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--[[---------------------------------------------------------------------------------
  Clique by Cladhaire <cladhaire@gmail.com>
----------------------------------------------------------------------------------]]

Clique = {Locals = {}}

DongleStub("Dongle"):New(Clique, "Clique")

local L = Clique.Locals
-- Create a frame for event registration
local eventFrame = CreateFrame("Frame")
local elapsed = 0
eventFrame:SetScript("OnUpdate", function()
	elapsed = elapsed + arg1
	if elapsed >= 2.0 then
		elapsed = 0
		Clique:ClearQueue()
	end
end)
eventFrame:Hide()

function Clique:Enable()
	-- Grab the localisation header
	L = Clique.Locals

	self.defaults = {
		profile = {
			clicksets = {
				[L.CLICKSET_DEFAULT] = {},
				[L.CLICKSET_HARMFUL] = {},
				[L.CLICKSET_HELPFUL] = {},
				[L.CLICKSET_OOC] = {},
			},
			blacklist = {
			},
		}
	}

	self.db = self:InitializeDB("CliqueDB", self.defaults)
	self.profile = self.db.profile
	self.clicksets = self.profile.clicksets

    self.editSet = self.clicksets[L.CLICKSET_DEFAULT]

	ClickCastFrames = ClickCastFrames or {}
	self.ccframes = ClickCastFrames

    local newindex = function(t,k,v)
		if v == nil then
			Clique:UnregisterFrame(k)
			rawset(self.ccframes, k, nil)
		else
			Clique:RegisterFrame(k)
			rawset(self.ccframes, k, v)
		end
    end

	ClickCastFrames = setmetatable({}, {__newindex=newindex})

    -- Register all frames that snuck in before we did =)
    for frame in pairs(self.ccframes) do
		self:RegisterFrame(frame)
    end

    Clique:OptionsOnLoad()
    Clique:EnableFrames()

	-- Define a state header for forms
	self.stateheader = CreateFrame("Frame", "CliqueStateHeader", UIParent, "SecureStateDriverTemplate")
	self.stateheader:SetAttribute("statemap-stance-0", "s0")
	self.stateheader:SetAttribute("statemap-stance-1", "s1")
	self.stateheader:SetAttribute("statemap-stance-2", "s2")
	self.stateheader:SetAttribute("statemap-stance-3", "s3")
	self.stateheader:SetAttribute("statemap-stance-4", "s4")
	self.stateheader:SetAttribute("statemap-stance-5", "s5")

	--PlayerFrame:SetAttribute("shift-statebutton1", "s0:s0;s1:s1;s2:s2;s3:s3;s4:s4;s5:s5")
--[[
	PlayerFrame:SetAttribute("shift-unit-s1", "player")
	PlayerFrame:SetAttribute("shift-type-s1", "spell")
	PlayerFrame:SetAttribute("shift-spell-s1", "Enrage")

	PlayerFrame:SetAttribute("shift-unit1", "player")
	PlayerFrame:SetAttribute("shift-type1", "spell")
	PlayerFrame:SetAttribute("shift-spell1", "Rejuvenation")

	PlayerFrame:SetAttribute("alt-type1", "spell")
	PlayerFrame:SetAttribute("alt-spell1", "Attack")
--]]

	-- Register for LEARNED_SPELL_IN_TAB
	self:RegisterEvent("LEARNED_SPELL_IN_TAB")
	self:LEARNED_SPELL_IN_TAB()

	-- Register for dongle events
	self:RegisterEvent("DONGLE_PROFILE_CHANGED")
	self:RegisterEvent("DONGLE_PROFILE_DELETED")

	-- Run the OOC script if we need to
	Clique:CombatUnlock()

    -- Securehook CreateFrame to catch any new raid frames
    local raidFunc = function(type, name, parent, template)
		if template == "RaidPulloutButtonTemplate" then
			ClickCastFrames[getglobal(name.."ClearButton")] = true
		end
	end

    hooksecurefunc("CreateFrame", raidFunc)
end

function Clique:LEARNED_SPELL_IN_TAB()
	local forms = {
		[L.DIRE_BEAR_FORM] = L.CLICKSET_BEARFORM,
		[L.BEAR_FORM] = L.CLICKSET_BEARFORM,
		[L.AQUATIC_FORM] = L.CLICKSET_AQUATICFORM,
		[L.CAT_FORM] = L.CLICKSET_CATFORM,
		[L.TRAVEL_FORM] = L.CLICKSET_TRAVELFORM,
		[L.MOONKIN_FORM] = L.CLICKSET_MOONKINFORM,
		[L.TREEOFLIFE] = L.CLICKSET_TREEOFLIFE,
		[L.STEALTH] = L.CLICKSET_STEALTHED,
		[L.BATTLESTANCE] = L.CLICKSET_BATTLESTANCE,
		[L.DEFENSIVESTANCE] = L.CLICKSET_DEFENSIVESTANCE,
		[L.BERSERKERSTANCE] = L.CLICKSET_BERSERKERSTANCE,
		[L.SHADOWFORM] = L.CLICKSET_SHADOWFORM,
	}
	self.forms = forms
	local profile = self.defaults.profile

	local offset,num = select(3, GetSpellTabInfo(GetNumSpellTabs()))
	local num = num + offset

	for i=1,num do
		local name = GetSpellName(i, BOOKTYPE_SPELL)
		if forms[name] then
			--profile[name] = profile[name] or {}
			--self.profile[name] = self.profile[name] or {}
		end
	end
end

function Clique:EnableFrames()
    local tbl = {
		PlayerFrame,
		PetFrame,
		PartyMemberFrame1,
		PartyMemberFrame2,
		PartyMemberFrame3,
		PartyMemberFrame4,
		PartyMemberFrame1PetFrame,
		PartyMemberFrame2PetFrame,
		PartyMemberFrame3PetFrame,
		PartyMemberFrame4PetFrame,
		TargetFrame,
		TargetofTargetFrame,
    }

    for i,frame in pairs(tbl) do
		ClickCastFrames[frame] = true
    end
end

function Clique:SpellBookButtonPressed()
    local id = SpellBook_GetSpellID(this:GetParent():GetID());
    local texture = GetSpellTexture(id, SpellBookFrame.bookType)
    local name, rank = GetSpellName(id, SpellBookFrame.bookType)

    if rank == L.RACIAL_PASSIVE or rank == L.PASSIVE then
		StaticPopup_Show("CLIQUE_PASSIVE_SKILL")
		return
    else
		rank = select(3, string.find(rank, L.RANK_PATTERN))
		if rank then rank = tonumber(rank) end
    end

    local type = "spell"
	local button

	if self.editSet == self.clicksets[L.CLICKSET_HARMFUL] then
		button = string.format("%s%d", "harmbutton", self:GetButtonNumber())
	elseif self.editSet == self.clicksets[L.CLICKSET_HELPFUL] then
		button = string.format("%s%d", "helpbutton", self:GetButtonNumber())
	else
		button = self:GetButtonNumber()
	end

    -- Build the SVN/live structure
    local t = {
		["button"] = button,
		["modifier"] = self:GetModifierText(),
		["texture"] = GetSpellTexture(id, SpellBookFrame.bookType),
		["type"] = type,
		["arg1"] = name,
		["arg2"] = rank,
    }

    local key = t.modifier .. t.button

    if self:CheckBinding(key) then
		StaticPopup_Show("CLIQUE_BINDING_PROBLEM")
	return
    end

    self.editSet[key] = t

    self:SetAction(t)
    self:ListScrollUpdate()
end

function Clique:CombatLockdown()
	self:Debug(1, "Going into combat mode")
	-- Remove all OOC clicks
	for k,v in pairs(self.clicksets[L.CLICKSET_OOC]) do
		self:DeleteAction(v)
		self:Debug(1, "Removing %s, %s", v.type, tostring(v.arg1))
	end

	-- Just bluntly force our clicks back onto the frames
    for frame in pairs(self.ccframes) do
		self:RegisterFrame(frame)
    end
end

function Clique:CombatUnlock()
	self:Debug(1, "Setting any out of combat clicks")
    for frame in pairs(self.ccframes) do
		for k,v in pairs(self.clicksets[L.CLICKSET_OOC]) do
			self:SetAttribute(v,frame)
		end
	end
end

local queue = {}

function Clique:CombatDelay(tbl)
	if InCombatLockdown() then
		if #queue == 0 then
			self:Print(L.CANNOT_CHANGE_COMBAT)
		end
		table.insert(queue, tbl)
		eventFrame:Show()
		return true
	end
end

function Clique:ClearQueue()
	if InCombatLockdown() then return end

	eventFrame:Hide()
	self:Print(L.APPLY_QUEUE)
	for k,v in ipairs(queue) do
	    if v.GetAttribute then
			self:RegisterFrame(v)
	    else
			if v.delete then
				self:DeleteAction(v)
			else
				self:SetAction(v)
			end
	    end
	end
	queue = {}
end

function Clique:RegisterFrame(frame)
	local name = frame:GetName()
	if self.profile.blacklist[name] then
		rawset(self.ccframes, frame, false)
		return
	end

--	if self:CombatDelay(frame) then return end
	if not ClickCastFrames[frame] then
		rawset(self.ccframes, frame, true)
		if CliqueTextListFrame then
			Clique:TextListScrollUpdate()
		end
	end

	-- Ensure we have all the buttons registered
	frame:RegisterForClicks("LeftButtonUp", "MiddleButtonUp", "RightButtonUp", "Button4Up", "Button5Up")

	for name,set in pairs(self.clicksets) do
		if name ~= L.CLICKSET_OOC then
			for modifier,entry in pairs(set) do
				self:SetAttribute(entry, frame)
			end
		end
	end
end

function Clique:UnregisterFrame(frame)
	for name,set in pairs(self.clicksets) do
		for modifier,entry in pairs(set) do
			local type,button,value

			if not tonumber(entry.button) then
				type,button = select(3, string.find(entry.button, "(%a+)button(%d+)"))
				frame:SetAttribute(entry.modifier..entry.button, nil)
				button = string.format("-%s%s", type, button)
			end

			button = button or entry.button

			entry.delete = true

			frame:SetAttribute(entry.modifier.."type"..button, nil)
			frame:SetAttribute(entry.modifier..entry.type..button, nil)
		end
	end
end

function Clique:DONGLE_PROFILE_CHANGED(event, addon, name)
	if addon == "Clique" then
		self:Print(L.PROFILE_CHANGED, name)
		for name,set in pairs(self.clicksets) do
			for modifier,entry in pairs(set) do
				self:DeleteAction(entry)
			end
		end

		self.profile = self.db.profile
		self.clicksets = self.profile.clicksets
		self.editSet = self.clicksets[L.CLICKSET_DEFAULT]
		self.profileKey = new

		-- Refresh the profile editor if it exists
		self.textlistSelected = nil
		self:TextListScrollUpdate()
		self:ListScrollUpdate()

		for frame in pairs(self.ccframes) do
			self:RegisterFrame(frame)
		end
	end
end

function Clique:DONGLE_PROFILE_DELETED(event, addon, name)
	if addon == "Clique" then
		self:Print(L.PROFILE_DELETED, name)

		self.textlistSelected = nil
		self:TextListScrollUpdate()
		self:ListScrollUpdate()
	end
end

function Clique:SetAttribute(entry, frame)
	-- Set up any special attributes
	local type,button,value

	if not tonumber(entry.button) then
		type,button = select(3, string.find(entry.button, "(%a+)button(%d+)"))
		frame:SetAttribute(entry.modifier..entry.button, type..button)
		button = string.format("-%s%s", type, button)
	end

	button = button or entry.button

	if entry.type == "actionbar" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."action"..button, entry.arg1)
	elseif entry.type == "action" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."action"..button, entry.arg1)
		frame:SetAttribute(entry.modifier.."unit"..button, entry.arg2)
	elseif entry.type == "pet" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."action"..button, entry.arg1)
		frame:SetAttribute(entry.modifier.."unit"..button, entry.arg2)
	elseif entry.type == "spell" then
		local rank = tonumber(entry.arg2)
		local cast = string.format(rank and L.CAST_FORMAT or "%s", entry.arg1, rank)
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."spell"..button, cast)

		frame:SetAttribute(entry.modifier.."bag"..button, entry.arg2)
		frame:SetAttribute(entry.modifier.."slot"..button, entry.arg3)
		frame:SetAttribute(entry.modifier.."item"..button, entry.arg4)
		frame:SetAttribute(entry.modifier.."unit"..button, entry.arg5)
	elseif entry.type == "item" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."bag"..button, entry.arg1)
		frame:SetAttribute(entry.modifier.."slot"..button, entry.arg2)
		frame:SetAttribute(entry.modifier.."item"..button, entry.arg3)
		frame:SetAttribute(entry.modifier.."unit"..button, entry.arg4)
	elseif entry.type == "macro" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."macro"..button, entry.arg1)
		frame:SetAttribute(entry.modifier.."macrotext"..button, entry.arg2)
	elseif entry.type == "stop" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
	elseif entry.type == "target" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."unit"..button, entry.arg1)
	elseif entry.type == "focus" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."unit"..button, entry.arg1)
	elseif entry.type == "assist" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."unit"..button, entry.arg1)
	elseif entry.type == "click" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
		frame:SetAttribute(entry.modifier.."delegate"..button, getglobal(entry.arg1))
	elseif entry.type == "menu" then
		frame:SetAttribute(entry.modifier.."type"..button, entry.type)
	end
end

function Clique:SetAction(entry)
	if self:CombatDelay(entry) then return end
	for frame,enabled in pairs(self.ccframes) do
		if enabled then
			self:SetAttribute(entry, frame)
		end
	end
end

function Clique:DeleteAction(entry)
	local type,button,value

	if not tonumber(entry.button) then
		type,button = select(3, string.find(entry.button, "(%a+)button(%d+)"))
		for frame in pairs(self.ccframes) do
			frame:SetAttribute(entry.modifier..entry.button, nil)
		end
		button = string.format("-%s%s", type, button)
	end

	button = button or entry.button

	entry.delete = true

	if self:CombatDelay(entry) then return end
	for frame in pairs(self.ccframes) do
		frame:SetAttribute(entry.modifier.."type"..button, nil)
		frame:SetAttribute(entry.modifier..entry.type..button, nil)
	end
end