetEffectiveScale() - y if x > Minimap:GetWidth()/2+bgMinimapButton:GetWidth()/2 then x = Minimap:GetWidth()/2+bgMinimapButton:GetWidth()/2 end if x < Minimap:GetWidth()/2*-1-bgMinimapButton:GetWidth()/2 then x = Minimap:GetWidth()/2*-1-bgMinimapButton:GetWidth()/2 end if y > Minimap:GetHeight()/2+bgMinimapButton:GetHeight()/2 then y = Minimap:GetHeight()/2+bgMinimapButton:GetHeight()/2 end if y < Minimap:GetHeight()/2*-1-bgMinimapButton:GetHeight()/2 then y = Minimap:GetHeight()/2*-1-bgMinimapButton:GetHeight()/2 end bgMinimapButton:ClearAllPoints() bgMinimapButton:SetPoint('CENTER', x, y) end) end end) bgMinimapButton:SetScript('OnDragStop', function(self, button) bgMinimapButton:SetScript('OnUpdate', nil) end) bgMinimapButton:SetScript('OnEnter', function(self) GameTooltip:SetOwner(self, "ANCHOR_LEFT") GameTooltip:AddLine("BagSync") GameTooltip:AddLine(L["Left Click = Search Window"]) GameTooltip:AddLine(L["Right Click = BagSync Menu"]) GameTooltip:Show() end) bgMinimapButton:SetScript('OnLeave', function(self) GameTooltip:Hide() end)