--[[------------------------------------------------------------------- -- Clique - Copyright 2006-2010 - James N. Whitehead II -- -- This is an updated version of the original 'Clique' addon -- designed to work better with multi-button mice, and those players -- who want to be able to bind keyboard combinations to enable -- hover-casting on unit frames. It's a bit of a paradigm shift from -- the original addon, but should make a much simpler and more -- powerful addon. -- -- * Any keyboard combination can be set as a binding. -- * Any mouse combination can be set as a binding. -- * The only types that are allowed are spells and macros. -------------------------------------------------------------------]]-- local addonName, addon = ... local L = addon.L function addon:Initialize() -- Compatability with old Clique 1.x registrations if not ClickCastFrames then ClickCastFrames = {} else local oldClickCastFrames = ClickCastFrames ClickCastFrames = setmetatable({}, {__newindex = function(t, k, v) if v == nil then self:UnregisterFrame(k) else self:RegisterFrame(k, v) end end}) -- Iterate over the frames that were set before we arrived for frame, options in pairs(oldClickCastFrames) do self:RegisterFrame(frame, options) end end -- Registration for group headers (in-combat safe) addon.header = CreateFrame("Frame", addonName .. "HeaderFrame", UIParent, "SecureHandlerBaseTemplate") ClickCastHeader = addon.header addon.header:SetAttribute("clickcast_onenter", [===[ local header = self:GetParent():GetFrameRef("clickcast_header") header:RunAttribute("setup_onenter", self:GetName()) ]===]) addon.header:SetAttribute("clickcast_onleave", [===[ local header = self:GetParent():GetFrameRef("clickcast_header") header:RunAttribute("setup_onleave", self:GetName()) ]===]) addon.header:SetAttribute("clickcast_register", [===[ local button = self:GetAttribute("clickcast_button") print("Registering ", button, " for clickcasting") button:SetAttribute("clickcast_onenter", self:GetAttribute("clickcast_onenter")) button:SetAttribute("clickcast_onleave", self:GetAttribute("clickcast_onleave")) ]===]) end function addon:Enable() print("Addon " .. addonName .. " enabled") -- Make the options window a pushable panel window UIPanelWindows["CliqueConfig"] = { area = "left", pushable = 1, whileDead = 1, } self:InitializeDatabase() end function addon:InitializeDatabase() -- Force a clean database everytime self.profile = { binds = { }, } end -- This function adds a binding to the player's current profile. The -- following options can be included in the click-cast entry: -- -- entry = { -- -- The full prefix and suffix of the key being bound -- key = "ALT-CTRL-SHIFT-BUTTON1", -- -- The icon to be used for displaying this entry -- icon = "Interface\\Icons\\Spell_Nature_HealingTouch", -- -- -- Any restricted sets that this click should be applied to -- sets = {"ooc", "harm", "help", "frames_blizzard"}, -- -- -- The type of the click-binding -- type = "spell", -- type = "macro", -- type = "target", -- type = "menu", -- -- -- Any arguments for given click type -- spell = "Healing Touch", -- macrotext = "/run Nature's Swiftness\n/cast [target=mouseover] Healing Touch", -- unit = "mouseover", -- } function addon:AddBinding(entry) print("Adding new binding") for k,v in pairs(entry) do print(k, v) end end SLASH_CLIQUE1 = "/clique" SlashCmdList["CLIQUE"] = function(msg, editbox) ShowUIPanel(CliqueConfig) end