if select(2, GetAddOnInfo('ElvUI_KnightFrame')) and IsAddOnLoaded('ElvUI_KnightFrame') then return end local E, L, V, P, G = unpack(ElvUI) local KF, Info, Timer = unpack(ElvUI_KnightFrame) P.sle.Armory = P.sle.Armory or {} P.sle.Armory.Character = { Enable = true, NoticeMissing = true, MissingIcon = true, ItemLevel = { font = "PT Sans Narrow", size = 12, outline = "NONE", }, Backdrop = { SelectedBG = 'Space', CustomAddress = '' }, Gradation = { Display = true, Color = { .41, .83, 1 } }, Level = { Display = 'Always', -- Always, MouseoverOnly, Hide ShowUpgradeLevel = false, Font = "PT Sans Narrow", FontSize = 10, FontStyle = "OUTLINE", }, Enchant = { Display = 'Always', -- Always, MouseoverOnly, Hide WarningSize = 12, WarningIconOnly = false, Font = "PT Sans Narrow", FontSize = 8, FontStyle = "OUTLINE", }, Durability = { Display = 'Always', -- Always, MouseoverOnly, DamagedOnly, Hide Font = "PT Sans Narrow", FontSize = 9, FontStyle = "OUTLINE", }, Gem = { Display = 'Always', -- Always, MouseoverOnly, Hide SocketSize = 10, WarningSize = 12 }, Stats = { IlvlFull = false, IlvlColor = false, AverageColor = {r = 0, g = 1, b = .59}, OnlyPrimary = true, List = { HEALTH = false, POWER = false, ALTERNATEMANA = false, ATTACK_DAMAGE = false, ATTACK_AP = false, ATTACK_ATTACKSPEED = false, SPELLPOWER = false, ENERGY_REGEN = false, RUNE_REGEN = false, FOCUS_REGEN = false, MOVESPEED = false, }, }, }