local parent, ns = ... local oUF = ElvUF or oUF local _G = _G local Update = function(self, event, unit) if(self.unit ~= unit) or not unit then return end local offline = self.Offline local dc = self.Health.disconnected if dc or _G[offline.Group].isForced then offline:Show() else offline:Hide() end end local Path = function(self, ...) return (self.Health.Override or Update) (self, ...) end local Enable = function(self, unit) local offline = self.Offline if(offline) then offline.__owner = self self:RegisterEvent('UNIT_CONNECTION', Path) Update(self, nil, unit) return true end end local Disable = function(self) local offline = self.Health if(offline) then self:UnregisterEvent('UNIT_CONNECTION', Path) self.Offline:Hide() end end oUF:AddElement('SLE_Offline', Path, Enable, Disable)