if select(2, GetAddOnInfo('ElvUI_KnightFrame')) and IsAddOnLoaded('ElvUI_KnightFrame') then return end local E, L, V, P, G = unpack(ElvUI) local KF, Info, Timer = unpack(ElvUI_KnightFrame) local gsub = gsub --WoW API . Variables local GetSpellInfo = GetSpellInfo local ITEM_LEVEL = ITEM_LEVEL local ITEM_LEVEL_ALT = ITEM_LEVEL_ALT local ENCHANTED_TOOLTIP_LINE = ENCHANTED_TOOLTIP_LINE local ITEM_SET_BONUS = ITEM_SET_BONUS local ITEM_UPGRADE_TOOLTIP_FORMAT = ITEM_UPGRADE_TOOLTIP_FORMAT local HONOR_LEVEL_LABEL = HONOR_LEVEL_LABEL local EMPTY_SOCKET_BLUE = EMPTY_SOCKET_BLUE local EMPTY_SOCKET_COGWHEEL = EMPTY_SOCKET_COGWHEEL local EMPTY_SOCKET_HYDRAULIC = EMPTY_SOCKET_HYDRAULIC local EMPTY_SOCKET_META = EMPTY_SOCKET_META local EMPTY_SOCKET_NO_COLOR = EMPTY_SOCKET_NO_COLOR local EMPTY_SOCKET_PRISMATIC = EMPTY_SOCKET_PRISMATIC local EMPTY_SOCKET_RED = EMPTY_SOCKET_RED local EMPTY_SOCKET_YELLOW = EMPTY_SOCKET_YELLOW local ITEM_BIND_ON_EQUIP = ITEM_BIND_ON_EQUIP local ITEM_BIND_ON_PICKUP = ITEM_BIND_ON_PICKUP local ITEM_BIND_TO_ACCOUNT = ITEM_BIND_TO_ACCOUNT local ITEM_BIND_TO_BNETACCOUNT = ITEM_BIND_TO_BNETACCOUNT Info.Armory_Constants = { ItemLevelKey = ITEM_LEVEL:gsub('%%d', '(.+)'), ItemLevelKey_Alt = ITEM_LEVEL_ALT:gsub('%%d', '.+'):gsub('%(.+%)', '%%((.+)%%)'), EnchantKey = ENCHANTED_TOOLTIP_LINE:gsub('%%s', '(.+)'), ItemSetBonusKey = ITEM_SET_BONUS:gsub('%%s', '(.+)'), ItemUpgradeKey = ITEM_UPGRADE_TOOLTIP_FORMAT:gsub('%%d', '(.+)'), HonorLevel = HONOR_LEVEL_LABEL:gsub('%%d', '%%s'), --TransmogrifiedKey = TRANSMOGRIFIED:gsub('%%s', '(.+)'), GearList = { 'HeadSlot', 'HandsSlot', 'NeckSlot', 'WaistSlot', 'ShoulderSlot', 'LegsSlot', 'BackSlot', 'FeetSlot', 'ChestSlot', 'Finger0Slot', 'ShirtSlot', 'Finger1Slot', 'TabardSlot', 'Trinket0Slot', 'WristSlot', 'Trinket1Slot', 'SecondaryHandSlot', 'MainHandSlot' }, EnchantableSlots = { NeckSlot = true, BackSlot = true, Finger0Slot = true, Finger1Slot = true,-- MainHandSlot = true, SecondaryHandSlot = true, }, --Most Likely removing this block of code, will remove when effected functions are updated WeaponTypes = { ["INVTYPE_WEAPON"] = true, ["INVTYPE_2HWEAPON"] = true, ["INVTYPE_WEAPONMAINHAND"] = true, ["INVTYPE_WEAPONOFFHAND"] = true, ["INVTYPE_RANGEDRIGHT"] = true, ["INVTYPE_RANGED"] = true, ["INVTYPE_THROWN"] = true, }, UpgradeColor = { [16] = '|cffff9614', [12] = '|cfff88ef4', [10] = '|cffff9614', [8] = '|cff2eb7e4', [5] = '|cfff88ef4', [4] = '|cffceff00' }, GemColor = { RED = { 1, .2, .2 }, YELLOW = { .97, .82, .29 }, BLUE = { .47, .67, 1 }, ARCANE = { .85, .75, .93 }, BLOOD = { 1, 0, 0 }, FEL = { 0, 1, .16 }, FIRE = { 1, .24, 0 }, FROST = { .35, .75, 1 }, HOLY = { 1, .91, .58 }, IRON = { .76, .76, .76 }, LIFE = { .07, .74, 0 }, SHADOW = { .7, .48, .88 }, STORM = { .67, .84, 1 } }, ArtifactType = { -- Warriors [128910] = { 'IRON', 'BLOOD', 'SHADOW' }, --Arms [128908] = { 'FIRE', 'STORM', 'IRON' }, --Fury [128289] = { 'IRON', 'BLOOD', 'FIRE' }, --Protection -- Hunter [128861] = { 'STORM', 'ARCANE', 'IRON' }, --Beast Mastery [128826] = { 'STORM', 'BLOOD', 'LIFE' }, --Markmanship [128808] = { 'STORM', 'IRON', 'BLOOD' }, --Survival -- Shaman [128935] = { 'STORM', 'FROST', 'STORM' }, --Elemental [128819] = { 'FIRE', 'IRON', 'STORM' }, --Enhancement [128911] = { 'LIFE', 'FROST', 'LIFE' }, --Restoration -- Monk [128938] = { 'LIFE', 'STORM', 'IRON' }, --Brewmaster [128937] = { 'FROST', 'LIFE', 'STORM' }, --Mistweaver [128940] = { 'STORM', 'IRON', 'STORM' }, --Windwalker -- Rogue [128870] = { 'SHADOW', 'IRON', 'BLOOD' }, --Assasination [128872] = { 'BLOOD', 'IRON', 'STORM' }, --Outlaw [128476] = { 'FEL', 'SHADOW', 'FEL' }, --Subtlety -- Death Knight [128402] = { 'BLOOD', 'SHADOW', 'IRON' }, --Blood [128292] = { 'FROST', 'SHADOW', 'FROST' }, --Frost [128403] = { 'FIRE', 'SHADOW', 'BLOOD' }, --Unholy -- Mage [127857] = { 'ARCANE', 'FROST', 'ARCANE' }, --Arcane [128820] = { 'FIRE', 'ARCANE', 'FIRE' }, --Fire [128862] = { 'FROST', 'ARCANE', 'FROST' }, --Frost -- Druid [128858] = { 'ARCANE', 'LIFE', 'ARCANE' }, --Balance [128860] = { 'FROST', 'BLOOD', 'LIFE' }, --Feral [128821] = { 'FIRE', 'BLOOD', 'LIFE' }, --Guardian [128306] = { 'LIFE', 'FROST', 'LIFE' }, --Restoration -- Paladin [128823] = { 'HOLY', 'LIFE', 'HOLY' }, --Holy [128866] = { 'HOLY', 'IRON', 'ARCANE' }, --Protection [120978] = { 'HOLY', 'FIRE', 'HOLY' }, --Retribution -- Priest [128868] = { 'HOLY', 'SHADOW', 'HOLY' }, --Discipline [128825] = { 'HOLY', 'LIFE', 'HOLY' }, --Holy [128827] = { 'SHADOW', 'BLOOD', 'SHADOW' }, --Shadow -- Warlock [128942] = { 'SHADOW', 'BLOOD', 'SHADOW' }, --Affliction [128943] = { 'SHADOW', 'FIRE', 'FEL' }, --Demonology [128941] = { 'FEL', 'FIRE', 'FEL' }, --Destruction -- Demon Hunter [127829] = { 'FEL', 'SHADOW', 'FEL' }, --Havoc [128832] = { 'IRON', 'ARCANE', 'FEL' } --Vengeance }, EmptySocketString = { [EMPTY_SOCKET_BLUE] = true, [EMPTY_SOCKET_COGWHEEL] = true, [EMPTY_SOCKET_HYDRAULIC] = true, [EMPTY_SOCKET_META] = true, [EMPTY_SOCKET_NO_COLOR] = true, [EMPTY_SOCKET_PRISMATIC] = true, [EMPTY_SOCKET_RED] = true, [EMPTY_SOCKET_YELLOW] = true }, ItemBindString = { -- Usually transmogrify string is located upper than bind string so we need to check this string for adding a transmogrify string in tooltip. [ITEM_BIND_ON_EQUIP] = true, [ITEM_BIND_ON_PICKUP] = true, [ITEM_BIND_TO_ACCOUNT] = true, [ITEM_BIND_TO_BNETACCOUNT] = true }, CanTransmogrifySlot = { HeadSlot = true, ShoulderSlot = true, BackSlot = true, ChestSlot = true, WristSlot = true, HandsSlot = true, WaistSlot = true, LegsSlot = true, FeetSlot = true, MainHandSlot = true, SecondaryHandSlot = true }, CanIllusionSlot = { MainHandSlot = true, SecondaryHandSlot = true }, ProfessionList = {}, PvPTalentRequireLevel = { 1, 13, 31, 2, 16, 34, 4, 19, 37, 6, 22, 40, 8, 25, 43, 10, 28, 46 }, BlizzardBackdropList = { ["Alliance-bliz"] = [[Interface\LFGFrame\UI-PVP-BACKGROUND-Alliance]], ["Horde-bliz"] = [[Interface\LFGFrame\UI-PVP-BACKGROUND-Horde]], ["Arena-bliz"] = [[Interface\PVPFrame\PvpBg-NagrandArena-ToastBG]] } } for ProfessionID, ProfessionKey in pairs({ [105206] = 'Alchemy', [110396] = 'BlackSmithing', [110400] = 'Enchanting', [110403] = 'Engineering', [110417] = 'Inscription', [110420] = 'JewelCrafting', [110423] = 'LeatherWorking', [110426] = 'Tailoring', [110413] = 'Herbalism', [102161] = 'Mining', [102216] = 'Skinning' }) do local ProfessionName, _, ProfessionTexture = GetSpellInfo(ProfessionID) Info.Armory_Constants.ProfessionList[ProfessionName] = { Key = ProfessionKey, Texture = ProfessionTexture } end