local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local SA = SLE:NewModule("Auras", 'AceEvent-3.0') local A = E:GetModule("Auras") local Masque = LibStub("Masque", true) local MasqueGroup = Masque and Masque:Group("ElvUI", "Consolidated Buffs") --GLOBALS: hooksecurefunc local _G = _G local NUM_LE_RAID_BUFF_TYPES = NUM_LE_RAID_BUFF_TYPES local GameTooltip = GameTooltip local RAID_CLASS_COLORS = RAID_CLASS_COLORS local C_Timer = C_Timer function SA:UpdateAura(button, index) if not SA.db.hideBuffsTimer and not SA.db.hideDebuffsTimer then return end local isDebuff local filter = button:GetParent():GetAttribute('filter') local unit = button:GetParent():GetAttribute("unit") local name, _, _, _, dtype, duration, expiration = T.UnitAura(unit, index, filter) if (name) then if T.UnitBuff('player', name) then isDebuff = false elseif T.UnitDebuff('player', name) then isDebuff = true end if isDebuff == false and SA.db.hideBuffsTimer then button.time:Hide() elseif isDebuff == false then button.time:Show() end if isDebuff == true and SA.db.hideDebuffsTimer then button.time:Hide() elseif isDebuff == true then button.time:Show() end end end function SA:Initialize() if not SLE.initialized or E.private.auras.enable ~= true then return end SA.db = E.db.sle.auras hooksecurefunc(A, 'UpdateAura', SA.UpdateAura) function SA:ForUpdateAll() SA.db = E.db.sle.auras end end SLE:RegisterModule(SA:GetName())