local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local BNET_CLIENT_WOW = BNET_CLIENT_WOW local BNSendGameData = BNSendGameData local SendAddonMessage = SendAddonMessage --Building user list for dev tool local function SendRecieve(self, event, prefix, message, channel, sender) if event == "CHAT_MSG_ADDON" then if prefix == 'SLE_DEV_REQ' then local message = "wut?" SendAddonMessage('SLE_USER_REQ', message, channel) elseif prefix == 'SLE_USER_INFO' then local message = T.UnitLevel('player')..'#'..E.myclass..'#'..E.myname..'#'..E.myrealm..'#'..SLE.version; SendAddonMessage('SLE_DEV_INFO', message, channel) end elseif event == "BN_CHAT_MSG_ADDON" then if (sender == E.myname.."-"..E.myrealm:gsub(' ','')) then return end if prefix == 'SLE_DEV_REQ' then local _, numBNetOnline = T.BNGetNumFriends() for i = 1, numBNetOnline do local presenceID, _, _, _, _, toonID, client, isOnline = T.BNGetFriendInfo(i) if isOnline and client == BNET_CLIENT_WOW then local message, ID = T.split("#", message) if message == 'userlist' then message = T.UnitLevel('player')..'#'..E.myclass..'#'..E.myname..'#'..E.myrealm..'#'..SLE.version; elseif message == 'slesay' then message = "SLEinfo"..ID end -- BNSendGameData(presenceID, 'SLE_DEV_INFO', message) BNSendGameData(toonID, 'SLE_DEV_INFO', message) end end end end end RegisterAddonMessagePrefix('SLE_USER_INFO') local f = CreateFrame('Frame', "SLE_Comm_Frame") f:RegisterEvent("GROUP_ROSTER_UPDATE") f:RegisterEvent("CHAT_MSG_ADDON") f:RegisterEvent("BN_CHAT_MSG_ADDON") f:SetScript('OnEvent', SendRecieve)