local E, L, V, P, G = unpack(ElvUI) local IFO = E:GetModule('InspectFrameOptions') local SLE = E:GetModule('SLE'); local S = E:GetModule('Skins') -------------------------------------------------------------------------------- --<< KnightFrame : Upgrade Inspect Frame like Wow-Armory >>-- -------------------------------------------------------------------------------- local IA = CreateFrame('Frame', 'InspectArmory', E.UIParent) local ENI = _G['EnhancedNotifyInspect'] or { CancelInspect = function() end } local AISM = _G['Armory_InspectSupportModule'] local ButtonName = INSPECT local myrealm = gsub(E.myrealm,'[%s%-]','') local C = SLArmoryConstants local CORE_FRAME_LEVEL = 10 local SLOT_SIZE = 37 local TAB_HEIGHT = 22 local SIDE_BUTTON_WIDTH = 16 local SPACING = 3 local INFO_TAB_SIZE = 22 local TALENT_SLOT_SIZE = 26 local GLYPH_SLOT_HEIGHT = 22 local HeadSlotItem = 1020 local BackSlotItem = 102246 local Default_NotifyInspect, Default_InspectUnit --<< Key Table >>-- IA.PageList = { Character = 'CHARACTER', Info = 'INFO', Spec = 'TALENTS' } IA.InfoPageCategoryList = { 'Profession', 'PvP', 'Guild' } IA.UnitPopupList = { FRIEND = true, GUILD = true, RAID = true, FOCUS = true, PLAYER = true, PARTY = true, RAID_PLAYER = true } IA.ModelList = { Human = { RaceID = 1, [2] = { x = 0.02, y = -0.025, z = -0.6 }, [3] = { x = -0.01, y = -0.08, z = -0.6 } }, Dwarf = { RaceID = 3, [2] = { x = -0.01, y = -0.23, z = -0.9 }, [3] = { x = -0.03, y = -0.15, z = -0.8 } }, NightElf = { RaceID = 4, [2] = { z = -0.7 }, [3] = { x = -0.02, y = -0.04, z = -0.7 }}, Gnome = { RaceID = 7, [2] = { y = -0.2, z = -1 }, [3] = { x = -0.01, y = -0.19, z = -0.9 } }, Draenei = { RaceID = 11, [2] = { x = -0.04, y = -0.08, z = -0.7 }, [3] = { x = -0.02, y = -0.01, z = -0.6 }}, Worgen = { RaceID = 22, [2] = { x = -0.09, y = -0.1, z = -0.4 }, [3] = { x = -0.01, y = 0.01, z = 0.06 }}, Orc = { RaceID = 2, [2] = { y = -0.06, z = -1 }, [3] = { x = -0.01, y = -0.05, z = -0.7 }}, Scourge = { RaceID = 5, [2] = { y = -0.08, z = -0.7 }, [3] = { y = -0.05, z = -0.6 }}, Tauren = { RaceID = 6, [2] = { y = -0.09, z = -0.7 }, [3] = { y = -0.16, z = -0.6 } }, Troll = { RaceID = 8, [2] = { y = -0.14, z = -1.1 }, [3] = { y = -0.11, z = -0.8 }}, BloodElf = { RaceID = 10, [2] = { x = 0.02, y = -0.01, z = -0.5 }, [3] = { x = 0.04, y = -0.01, z = -0.6 }}, Goblin = { RaceID = 9, [2] = { y = -0.23, z = -1.3 }, [3] = { x = -0.01, y = -0.25, z = -1.3 } }, Pandaren = { RaceID = 24, [2] = { x = 0.02, y = 0.02, z = -0.6 }, [3] = { x = 0, y = -0.05, z = -1 } }, } IA.CurrentInspectData = {} IA.Default_CurrentInspectData = { Gear = { HeadSlot = {}, NeckSlot = {}, ShoulderSlot = {}, BackSlot = {}, ChestSlot = {}, ShirtSlot = {}, TabardSlot = {}, WristSlot = {}, MainHandSlot = {}, HandsSlot = {}, WaistSlot = {}, LegsSlot = {}, FeetSlot = {}, Finger0Slot = {}, Finger1Slot = {}, Trinket0Slot = {}, Trinket1Slot = {}, SecondaryHandSlot = {} }, SetItem = {}, Specialization = { [1] = {}, [2] = {} }, Glyph = { [1] = {}, [2] = {} }, Profession = { [1] = {}, [2] = {} }, PvP = {} } do --<< Button Script >>-- function IA:OnEnter() if self.Link or self.Message then GameTooltip:SetOwner(self, 'ANCHOR_RIGHT') self:SetScript('OnUpdate', function() GameTooltip:ClearLines() if self.Link then GameTooltip:SetHyperlink(self.Link) end if self.Link and self.Message then GameTooltip:AddLine(' ') end -- Line space if self.Message then GameTooltip:AddLine(self.Message, 1, 1, 1) end GameTooltip:Show() end) end end function IA:OnLeave() self:SetScript('OnUpdate', nil) GameTooltip:Hide() end function IA:OnClick() if self.Link then if HandleModifiedItemClick(self.Link) then elseif self.EnableAuctionSearch and BrowseName and BrowseName:IsVisible() then AuctionFrameBrowse_Reset(BrowseResetButton) BrowseName:SetText(self:GetParent().text:GetText()) BrowseName:SetFocus() end end end function IA:Button_OnEnter() self:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor)) self.text:SetText(C.Toolkit.Color_Value(self.ButtonString)) end function IA:Button_OnLeave() self:SetBackdropBorderColor(unpack(E.media.bordercolor)) self.text:SetText(self.ButtonString) end function IA:EquipmentSlot_OnEnter() if C.CanTransmogrifySlot[self.SlotName] and type(self.TransmogrifyLink) == 'number' and not GetItemInfo(self.TransmogrifyLink) then self:SetScript('OnUpdate', function() if GetItemInfo(self.TransmogrifyLink) then IA.EquipmentSlot_OnEnter(self) self:SetScript('OnUpdate', nil) end end) return end if self.Link then GameTooltip:SetOwner(self, 'ANCHOR_RIGHT') GameTooltip:SetHyperlink(self.Link) local CurrentLineText, SetName for i = 1, GameTooltip:NumLines() do CurrentLineText = _G['GameTooltipTextLeft'..i]:GetText() SetName = CurrentLineText:match('^(.+) %((%d)/(%d)%)$') if SetName then local SetCount = 0 if type(IA.SetItem[SetName]) == 'table' then for dataType, Data in pairs(IA.SetItem[SetName]) do if type(dataType) == 'string' then -- Means SetOption Data _G['GameTooltipTextLeft'..(i + #IA.SetItem[SetName] + 1 + dataType:match('^.+(%d)$'))]:SetText(Data) --[[ local CurrentLineNum = i + #IA.SetItem[SetName] + 1 + dataType:match('^.+(%d)$') local CurrentText = _G['GameTooltipTextLeft'..CurrentLineNum]:GetText() local CurrentTextType = CurrentText:match("^%((%d)%)%s.+:%s.+$") or true if Data ~= CurrentTextType then if Data == true and CurrentTextType ~= true then _G['GameTooltipTextLeft'..CurrentLineNum]:SetText(GREEN_FONT_COLOR_CODE..(strsub(CurrentText, (strlen(CurrentTextType) + 4)))) else _G['GameTooltipTextLeft'..CurrentLineNum]:SetText(GRAY_FONT_COLOR_CODE..'('..Data..') '..CurrentText) end end ]] else if Data:find(LIGHTYELLOW_FONT_COLOR_CODE) then SetCount = SetCount + 1 end _G['GameTooltipTextLeft'..(i + dataType)]:SetText(Data) end end _G['GameTooltipTextLeft'..i]:SetText(string.gsub(CurrentLineText, ' %(%d/', ' %('..SetCount..'/', 1)) end break elseif C.CanTransmogrifySlot[self.SlotName] and C.ItemBindString[CurrentLineText] and self.TransmogrifyAnchor.Link then _G['GameTooltipTextLeft'..i]:SetText(E:RGBToHex(1, .5, 1)..TRANSMOGRIFIED_HEADER..'|n'..(GetItemInfo(self.TransmogrifyAnchor.Link) or self.TransmogrifyAnchor.Link)..'|r|n'..CurrentLineText) end end GameTooltip:Show() end end function IA:ScrollFrame_OnMouseWheel(Spinning) local Page = self:GetScrollChild() local PageHeight = Page:GetHeight() local WindowHeight = self:GetHeight() if PageHeight > WindowHeight then self.Offset = (self.Offset or 0) - Spinning * 5 Page:ClearAllPoints() if self.Offset > PageHeight - WindowHeight then self.Offset = PageHeight - WindowHeight Page:Point('BOTTOMLEFT', self) Page:Point('BOTTOMRIGHT', self) return elseif self.Offset < 0 then self.Offset = 0 end else self.Offset = 0 end Page:Point('TOPLEFT', self, 0, self.Offset) Page:Point('TOPRIGHT', self, 0, self.Offset) end function IA:Category_OnClick() self = self:GetParent() self.Closed = not self.Closed IA:ReArrangeCategory() end function IA:GemSocket_OnEnter() GameTooltip:SetOwner(self, 'ANCHOR_RIGHT') local Parent = self:GetParent() if Parent.GemItemID then if type(Parent.GemItemID) == 'number' then if GetItemInfo(Parent.GemItemID) then GameTooltip:SetHyperlink(select(2, GetItemInfo(Parent.GemItemID))) else self:SetScript('OnUpdate', function() if GetItemInfo(Parent.GemItemID) then IA.GemSocket_OnEnter(self) self:SetScript('OnUpdate', nil) end end) return end else GameTooltip:ClearLines() GameTooltip:AddLine('|cffffffff'..Parent.GemItemID) end elseif Parent.GemType then GameTooltip:ClearLines() GameTooltip:AddLine('|cffffffff'.._G['EMPTY_SOCKET_'..Parent.GemType]) end GameTooltip:Show() end function IA:GemSocket_OnClick() self = self:GetParent() if self.GemItemID and type(self.GemItemID) == 'number' then local ItemName, ItemLink = GetItemInfo(self.GemItemID) if not IsShiftKeyDown() then SetItemRef(ItemLink, ItemLink, 'LeftButton') else if HandleModifiedItemClick(ItemLink) then elseif BrowseName and BrowseName:IsVisible() then AuctionFrameBrowse_Reset(BrowseResetButton) BrowseName:SetText(ItemName) BrowseName:SetFocus() end end end end function IA:Transmogrify_OnEnter() self.Texture:SetVertexColor(1, .8, 1) if self.Link then if GetItemInfo(self.Link) then GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT') GameTooltip:SetHyperlink(select(2, GetItemInfo(self.Link))) GameTooltip:Show() else self:SetScript('OnUpdate', function() if GetItemInfo(self.Link) then IA.Transmogrify_OnEnter(self) self:SetScript('OnUpdate', nil) end end) end end end function IA:Transmogrify_OnLeave() self:SetScript('OnUpdate', nil) self.Texture:SetVertexColor(1, .5, 1) GameTooltip:Hide() end end IA.CurrentGroupMode = 'NoGroup' local function CheckGroupMode() local Check if not (IsInGroup() or IsInRaid()) or GetNumGroupMembers() == 1 then Check = 'NoGroup' else if IsInRaid() then Check = 'raid' else Check = 'party' end end if IA.CurrentGroupMode ~= Check then IA.CurrentGroupMode = Check end end IFO:RegisterEvent('GROUP_ROSTER_UPDATE', CheckGroupMode) IFO:RegisterEvent('PLAYER_ENTERING_WORLD', CheckGroupMode) function IA:ChangePage(Type) for PageType in pairs(self.PageList) do if self[PageType] then if Type == PageType..'Button' then Type = PageType self[PageType]:Show() else self[PageType]:Hide() end end end self.MainHandSlot:ClearAllPoints() self.SecondaryHandSlot:ClearAllPoints() if Type == 'Character' then for _, SlotName in pairs(C.GearList) do self[SlotName].ItemLevel:Hide() end self.MainHandSlot:Point('BOTTOMRIGHT', self.BP, 'TOP', -2, SPACING) self.SecondaryHandSlot:Point('BOTTOMLEFT', self.BP, 'TOP', 2, SPACING) else for _, SlotName in pairs(C.GearList) do self[SlotName].ItemLevel:Show() end self.MainHandSlot:Point('BOTTOMLEFT', self.BP, 'TOPLEFT', 1, SPACING) self.SecondaryHandSlot:Point('BOTTOMRIGHT', self.BP, 'TOPRIGHT', -1, SPACING) end if self[Type].Message then self.Message:SetText(self[Type].Message) self.MessageFrame.Page:Width(self.Message:GetWidth()) self.MessageFrame.UpdatedTime = nil self.MessageFrame.Offset = 0 self.MessageFrame.Page:ClearAllPoints() self.MessageFrame.Page:Point('TOPLEFT', self.MessageFrame) self.MessageFrame.Page:Point('BOTTOMLEFT', self.MessageFrame) self.MessageFrame:Show() else self.MessageFrame:Hide() end end function IA:CreateInspectFrame() do --<< Core >>-- self:Size(450, 480) self:CreateBackdrop('Transparent') self:SetFrameStrata('DIALOG') self:SetFrameLevel(CORE_FRAME_LEVEL) self:SetMovable(true) self:SetClampedToScreen(true) self:SetScript('OnHide', function() PlaySound('igCharacterInfoClose') if self.CurrentInspectData.Name then local TableIndex = self.CurrentInspectData.Name..(IA.CurrentInspectData.Realm and '-'..IA.CurrentInspectData.Realm or '') if AISM then AISM.RegisteredFunction.InspectArmory = nil end ENI.CancelInspect(TableIndex) IA:UnregisterEvent('INSPECT_READY') IA:UnregisterEvent('INSPECT_HONOR_UPDATE') end self.LastDataSetting = nil self.Model:Point('TOPRIGHT', UIParent, 'BOTTOMLEFT') end) self:SetScript('OnShow', function() self.Model:Point('TOPRIGHT', self.HandsSlot) end) self:SetScript('OnEvent', function(self, Event, ...) if self[Event] then self[Event](Event, ...) end end) UIPanelWindows.InspectArmory = { area = 'left', pushable = 1, whileDead = 1 } end do --<< Tab >>-- self.Tab = CreateFrame('Frame', nil, self) self.Tab:Point('TOPLEFT', self, SPACING, -SPACING) self.Tab:Point('BOTTOMRIGHT', self, 'TOPRIGHT', -SPACING, -(SPACING + TAB_HEIGHT)) self.Tab:SetBackdrop({ bgFile = E.media.normTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Tab:SetBackdropBorderColor(0, 0, 0) C.Toolkit.TextSetting(self.Tab, ' |cff2eb7e4S&L Inspect', { FontSize = 10, FontOutline = 'OUTLINE' }, 'LEFT', 6, 1) self.Tab:SetScript('OnMouseDown', function() self:StartMoving() end) self.Tab:SetScript('OnMouseUp', function() self:StopMovingOrSizing() end) end do --<< Close Button >>-- self.Close = CreateFrame('Button', nil, self.Tab) self.Close:Size(TAB_HEIGHT - 8) self.Close:SetTemplate() self.Close.backdropTexture:SetVertexColor(0.1, 0.1, 0.1) self.Close:Point('RIGHT', -4, 0) C.Toolkit.TextSetting(self.Close, 'X', { FontSize = 13, }, 'CENTER', 1, 0) self.Close:SetScript('OnEnter', self.Button_OnEnter) self.Close:SetScript('OnLeave', self.Button_OnLeave) self.Close:SetScript('OnClick', function() HideUIPanel(self) end) self.Close.ButtonString = 'X' end do --<< Bottom Panel >>-- self.BP = CreateFrame('Frame', nil, self) self.BP:Point('TOPLEFT', self, 'BOTTOMLEFT', SPACING, SPACING + TAB_HEIGHT) self.BP:Point('BOTTOMRIGHT', self, -SPACING, SPACING) self.BP:SetBackdrop({ bgFile = E.media.normTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.BP:SetBackdropColor(0.09, 0.3, 0.45) self.BP:SetBackdropBorderColor(0, 0, 0) self.BP:SetFrameLevel(CORE_FRAME_LEVEL + 2) self.MessageFrame = CreateFrame('ScrollFrame', nil, self.BP) self.MessageFrame:Point('TOPLEFT', self.BP, SPACING * 2 + TAB_HEIGHT, 0) self.MessageFrame:Point('BOTTOMRIGHT', self.BP, -10, 1) self.MessageFrame.UpdateInterval = 3 self.MessageFrame.ScrollSpeed = 1 local PageWidth local VisibleWidth self.MessageFrame:SetScript('OnUpdate', function(self, Elapsed) PageWidth = self.Page:GetWidth() VisibleWidth = self:GetWidth() if PageWidth > VisibleWidth then self.UpdatedTime = (self.UpdatedTime or -self.UpdateInterval) + Elapsed if self.UpdatedTime > 0 then if self.Offset then self.Offset = self.Offset - self.ScrollSpeed else self.UpdatedTime = nil self.Offset = 0 end self.Page:ClearAllPoints() if self.Offset < VisibleWidth - PageWidth then self.UpdatedTime = -self.UpdateInterval - 2 self.Offset = nil self.Page:Point('TOPRIGHT', self) self.Page:Point('BOTTOMRIGHT', self) else self.Page:Point('TOPLEFT', self, self.Offset, 0) self.Page:Point('BOTTOMLEFT', self, self.Offset, 0) end end end end) self.MessageFrame.Icon = self.MessageFrame:CreateTexture(nil, 'OVERLAY') self.MessageFrame.Icon:Size(TAB_HEIGHT) self.MessageFrame.Icon:Point('TOPLEFT', self.BP, 'TOPLEFT', SPACING * 2, -1) self.MessageFrame.Icon:SetTexture('Interface\\HELPFRAME\\HelpIcon-ReportAbuse') self.MessageFrame.Page = CreateFrame('Frame', nil, self.MessageFrame) self.MessageFrame:SetScrollChild(self.MessageFrame.Page) self.MessageFrame.Page:Point('TOPLEFT', self.MessageFrame) self.MessageFrame.Page:Point('BOTTOMLEFT', self.MessageFrame) C.Toolkit.TextSetting(self.MessageFrame.Page, '', { FontSize = 10, FontOutline = 'OUTLINE', directionH = 'LEFT' }, 'LEFT', self.MessageFrame.Page) self.Message = self.MessageFrame.Page.text end do --<< Background >>-- self.BG = self:CreateTexture(nil, 'OVERLAY') self.BG:Point('TOPLEFT', self.Tab, 'BOTTOMLEFT', 0, -38) self.BG:Point('BOTTOMRIGHT', self.BP, 'TOPRIGHT') self.BG:SetTexture('Interface\\AddOns\\ElvUI_SLE\\Media\\textures\\Space') end do --<< Buttons >>-- for ButtonName, ButtonString in pairs(self.PageList) do ButtonName = ButtonName..'Button' self[ButtonName] = CreateFrame('Button', nil, self.BP) self[ButtonName]:Size(70, 20) self[ButtonName]:SetBackdrop({ bgFile = E.media.normTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self[ButtonName]:SetBackdropBorderColor(0, 0, 0) self[ButtonName]:SetFrameLevel(CORE_FRAME_LEVEL + 1) C.Toolkit.TextSetting(self[ButtonName], _G[ButtonString], { FontSize = 9, FontOutline = 'OUTLINE' }) self[ButtonName]:SetScript('OnEnter', self.Button_OnEnter) self[ButtonName]:SetScript('OnLeave', self.Button_OnLeave) self[ButtonName]:SetScript('OnClick', function() IA:ChangePage(ButtonName) end) self[ButtonName].ButtonString = _G[ButtonString] end self.CharacterButton:Point('TOPLEFT', self.BP, 'BOTTOMLEFT', SPACING + 1, 2) self.InfoButton:Point('TOPLEFT', self.CharacterButton, 'TOPRIGHT', SPACING, 0) self.SpecButton:Point('TOPLEFT', self.InfoButton, 'TOPRIGHT', SPACING, 0) end do --<< Bookmark Star >>-- self.Bookmark = CreateFrame('CheckButton', nil, self) self.Bookmark:Size(24) self.Bookmark:EnableMouse(true) self.Bookmark.NormalTexture = self.Bookmark:CreateTexture(nil, 'OVERLAY') self.Bookmark.NormalTexture:SetTexCoord(0.5, 1, 0, 0.5) self.Bookmark.NormalTexture:SetTexture('Interface\\Common\\ReputationStar.tga') self.Bookmark.NormalTexture:SetInside() self.Bookmark:SetNormalTexture(self.Bookmark.NormalTexture) self.Bookmark.HighlightTexture = self.Bookmark:CreateTexture(nil, 'OVERLAY') self.Bookmark.HighlightTexture:SetTexCoord(0, 0.5, 0.5, 1) self.Bookmark.HighlightTexture:SetTexture('Interface\\Common\\ReputationStar.tga') self.Bookmark.HighlightTexture:SetInside() self.Bookmark:SetHighlightTexture(self.Bookmark.HighlightTexture) self.Bookmark.CheckedTexture = self.Bookmark:CreateTexture(nil, 'OVERLAY') self.Bookmark.CheckedTexture:SetTexCoord(0, 0.5, 0, 0.5) self.Bookmark.CheckedTexture:SetTexture('Interface\\Common\\ReputationStar.tga') self.Bookmark.CheckedTexture:SetInside() self.Bookmark:SetCheckedTexture(self.Bookmark.CheckedTexture) self.Bookmark:Point('LEFT', self.Tab, 'BOTTOMLEFT', 7, -34) self.Bookmark:Hide() end do --<< Texts >>-- C.Toolkit.TextSetting(self, nil, { Tag = 'Name', FontSize = 22, FontOutline = 'OUTLINE', }, 'LEFT', self.Bookmark, 'RIGHT', 9, 0) C.Toolkit.TextSetting(self, nil, { Tag = 'Title', FontSize = 9, FontOutline = 'OUTLINE', }, 'BOTTOMLEFT', self.Name, 'TOPLEFT', 2, 5) C.Toolkit.TextSetting(self, nil, { Tag = 'LevelRace', FontSize = 10, directionH = 'LEFT', }, 'BOTTOMLEFT', self.Name, 'BOTTOMRIGHT', 5, 2) C.Toolkit.TextSetting(self, nil, { Tag = 'Guild', FontSize = 10, directionH = 'LEFT', }, 'TOPLEFT', self.Name, 'BOTTOMLEFT', 4, -5) self.Guild:Point('RIGHT', self, -44, 0) end --Darths Modified Version Prior to new merge will have to double check after initial testing --do --<< Texts >>-- -- C.Toolkit.TextSetting(self, nil, { Tag = 'Name', FontSize = 22, FontOutline = 'OUTLINE', }, 'LEFT', self.Bookmark, 'RIGHT', 9, 0) -- C.Toolkit.TextSetting(self, nil, { Tag = 'Title', FontSize = 12, FontOutline = 'OUTLINE', }, 'BOTTOMLEFT', self.Name, 'TOPLEFT', 0, 3) -- C.Toolkit.TextSetting(self, nil, { Tag = 'TitleR', FontSize = 12, FontOutline = 'OUTLINE', }, 'LEFT', self.Name, 'RIGHT', -2, 7) -- C.Toolkit.TextSetting(self, nil, { Tag = 'LevelRace', FontSize = 10, directionH = 'LEFT', }, 'BOTTOMLEFT', self.Name, 'BOTTOMRIGHT', -2, 2) -- C.Toolkit.TextSetting(self, nil, { Tag = 'Guild', FontSize = 10, directionH = 'LEFT', }, 'TOPLEFT', self.Name, 'BOTTOMLEFT', 4, -5) -- self.Guild:Point('RIGHT', self, -44, 0) --end do --<< Class, Specialization Icon >>-- for _, FrameName in pairs({ 'SpecIcon', 'ClassIcon', }) do self[FrameName..'Slot'] = CreateFrame('Frame', nil, self) self[FrameName..'Slot']:Size(24) self[FrameName..'Slot']:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self[FrameName] = self[FrameName..'Slot']:CreateTexture(nil, 'OVERLAY') self[FrameName]:SetTexCoord(unpack(E.TexCoords)) self[FrameName]:SetInside() end self.ClassIconSlot:Point('RIGHT', self.Tab, 'BOTTOMRIGHT', -44, -35) self.SpecIconSlot:Point('RIGHT', self.ClassIconSlot, 'LEFT', -SPACING, 0) end do --<< Player Model >>-- self.Model = CreateFrame('DressUpModel', nil, UIParent) self.Model:SetFrameStrata('DIALOG') self.Model:SetFrameLevel(CORE_FRAME_LEVEL + 1) self.Model:EnableMouse(1) self.Model:EnableMouseWheel(1) self.Model:SetUnit('player') self.Model:TryOn(HeadSlotItem) self.Model:TryOn(BackSlotItem) self.Model:Undress() self.Model:SetScript('OnMouseDown', function(self, button) self.StartX, self.StartY = GetCursorPosition() local EndX, EndY, Z, X, Y if button == 'LeftButton' then IA.Model:SetScript('OnUpdate', function(self) EndX, EndY = GetCursorPosition() self.rotation = (EndX - self.StartX) / 34 + self:GetFacing() self:SetFacing(self.rotation) self.StartX, self.StartY = GetCursorPosition() end) elseif button == 'RightButton' then IA.Model:SetScript('OnUpdate', function(self) EndX, EndY = GetCursorPosition() Z, X, Y = self:GetPosition(Z, X, Y) x = (EndX - self.StartX) / 45 + x y = (EndY - self.StartY) / 45 + y self:SetPosition(Z, X, Y) self.StartX, self.StartY = GetCursorPosition() end) end end) self.Model:SetScript('OnMouseUp', function(self) self:SetScript('OnUpdate', nil) end) self.Model:SetScript('OnMouseWheel', function(self, spining) local Z, X, Y = self:GetPosition() z = (spining > 0 and z + 0.5 or z - 0.5) self:SetPosition(Z, X, Y) end) end do --<< Equipment Slots >>-- self.Character = CreateFrame('Frame', nil, self) local Slot for i, SlotName in pairs(C.GearList) do -- Slot Slot = CreateFrame('Button', nil, self) Slot:Size(SLOT_SIZE) Slot:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) Slot:SetFrameLevel(CORE_FRAME_LEVEL + 3) Slot:SetScript('OnEnter', self.EquipmentSlot_OnEnter) Slot:SetScript('OnLeave', self.OnLeave) Slot:SetScript('OnClick', self.OnClick) C.Toolkit.TextSetting(Slot, '', { FontSize = 12, FontOutline = 'OUTLINE' }) Slot.SlotName = SlotName Slot.Direction = i%2 == 1 and 'LEFT' or 'RIGHT' Slot.ID, Slot.EmptyTexture = GetInventorySlotInfo(SlotName) Slot.Texture = Slot:CreateTexture(nil, 'OVERLAY') Slot.Texture:SetTexCoord(unpack(E.TexCoords)) Slot.Texture:SetInside() Slot.Texture:SetTexture(Slot.EmptyTexture) Slot.Highlight = Slot:CreateTexture('Frame', nil, self) Slot.Highlight:SetInside() Slot.Highlight:SetTexture(1, 1, 1, 0.3) Slot:SetHighlightTexture(Slot.Highlight) C.Toolkit.TextSetting(Slot, nil, { Tag = 'ItemLevel', FontSize = 10, FontOutline = 'OUTLINE', }, 'TOP', Slot, 0, -3) -- Gradation Slot.Gradation = CreateFrame('Frame', nil, self.Character) Slot.Gradation:Size(130, SLOT_SIZE + 4) Slot.Gradation:SetFrameLevel(CORE_FRAME_LEVEL + 2) Slot.Gradation:Point(Slot.Direction, Slot, Slot.Direction == 'LEFT' and -1 or 1, 0) Slot.Gradation.Texture = Slot.Gradation:CreateTexture(nil, 'OVERLAY') Slot.Gradation.Texture:SetInside() Slot.Gradation.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Gradation') if Slot.Direction == 'LEFT' then Slot.Gradation.Texture:SetTexCoord(0, 1, 0, 1) else Slot.Gradation.Texture:SetTexCoord(1, 0, 0, 1) end if not (SlotName == 'ShirtSlot' or SlotName == 'TabardSlot') then -- Item Level C.Toolkit.TextSetting(Slot.Gradation, nil, { Tag = 'ItemLevel', FontSize = 10, directionH = Slot.Direction, }, 'TOP'..Slot.Direction, Slot, 'TOP'..(Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 2 or -2, -1) -- Enchantment C.Toolkit.TextSetting(Slot.Gradation, nil, { Tag = 'ItemEnchant', FontSize = 8, directionH = Slot.Direction, }, Slot.Direction, Slot, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 2 or -2, 2) Slot.EnchantWarning = CreateFrame('Button', nil, Slot.Gradation) Slot.EnchantWarning:Size(12) Slot.EnchantWarning.Texture = Slot.EnchantWarning:CreateTexture(nil, 'OVERLAY') Slot.EnchantWarning.Texture:SetInside() Slot.EnchantWarning.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Warning-Small') Slot.EnchantWarning:Point(Slot.Direction, Slot.Gradation.ItemEnchant, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 3 or -3, 0) Slot.EnchantWarning:SetScript('OnEnter', self.OnEnter) Slot.EnchantWarning:SetScript('OnLeave', self.OnLeave) -- Gem Socket for i = 1, MAX_NUM_SOCKETS do Slot['Socket'..i] = CreateFrame('Frame', nil, Slot.Gradation) Slot['Socket'..i]:Size(12) Slot['Socket'..i]:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) Slot['Socket'..i]:SetBackdropColor(0, 0, 0, 1) Slot['Socket'..i]:SetBackdropBorderColor(0, 0, 0) Slot['Socket'..i]:SetFrameLevel(CORE_FRAME_LEVEL + 3) Slot['Socket'..i].Socket = CreateFrame('Button', nil, Slot['Socket'..i]) Slot['Socket'..i].Socket:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) Slot['Socket'..i].Socket:SetInside() Slot['Socket'..i].Socket:SetFrameLevel(CORE_FRAME_LEVEL + 4) Slot['Socket'..i].Socket:SetScript('OnEnter', self.GemSocket_OnEnter) Slot['Socket'..i].Socket:SetScript('OnLeave', self.OnLeave) Slot['Socket'..i].Socket:SetScript('OnClick', self.GemSocket_OnClick) Slot['Socket'..i].Texture = Slot['Socket'..i].Socket:CreateTexture(nil, 'OVERLAY') Slot['Socket'..i].Texture:SetTexCoord(.1, .9, .1, .9) Slot['Socket'..i].Texture:SetInside() end Slot.Socket1:Point('BOTTOM'..Slot.Direction, Slot, 'BOTTOM'..(Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 3 or -3, 2) Slot.Socket2:Point(Slot.Direction, Slot.Socket1, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 1 or -1, 0) Slot.Socket3:Point(Slot.Direction, Slot.Socket2, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 1 or -1, 0) Slot.SocketWarning = CreateFrame('Button', nil, Slot.Gradation) Slot.SocketWarning:Size(12) Slot.SocketWarning.Texture = Slot.SocketWarning:CreateTexture(nil, 'OVERLAY') Slot.SocketWarning.Texture:SetInside() Slot.SocketWarning.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Warning-Small') Slot.SocketWarning:SetScript('OnEnter', self.OnEnter) Slot.SocketWarning:SetScript('OnLeave', self.OnLeave) if C.CanTransmogrifySlot[SlotName] then Slot.TransmogrifyAnchor = CreateFrame('Button', nil, Slot.Gradation) Slot.TransmogrifyAnchor:Size(12) Slot.TransmogrifyAnchor:SetFrameLevel(CORE_FRAME_LEVEL + 4) Slot.TransmogrifyAnchor:Point('BOTTOM'..Slot.Direction, Slot) Slot.TransmogrifyAnchor:SetScript('OnEnter', self.Transmogrify_OnEnter) Slot.TransmogrifyAnchor:SetScript('OnLeave', self.Transmogrify_OnLeave) Slot.TransmogrifyAnchor.Texture = Slot.TransmogrifyAnchor:CreateTexture(nil, 'OVERLAY') Slot.TransmogrifyAnchor.Texture:SetInside() Slot.TransmogrifyAnchor.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\anchor') Slot.TransmogrifyAnchor.Texture:SetVertexColor(1, .5, 1) if Slot.Direction == 'LEFT' then Slot.TransmogrifyAnchor.Texture:SetTexCoord(0, 1, 0, 1) else Slot.TransmogrifyAnchor.Texture:SetTexCoord(1, 0, 0, 1) end end end self[SlotName] = Slot end -- Slot Location : Left self.HeadSlot:Point('BOTTOMLEFT', self.NeckSlot, 'TOPLEFT', 0, SPACING) self.NeckSlot:Point('BOTTOMLEFT', self.ShoulderSlot, 'TOPLEFT', 0, SPACING) self.ShoulderSlot:Point('BOTTOMLEFT', self.BackSlot, 'TOPLEFT', 0, SPACING) self.BackSlot:Point('BOTTOMLEFT', self.ChestSlot, 'TOPLEFT', 0, SPACING) self.ChestSlot:Point('BOTTOMLEFT', self.ShirtSlot, 'TOPLEFT', 0, SPACING) self.ShirtSlot:Point('BOTTOMLEFT', self.TabardSlot, 'TOPLEFT', 0, SPACING) self.TabardSlot:Point('BOTTOMLEFT', self.WristSlot, 'TOPLEFT', 0, SPACING) self.WristSlot:Point('LEFT', self.BP, 1, 0) self.WristSlot:Point('BOTTOM', self.MainHandSlot, 'TOP', 0, SPACING) -- Slot Location : Right self.HandsSlot:Point('BOTTOMRIGHT', self.WaistSlot, 'TOPRIGHT', 0, SPACING) self.WaistSlot:Point('BOTTOMRIGHT', self.LegsSlot, 'TOPRIGHT', 0, SPACING) self.LegsSlot:Point('BOTTOMRIGHT', self.FeetSlot, 'TOPRIGHT', 0, SPACING) self.FeetSlot:Point('BOTTOMRIGHT', self.Finger0Slot, 'TOPRIGHT', 0, SPACING) self.Finger0Slot:Point('BOTTOMRIGHT', self.Finger1Slot, 'TOPRIGHT', 0, SPACING) self.Finger1Slot:Point('BOTTOMRIGHT', self.Trinket0Slot, 'TOPRIGHT', 0, SPACING) self.Trinket0Slot:Point('BOTTOMRIGHT', self.Trinket1Slot, 'TOPRIGHT', 0, SPACING) self.Trinket1Slot:Point('RIGHT', self.BP, -1, 0) self.Trinket1Slot:Point('BOTTOM', self.SecondaryHandSlot, 'TOP', 0, SPACING) -- ItemLevel C.Toolkit.TextSetting(self.Character, nil, { Tag = 'AverageItemLevel', FontSize = 12, }, 'TOP', self.Model) end self.Model:Point('TOPLEFT', self.HeadSlot) self.Model:Point('TOPRIGHT', self.HandsSlot) self.Model:Point('BOTTOM', self.BP, 'TOP', 0, SPACING) do --<< Information Page >>-- self.Info = CreateFrame('ScrollFrame', nil, self) self.Info:SetFrameLevel(CORE_FRAME_LEVEL + 6) self.Info:EnableMouseWheel(1) self.Info:SetScript('OnMouseWheel', self.ScrollFrame_OnMouseWheel) self.Info.BG = CreateFrame('Frame', nil, self.Info) self.Info.BG:SetFrameLevel(CORE_FRAME_LEVEL + 2) self.Info.BG:Point('TOPLEFT', self.HeadSlot, 'TOPRIGHT', SPACING, 0) self.Info.BG:Point('RIGHT', self.Trinket1Slot, 'BOTTOMLEFT', -SPACING, 0) self.Info.BG:Point('BOTTOM', self.BP, 'TOP', 0, SPACING) self.Info.BG:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Info.BG:SetBackdropColor(0, 0, 0, .7) self.Info:Point('TOPLEFT', self.Info.BG, 4, -4) self.Info:Point('BOTTOMRIGHT', self.Info.BG, -4, 7) self.Info.Page = CreateFrame('Frame', nil, self.Info) self.Info:SetScrollChild(self.Info.Page) self.Info.Page:SetFrameLevel(CORE_FRAME_LEVEL + 3) self.Info.Page:Point('TOPLEFT', self.Info, 0, 2) self.Info.Page:Point('TOPRIGHT', self.Info, 0, 2) for _, CategoryType in pairs(IA.InfoPageCategoryList) do self.Info[CategoryType] = CreateFrame('ScrollFrame', nil, self.Info.Page) self.Info[CategoryType]:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Info[CategoryType]:SetBackdropColor(.08, .08, .08, .8) self.Info[CategoryType]:SetBackdropBorderColor(0, 0, 0) self.Info[CategoryType]:Point('LEFT', self.Info.Page) self.Info[CategoryType]:Point('RIGHT', self.Info.Page) self.Info[CategoryType]:Height(INFO_TAB_SIZE + SPACING * 2) self.Info[CategoryType].IconSlot = CreateFrame('Frame', nil, self.Info[CategoryType]) self.Info[CategoryType].IconSlot:Size(INFO_TAB_SIZE) self.Info[CategoryType].IconSlot:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Info[CategoryType].IconSlot:Point('TOPLEFT', self.Info[CategoryType], SPACING, -SPACING) self.Info[CategoryType].Icon = self.Info[CategoryType].IconSlot:CreateTexture(nil, 'OVERLAY') self.Info[CategoryType].Icon:SetTexCoord(unpack(E.TexCoords)) self.Info[CategoryType].Icon:SetInside() self.Info[CategoryType].Tab = CreateFrame('Frame', nil, self.Info[CategoryType]) self.Info[CategoryType].Tab:Point('TOPLEFT', self.Info[CategoryType].IconSlot, 'TOPRIGHT', 1, 0) self.Info[CategoryType].Tab:Point('BOTTOMRIGHT', self.Info[CategoryType], 'TOPRIGHT', -SPACING, -(SPACING + INFO_TAB_SIZE)) self.Info[CategoryType].Tab:SetBackdrop({ bgFile = E.media.normTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Info[CategoryType].Tooltip = CreateFrame('Button', nil, self.Info[CategoryType]) self.Info[CategoryType].Tooltip:Point('TOPLEFT', self.Info[CategoryType].Icon) self.Info[CategoryType].Tooltip:Point('BOTTOMRIGHT', self.Info[CategoryType].Tab) self.Info[CategoryType].Tooltip:SetFrameLevel(CORE_FRAME_LEVEL + 5) self.Info[CategoryType].Tooltip:SetScript('OnClick', IA.Category_OnClick) C.Toolkit.TextSetting(self.Info[CategoryType].Tab, CategoryType, { FontSize = 10 }, 'LEFT', 6, 1) self.Info[CategoryType].Page = CreateFrame('Frame', nil, self.Info[CategoryType]) self.Info[CategoryType]:SetScrollChild(self.Info[CategoryType].Page) self.Info[CategoryType].Page:SetFrameLevel(CORE_FRAME_LEVEL + 3) self.Info[CategoryType].Page:Point('TOPLEFT', self.Info[CategoryType].IconSlot, 'BOTTOMLEFT', 0, -SPACING) self.Info[CategoryType].Page:Point('BOTTOMRIGHT', self.Info[CategoryType], -SPACING, SPACING) end do -- Profession Part self.Info.Profession.CategoryHeight = INFO_TAB_SIZE + 34 + SPACING * 3 self.Info.Profession.Icon:SetTexture(GetSpellTexture(110396)) for i = 1, 2 do self.Info.Profession['Prof'..i] = CreateFrame('Frame', nil, self.Info.Profession.Page) self.Info.Profession['Prof'..i]:Size(20) self.Info.Profession['Prof'..i]:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Info.Profession['Prof'..i]:SetBackdropBorderColor(0, 0, 0) self.Info.Profession['Prof'..i].Icon = self.Info.Profession['Prof'..i]:CreateTexture(nil, 'OVERLAY') self.Info.Profession['Prof'..i].Icon:SetTexCoord(unpack(E.TexCoords)) self.Info.Profession['Prof'..i].Icon:SetInside() self.Info.Profession['Prof'..i].BarFrame = CreateFrame('Frame', nil, self.Info.Profession['Prof'..i]) self.Info.Profession['Prof'..i].BarFrame:Size(136, 5) self.Info.Profession['Prof'..i].BarFrame:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Info.Profession['Prof'..i].BarFrame:SetBackdropColor(0, 0, 0) self.Info.Profession['Prof'..i].BarFrame:SetBackdropBorderColor(0, 0, 0) self.Info.Profession['Prof'..i].BarFrame:Point('BOTTOMLEFT', self.Info.Profession['Prof'..i], 'BOTTOMRIGHT', SPACING, 0) self.Info.Profession['Prof'..i].Bar = CreateFrame('StatusBar', nil, self.Info.Profession['Prof'..i].BarFrame) self.Info.Profession['Prof'..i].Bar:SetInside() self.Info.Profession['Prof'..i].Bar:SetStatusBarTexture(E.media.normTex) self.Info.Profession['Prof'..i].Bar:SetMinMaxValues(0, 600) C.Toolkit.TextSetting(self.Info.Profession['Prof'..i], nil, { Tag = 'Level', FontSize = 10 }, 'TOP', self.Info.Profession['Prof'..i].Icon) self.Info.Profession['Prof'..i].Level:Point('RIGHT', self.Info.Profession['Prof'..i].Bar) C.Toolkit.TextSetting(self.Info.Profession['Prof'..i], nil, { Tag = 'Name', FontSize = 10, directionH = 'LEFT' }, 'TOP', self.Info.Profession['Prof'..i].Icon) self.Info.Profession['Prof'..i].Name:Point('LEFT', self.Info.Profession['Prof'..i].Bar) self.Info.Profession['Prof'..i].Name:Point('RIGHT', self.Info.Profession['Prof'..i].Level, 'LEFT', -SPACING, 0) end self.Info.Profession.Prof1:Point('TOPLEFT', self.Info.Profession.Page, 6, -7) self.Info.Profession.Prof2:Point('TOPLEFT', self.Info.Profession.Page, 'TOP', 6, -7) end do -- PvP Category self.Info.PvP.CategoryHeight = 90 self.Info.PvP.Icon:SetTexture('Interface\\Icons\\achievement_bg_killxenemies_generalsroom') self.Info.PvP.PageLeft = CreateFrame('Frame', nil, self.Info.PvP.Page) self.Info.PvP.PageLeft:Point('TOP', self.Info.PvP.Page) self.Info.PvP.PageLeft:Point('LEFT', self.Info.PvP.Page) self.Info.PvP.PageLeft:Point('BOTTOMRIGHT', self.Info.PvP.Page, 'BOTTOM') self.Info.PvP.PageLeft:SetFrameLevel(CORE_FRAME_LEVEL + 4) self.Info.PvP.PageRight = CreateFrame('Frame', nil, self.Info.PvP.Page) self.Info.PvP.PageRight:Point('TOP', self.Info.PvP.Page) self.Info.PvP.PageRight:Point('RIGHT', self.Info.PvP.Page) self.Info.PvP.PageRight:Point('BOTTOMLEFT', self.Info.PvP.Page, 'BOTTOM') self.Info.PvP.PageRight:SetFrameLevel(CORE_FRAME_LEVEL + 4) for i = 1, 3 do self.Info.PvP['Bar'..i] = self.Info.PvP.Page:CreateTexture(nil, 'OVERLAY') self.Info.PvP['Bar'..i]:SetTexture(0, 0, 0) self.Info.PvP['Bar'..i]:Width(2) end self.Info.PvP.Bar1:Point('TOP', self.Info.PvP.PageLeft, 0, -SPACING * 2) self.Info.PvP.Bar1:Point('BOTTOM', self.Info.PvP.PageLeft, 0, SPACING * 2) self.Info.PvP.Bar2:Point('TOP', self.Info.PvP.Page, 0, -SPACING * 2) self.Info.PvP.Bar2:Point('BOTTOM', self.Info.PvP.Page, 0, SPACING * 2) self.Info.PvP.Bar3:Point('TOP', self.Info.PvP.PageRight, 0, -SPACING * 2) self.Info.PvP.Bar3:Point('BOTTOM', self.Info.PvP.PageRight, 0, SPACING * 2) for _, Type in pairs({ '2vs2', '3vs3', '5vs5', 'RB' }) do self.Info.PvP[Type] = CreateFrame('Frame', nil, self.Info.PvP.Page) self.Info.PvP[Type]:SetFrameLevel(CORE_FRAME_LEVEL + 5) self.Info.PvP[Type].Rank = self.Info.PvP.Page:CreateTexture(nil, 'OVERLAY') self.Info.PvP[Type].Rank:SetTexture('Interface\\ACHIEVEMENTFRAME\\UI-ACHIEVEMENT-SHIELDS') self.Info.PvP[Type].Rank:SetTexCoord(0, .5, 0, .5) self.Info.PvP[Type].Rank:Size(83, 57) self.Info.PvP[Type].Rank:Point('TOP', self.Info.PvP[Type], 0, -10) self.Info.PvP[Type].Rank:Hide() self.Info.PvP[Type].RankGlow = self.Info.PvP.Page:CreateTexture(nil, 'OVERLAY') self.Info.PvP[Type].RankGlow:SetTexture('Interface\\ACHIEVEMENTFRAME\\UI-ACHIEVEMENT-SHIELDS') self.Info.PvP[Type].RankGlow:SetBlendMode('ADD') self.Info.PvP[Type].RankGlow:SetTexCoord(0, .5, 0, .5) self.Info.PvP[Type].RankGlow:Point('TOPLEFT', self.Info.PvP[Type].Rank) self.Info.PvP[Type].RankGlow:Point('BOTTOMRIGHT', self.Info.PvP[Type].Rank) self.Info.PvP[Type].RankGlow:Hide() self.Info.PvP[Type].RankNoLeaf = self.Info.PvP.Page:CreateTexture(nil, 'OVERLAY') self.Info.PvP[Type].RankNoLeaf:SetTexture('Interface\\ACHIEVEMENTFRAME\\UI-Achievement-Progressive-Shield') self.Info.PvP[Type].RankNoLeaf:SetTexCoord(0, .66, 0, .77) self.Info.PvP[Type].RankNoLeaf:Point('CENTER', self.Info.PvP[Type].Rank, 0, 2) self.Info.PvP[Type].RankNoLeaf:SetVertexColor(.2, .4, 1) self.Info.PvP[Type].RankNoLeaf:Size(80, 65) C.Toolkit.TextSetting(self.Info.PvP[Type], nil, { Tag = 'Type', FontSize = 10, FontOutline = 'OUTLINE' }, 'TOPLEFT', self.Info.PvP[Type]) self.Info.PvP[Type].Type:Point('TOPRIGHT', self.Info.PvP[Type]) self.Info.PvP[Type].Type:SetHeight(22) C.Toolkit.TextSetting(self.Info.PvP[Type], nil, { Tag = 'Rating', FontSize = 22, FontOutline = 'OUTLINE' }, 'CENTER', self.Info.PvP[Type].Rank, 0, 3) C.Toolkit.TextSetting(self.Info.PvP[Type], nil, { Tag = 'Record', FontSize = 10, FontOutline = 'OUTLINE' }, 'TOP', self.Info.PvP[Type].Rank, 'BOTTOM', 0, 12) end self.Info.PvP['2vs2']:Point('TOP', self.Info.PvP.Bar1) self.Info.PvP['2vs2']:Point('LEFT', self.Info.PvP.Page) self.Info.PvP['2vs2']:Point('BOTTOMRIGHT', self.Info.PvP.Bar1, 'BOTTOMLEFT', -SPACING, 0) self.Info.PvP['2vs2'].Type:SetText(ARENA_2V2) self.Info.PvP['3vs3']:Point('TOPLEFT', self.Info.PvP.Bar1, 'TOPRIGHT', SPACING, 0) self.Info.PvP['3vs3']:Point('BOTTOMRIGHT', self.Info.PvP.Bar2, 'BOTTOMLEFT', -SPACING, 0) self.Info.PvP['3vs3'].Type:SetText(ARENA_3V3) self.Info.PvP['5vs5']:Point('TOPLEFT', self.Info.PvP.Bar2, 'TOPRIGHT', SPACING, 0) self.Info.PvP['5vs5']:Point('BOTTOMRIGHT', self.Info.PvP.Bar3, 'BOTTOMLEFT', -SPACING, 0) self.Info.PvP['5vs5'].Type:SetText(ARENA_5V5) self.Info.PvP.RB:Point('TOP', self.Info.PvP.Bar3) self.Info.PvP.RB:Point('RIGHT', self.Info.PvP.Page) self.Info.PvP.RB:Point('BOTTOMLEFT', self.Info.PvP.Bar3, 'BOTTOMRIGHT', SPACING, 0) self.Info.PvP.RB.Type:SetText(PVP_RATED_BATTLEGROUNDS) end do -- Guild Category self.Info.Guild.CategoryHeight = INFO_TAB_SIZE + 66 + SPACING * 3 self.Info.Guild.Icon:SetTexture(GetSpellTexture(83968)) self.Info.Guild.Banner = CreateFrame('Frame', nil, self.Info.Guild.Page) self.Info.Guild.Banner:SetInside() self.Info.Guild.Banner:SetFrameLevel(CORE_FRAME_LEVEL + 4) self.Info.Guild.BG = self.Info.Guild.Banner:CreateTexture(nil, 'BACKGROUND') self.Info.Guild.BG:Size(33, 44) self.Info.Guild.BG:SetTexCoord(.00781250, .32812500, .01562500, .84375000) self.Info.Guild.BG:SetTexture('Interface\\GuildFrame\\GuildDifficulty') self.Info.Guild.BG:Point('TOP', self.Info.Guild.Page) self.Info.Guild.Border = self.Info.Guild.Banner:CreateTexture(nil, 'ARTWORK') self.Info.Guild.Border:Size(33, 44) self.Info.Guild.Border:SetTexCoord(.34375000, .66406250, .01562500, .84375000) self.Info.Guild.Border:SetTexture('Interface\\GuildFrame\\GuildDifficulty') self.Info.Guild.Border:Point('CENTER', self.Info.Guild.BG) self.Info.Guild.Emblem = self.Info.Guild.Banner:CreateTexture(nil, 'OVERLAY') self.Info.Guild.Emblem:Size(16) self.Info.Guild.Emblem:SetTexture('Interface\\GuildFrame\\GuildEmblems_01') self.Info.Guild.Emblem:Point('CENTER', self.Info.Guild.BG, 0, 2) C.Toolkit.TextSetting(self.Info.Guild.Banner, nil, { Tag = 'Name', FontSize = 14 }, 'TOP', self.Info.Guild.BG, 'BOTTOM', 0, 7) C.Toolkit.TextSetting(self.Info.Guild.Banner, nil, { Tag = 'LevelMembers', FontSize = 9 }, 'TOP', self.Info.Guild.Banner.Name, 'BOTTOM', 0, -2) end end do --<< Specialization Page >>-- self.Spec = CreateFrame('ScrollFrame', nil, self) self.Spec:SetFrameLevel(CORE_FRAME_LEVEL + 6) self.Spec:EnableMouseWheel(1) self.Spec:SetScript('OnMouseWheel', self.ScrollFrame_OnMouseWheel) self.Spec.BGFrame = CreateFrame('Frame', nil, self.Spec) self.Spec.BGFrame:SetFrameLevel(CORE_FRAME_LEVEL + 2) self.Spec.BG = self.Spec.BGFrame:CreateTexture(nil, 'BACKGROUND') self.Spec.BG:Point('TOP', self.HeadSlot, 'TOPRIGHT', 0, -28) self.Spec.BG:Point('LEFT', self.WristSlot, 'TOPRIGHT', SPACING, 0) self.Spec.BG:Point('RIGHT', self.Trinket1Slot, 'BOTTOMLEFT', -SPACING, 0) self.Spec.BG:Point('BOTTOM', self.BP, 'TOP', 0, SPACING) self.Spec.BG:SetTexture(0, 0, 0, .7) self.Spec:Point('TOPLEFT', self.Spec.BG, 4, -4) self.Spec:Point('BOTTOMRIGHT', self.Spec.BG, -4, 7) self.Spec.Page = CreateFrame('Frame', nil, self.Spec) self.Spec:SetScrollChild(self.Spec.Page) self.Spec.Page:SetFrameLevel(CORE_FRAME_LEVEL + 3) self.Spec.Page:Point('TOPLEFT', self.Spec) self.Spec.Page:Point('TOPRIGHT', self.Spec) self.Spec.Page:Height((TALENT_SLOT_SIZE + SPACING * 3) * MAX_TALENT_TIERS + (SPACING + GLYPH_SLOT_HEIGHT) * 3 + 18) self.Spec.BottomBorder = self.Spec:CreateTexture(nil, 'OVERLAY') self.Spec.BottomBorder:Point('TOPLEFT', self.Spec.BG, 'BOTTOMLEFT', 0, E.mult) self.Spec.BottomBorder:Point('BOTTOMRIGHT', self.Spec.BG) self.Spec.LeftBorder = self.Spec:CreateTexture(nil, 'OVERLAY') self.Spec.LeftBorder:Point('TOPLEFT', self.Spec.BG) self.Spec.LeftBorder:Point('BOTTOMLEFT', self.Spec.BottomBorder, 'TOPLEFT') self.Spec.LeftBorder:Width(E.mult) self.Spec.RightBorder = self.Spec:CreateTexture(nil, 'OVERLAY') self.Spec.RightBorder:Point('TOPRIGHT', self.Spec.BG) self.Spec.RightBorder:Point('BOTTOMRIGHT', self.Spec.BottomBorder, 'TOPRIGHT') self.Spec.RightBorder:Width(E.mult) do -- Specialization Tab for i = 1, MAX_TALENT_GROUPS do self.Spec['Spec'..i] = CreateFrame('Button', nil, self.Spec) self.Spec['Spec'..i]:Size(150, 28) self.Spec['Spec'..i]:SetScript('OnClick', function() self:ToggleSpecializationTab(i, self.CurrentInspectData) end) self.Spec['Spec'..i].Tab = CreateFrame('Frame', nil, self.Spec['Spec'..i]) self.Spec['Spec'..i].Tab:Size(120, 28) self.Spec['Spec'..i].Tab:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = 0, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Spec['Spec'..i].Tab:SetBackdropColor(0, 0, 0, .7) self.Spec['Spec'..i].Tab:SetBackdropBorderColor(0, 0, 0, 0) self.Spec['Spec'..i].Tab:Point('TOPRIGHT', self.Spec['Spec'..i]) C.Toolkit.TextSetting(self.Spec['Spec'..i].Tab, nil, { FontSize = 10, FontOutline = 'OUTLINE' }, 'TOPLEFT', 0, 0) self.Spec['Spec'..i].Tab.text:Point('BOTTOMRIGHT', 0, -4) self.Spec['Spec'..i].Icon = CreateFrame('Frame', nil, self.Spec['Spec'..i].Tab) self.Spec['Spec'..i].Icon:Size(27, 24) self.Spec['Spec'..i].Icon:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Spec['Spec'..i].Icon:SetBackdropColor(0, 0, 0, .7) self.Spec['Spec'..i].Icon:Point('TOPLEFT', self.Spec['Spec'..i]) self.Spec['Spec'..i].Texture = self.Spec['Spec'..i].Icon:CreateTexture(nil, 'OVERLAY') self.Spec['Spec'..i].Texture:SetTexCoord(.08, .92, .16, .84) self.Spec['Spec'..i].Texture:SetInside() self.Spec['Spec'..i].TopBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY') self.Spec['Spec'..i].TopBorder:Point('TOPLEFT', self.Spec['Spec'..i].Tab) self.Spec['Spec'..i].TopBorder:Point('BOTTOMRIGHT', self.Spec['Spec'..i].Tab, 'TOPRIGHT', 0, -E.mult) self.Spec['Spec'..i].LeftBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY') self.Spec['Spec'..i].LeftBorder:Point('TOPLEFT', self.Spec['Spec'..i].TopBorder, 'BOTTOMLEFT') self.Spec['Spec'..i].LeftBorder:Point('BOTTOMRIGHT', self.Spec['Spec'..i].Tab, 'BOTTOMLEFT', E.mult, 0) self.Spec['Spec'..i].RightBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY') self.Spec['Spec'..i].RightBorder:Point('TOPLEFT', self.Spec['Spec'..i].TopBorder, 'BOTTOMRIGHT', -E.mult, 0) self.Spec['Spec'..i].RightBorder:Point('BOTTOMRIGHT', self.Spec['Spec'..i].Tab) self.Spec['Spec'..i].BottomLeftBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY') self.Spec['Spec'..i].BottomLeftBorder:Point('TOPLEFT', self.Spec.BG, 0, E.mult) self.Spec['Spec'..i].BottomLeftBorder:Point('BOTTOMRIGHT', self.Spec['Spec'..i].LeftBorder, 'BOTTOMLEFT') self.Spec['Spec'..i].BottomRightBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY') self.Spec['Spec'..i].BottomRightBorder:Point('TOPRIGHT', self.Spec.BG, 0, E.mult) self.Spec['Spec'..i].BottomRightBorder:Point('BOTTOMLEFT', self.Spec['Spec'..i].RightBorder, 'BOTTOMRIGHT') end self.Spec.Spec1:Point('BOTTOMLEFT', self.Spec.BG, 'TOPLEFT', 20, 0) self.Spec.Spec2:Point('BOTTOMRIGHT', self.Spec.BG, 'TOPRIGHT', -20, 0) end for i = 1, MAX_TALENT_TIERS do self.Spec['TalentTier'..i] = CreateFrame('Frame', nil, self.Spec.Page) self.Spec['TalentTier'..i]:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Spec['TalentTier'..i]:SetBackdropColor(.08, .08, .08) self.Spec['TalentTier'..i]:SetBackdropBorderColor(0, 0, 0) self.Spec['TalentTier'..i]:SetFrameLevel(CORE_FRAME_LEVEL + 3) self.Spec['TalentTier'..i]:Size(352, TALENT_SLOT_SIZE + SPACING * 2) for k = 1, NUM_TALENT_COLUMNS do self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)] = CreateFrame('Frame', nil, self.Spec['TalentTier'..i]) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetFrameLevel(CORE_FRAME_LEVEL + 4) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:Size(114, TALENT_SLOT_SIZE) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon = CreateFrame('Frame', nil, self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:Size(20) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture = self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:CreateTexture(nil, 'OVERLAY') self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetTexCoord(unpack(E.TexCoords)) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetInside() self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:Point('LEFT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)], SPACING, 0) C.Toolkit.TextSetting(self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)], nil, { FontSize = 9, directionH = 'LEFT' }, 'TOPLEFT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon, 'TOPRIGHT', SPACING, SPACING) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:Point('BOTTOMLEFT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon, 'BOTTOMRIGHT', SPACING, -SPACING) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:Point('RIGHT', -SPACING, 0) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip = CreateFrame('Button', nil, self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetFrameLevel(CORE_FRAME_LEVEL + 5) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetInside() self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetScript('OnClick', self.OnClick) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetScript('OnEnter', self.OnEnter) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetScript('OnLeave', self.OnLeave) end self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 1)]:Point('RIGHT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 2)], 'LEFT', -2, 0) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 2)]:Point('CENTER', self.Spec['TalentTier'..i]) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 3)]:Point('LEFT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 2)], 'RIGHT', 2, 0) if i > 1 then self.Spec['TalentTier'..i]:Point('TOP', self.Spec['TalentTier'..(i - 1)], 'BOTTOM', 0, -SPACING) end end self.Spec.TalentTier1:Point('TOP', self.Spec.Page) for _, groupName in pairs({ 'MAJOR_GLYPH', 'MINOR_GLYPH' }) do self.Spec['GLYPH_'..groupName] = CreateFrame('Frame', nil, self.Spec.Page) self.Spec['GLYPH_'..groupName]:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Spec['GLYPH_'..groupName]:SetBackdropColor(.08, .08, .08) self.Spec['GLYPH_'..groupName]:SetBackdropBorderColor(0, 0, 0) self.Spec['GLYPH_'..groupName]:Height(GLYPH_SLOT_HEIGHT * 3 + SPACING * 3 + 18) C.Toolkit.TextSetting(self.Spec['GLYPH_'..groupName], '|cffceff00<|r '.._G[groupName]..' |cffceff00>|r', { FontSize = 10 }, 'BOTTOM', self.Spec['GLYPH_'..groupName], 0, 4) end for i = 1, NUM_GLYPH_SLOTS do self.Spec['Glyph'..i] = CreateFrame('Button', nil, self.Spec.Page) self.Spec['Glyph'..i]:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Spec['Glyph'..i]:SetFrameLevel(CORE_FRAME_LEVEL + 4) self.Spec['Glyph'..i]:Height(GLYPH_SLOT_HEIGHT) self.Spec['Glyph'..i].NeedLevel = (i == 1 or i == 2) and 25 or (i == 3 or i == 4) and 50 or 75 self.Spec['Glyph'..i].Icon = CreateFrame('Frame', nil, self.Spec['Glyph'..i]) self.Spec['Glyph'..i].Icon:Size(16) self.Spec['Glyph'..i].Icon:SetBackdrop({ bgFile = E.media.blankTex, edgeFile = E.media.blankTex, tile = false, tileSize = 0, edgeSize = E.mult, insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.Spec['Glyph'..i].Icon:SetBackdropColor(.15, .15, .15) self.Spec['Glyph'..i].Icon:SetFrameLevel(CORE_FRAME_LEVEL + 5) self.Spec['Glyph'..i].Icon.Texture = self.Spec['Glyph'..i].Icon:CreateTexture(nil, 'OVERLAY') self.Spec['Glyph'..i].Icon.Texture:SetTexCoord(unpack(E.TexCoords)) self.Spec['Glyph'..i].Icon.Texture:SetInside() self.Spec['Glyph'..i].Icon:Point('LEFT', self.Spec['Glyph'..i], SPACING, 0) self.Spec['Glyph'..i].Tooltip = CreateFrame('Button', nil, self.Spec['Glyph'..i]) self.Spec['Glyph'..i].Tooltip:SetFrameLevel(CORE_FRAME_LEVEL + 6) self.Spec['Glyph'..i].Tooltip:SetInside() self.Spec['Glyph'..i].Tooltip:SetScript('OnClick', self.OnClick) self.Spec['Glyph'..i].Tooltip:SetScript('OnEnter', self.OnEnter) self.Spec['Glyph'..i].Tooltip:SetScript('OnLeave', self.OnLeave) self.Spec['Glyph'..i].Tooltip.EnableAuctionSearch = true C.Toolkit.TextSetting(self.Spec['Glyph'..i], nil, { FontSize = 9, directionH = 'LEFT' }, 'LEFT', self.Spec['Glyph'..i].Icon, 'RIGHT', SPACING, 0) self.Spec['Glyph'..i].text:Point('RIGHT', self.Spec['Glyph'..i], -SPACING, 0) end self.Spec.Glyph2:Point('TOP', self.Spec.GLYPH_MAJOR_GLYPH, 0, -SPACING) self.Spec.Glyph2:Point('LEFT', self.Spec.GLYPH_MAJOR_GLYPH, SPACING, 0) self.Spec.Glyph2:Point('RIGHT', self.Spec.GLYPH_MAJOR_GLYPH, -SPACING, 0) self.Spec.Glyph4:Point('TOPLEFT', self.Spec.Glyph2, 'BOTTOMLEFT', 0, -SPACING) self.Spec.Glyph4:Point('TOPRIGHT', self.Spec.Glyph2, 'BOTTOMRIGHT', 0, -SPACING) self.Spec.Glyph6:Point('TOPLEFT', self.Spec.Glyph4, 'BOTTOMLEFT', 0, -SPACING) self.Spec.Glyph6:Point('TOPRIGHT', self.Spec.Glyph4, 'BOTTOMRIGHT', 0, -SPACING) self.Spec.Glyph1:Point('TOP', self.Spec.GLYPH_MINOR_GLYPH, 0, -SPACING) self.Spec.Glyph1:Point('LEFT', self.Spec.GLYPH_MINOR_GLYPH, SPACING, 0) self.Spec.Glyph1:Point('RIGHT', self.Spec.GLYPH_MINOR_GLYPH, -SPACING, 0) self.Spec.Glyph3:Point('TOPLEFT', self.Spec.Glyph1, 'BOTTOMLEFT', 0, -SPACING) self.Spec.Glyph3:Point('TOPRIGHT', self.Spec.Glyph1, 'BOTTOMRIGHT', 0, -SPACING) self.Spec.Glyph5:Point('TOPLEFT', self.Spec.Glyph3, 'BOTTOMLEFT', 0, -SPACING) self.Spec.Glyph5:Point('TOPRIGHT', self.Spec.Glyph3, 'BOTTOMRIGHT', 0, -SPACING) self.Spec.GLYPH_MAJOR_GLYPH:Point('TOPLEFT', self.Spec['TalentTier'..MAX_TALENT_TIERS], 'BOTTOMLEFT', 0, -SPACING) self.Spec.GLYPH_MAJOR_GLYPH:Point('TOPRIGHT', self.Spec['TalentTier'..MAX_TALENT_TIERS], 'BOTTOM', -2, -SPACING) self.Spec.GLYPH_MINOR_GLYPH:Point('TOPLEFT', self.Spec['TalentTier'..MAX_TALENT_TIERS], 'BOTTOM', 2, -SPACING) self.Spec.GLYPH_MINOR_GLYPH:Point('TOPRIGHT', self.Spec['TalentTier'..MAX_TALENT_TIERS], 'BOTTOMRIGHT', 0, -SPACING) end do --<< Scanning Tooltip >>-- self.ScanTTForInspecting = CreateFrame('GameTooltip', 'InspectArmoryScanTT_I', nil, 'GameTooltipTemplate') self.ScanTTForInspecting:SetOwner(UIParent, 'ANCHOR_NONE') self.ScanTT = CreateFrame('GameTooltip', 'InspectArmoryScanTT', nil, 'GameTooltipTemplate') self.ScanTT:SetOwner(UIParent, 'ANCHOR_NONE') end do --<< UnitPopup Setting >>-- InspectArmory_UnitPopup.Highlight = InspectArmory_UnitPopup:CreateTexture(nil, 'BACKGROUND') InspectArmory_UnitPopup.Highlight:SetTexture('Interface\\QuestFrame\\UI-QuestTitleHighlight') InspectArmory_UnitPopup.Highlight:SetBlendMode('ADD') InspectArmory_UnitPopup.Highlight:SetAllPoints() InspectArmory_UnitPopup:SetHighlightTexture(InspectArmory_UnitPopup.Highlight) InspectArmory_UnitPopup:SetScript('OnEnter', function() UIDropDownMenu_StopCounting(DropDownList1) end) InspectArmory_UnitPopup:SetScript('OnLeave', function() UIDropDownMenu_StartCounting(DropDownList1) end) InspectArmory_UnitPopup:SetScript('OnHide', function(self) if self.Anchored then self.Anchored = nil self.Data = nil self:SetParent(nil) self:ClearAllPoints() self:Hide() end end) InspectArmory_UnitPopup:SetScript('OnClick', function(self) local SendChannel if AISM and AISM.AISMUserList[self.Data.TableIndex] then if self.Data.Realm == myrealm then SendChannel = 'WHISPER' elseif AISM.AISMUserList[self.Data.TableIndex] == 'GUILD' then SendChannel = 'GUILD' elseif IA.CurrentGroupMode ~= 'NoGroup' then SendChannel = IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and 'INSTANCE_CHAT' or string.upper(IA.CurrentGroupMode) end end if AISM and SendChannel then ENI.CancelInspect(self.Data.TableIndex) IA:UnregisterEvent('INSPECT_READY') IA.NeedModelSetting = true IA.CurrentInspectData = E:CopyTable({}, IA.Default_CurrentInspectData) AISM.CurrentInspectData[self.Data.TableIndex] = { UnitID = self.Data.Unit, } local TableIndex = self.Data.TableIndex AISM:RegisterInspectDataRequest(function(User, UserData) if User == TableIndex then E:CopyTable(IA.CurrentInspectData, UserData) IA:ShowFrame(IA.CurrentInspectData) return true end end, 'InspectArmory', true) SendAddonMessage('AISM_Inspect', 'AISM_DataRequestForInspecting:'..self.Data.Name..'-'..self.Data.Realm, SendChannel, self.Data.TableIndex) elseif self.Data.Unit then IA.InspectUnit(self.Data.Unit) end DropDownList1:Hide() end) InspectArmory_UnitPopup:SetScript('OnUpdate', function(self) if not (self:GetPoint() and self:GetParent()) then self:Hide() return end if AISM and (type(AISM.GroupMemberData[self.Data.TableIndex]) == 'table' or AISM.AISMUserList[self.Data.TableIndex]) or self.Data.Unit and UnitIsVisible(self.Data.Unit) and UnitIsConnected(self.Data.Unit) and not UnitIsDeadOrGhost('player') then self:SetText(C.Toolkit.Color_Value(ButtonName)) self:Enable() else self:SetText(ButtonName) self:Disable() end end) InspectArmory_UnitPopup.CreateDropDownButton = function(Button, DataTable) if not Button then Button = UIDropDownMenu_CreateInfo() Button.notCheckable = 1 UIDropDownMenu_AddButton(Button) Button = _G['DropDownList1Button'..DropDownList1.numButtons] end Button.value = 'InspectArmory' Button:SetText((' '):rep(strlen(ButtonName))) InspectArmory_UnitPopup:Show() InspectArmory_UnitPopup:SetParent('DropDownList1') InspectArmory_UnitPopup:SetFrameStrata(Button:GetFrameStrata()) InspectArmory_UnitPopup:SetFrameLevel(Button:GetFrameLevel() + 1) InspectArmory_UnitPopup:ClearAllPoints() InspectArmory_UnitPopup:Point('TOPLEFT', Button) InspectArmory_UnitPopup:Point('BOTTOMRIGHT', Button) InspectArmory_UnitPopup.Anchored = true InspectArmory_UnitPopup.Data = DataTable end hooksecurefunc('UnitPopup_ShowMenu', function(Menu, Type, Unit, Name) if IA.Activate and UIDROPDOWNMENU_MENU_LEVEL == 1 and IA.UnitPopupList[Type] then local Button local DataTable = { Name = Menu.name or Name, Unit = UnitExists(Menu.name) and Menu.name or Unit, Realm = Menu.server ~= '' and Menu.server or myrealm } DataTable.TableIndex = DataTable.Unit and GetUnitName(DataTable.Unit, 1) or DataTable.Name..(DataTable.Realm ~= myrealm and '-'..DataTable.Realm or '') if DataTable.Name == E.myname or DataTable.Unit and (UnitCanAttack('player', DataTable.Unit) or not UnitIsConnected(DataTable.Unit) or not UnitIsPlayer(DataTable.Unit)) then if AISM then AISM.AISMUserList[DataTable.TableIndex] = nil AISM.GroupMemberData[DataTable.TableIndex] = nil end return end for i = 1, DropDownList1.numButtons do if _G['DropDownList1Button'..i].value == 'INSPECT' then Button = _G['DropDownList1Button'..i] break end end if AISM and not (AISM.AISMUserList[DataTable.TableIndex] or AISM.GroupMemberData[DataTable.TableIndex]) then local isSending --print('전송준비') if DataTable.Unit and not (UnitCanAttack('player', DataTable.Unit) or not UnitIsConnected(DataTable.Unit) or not UnitIsPlayer(DataTable.Unit)) then if DataTable.Realm == myrealm or IA.CurrentGroupMode ~= 'NoGroup' then isSending = 'AISM_CheckResponse' SendAddonMessage('AISM', 'AISM_Check', DataTable.Realm == myrealm and 'WHISPER' or IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and 'INSTANCE_CHAT' or string.upper(IA.CurrentGroupMode), DataTable.Name) end elseif Menu.which == 'GUILD' then isSending = 'AISM_GUILD_CheckResponse' SendAddonMessage('AISM', 'AISM_GUILD_Check', DataTable.Realm == myrealm and 'WHISPER' or 'GUILD', DataTable.Name) end --print(isSending) if isSending then AISM:RegisterInspectDataRequest(function(User, Message) if User == DataTable.TableIndex and Message == isSending then InspectArmory_UnitPopup.CreateDropDownButton(Button, DataTable) return true end end, 'InspectArmory_Checking') end end if DataTable.Unit or Button or (AISM and (AISM.AISMUserList[DataTable.TableIndex] or AISM.GroupMemberData[DataTable.TableIndex]))then InspectArmory_UnitPopup.CreateDropDownButton(Button, DataTable) end end end) end do --<< Updater >>-- self.Updater = CreateFrame('Frame') self.Updater:Hide() end HideUIPanel(self) self.CreateInspectFrame = nil end function IA:ClearTooltip(Tooltip) local TooltipName = Tooltip:GetName() Tooltip:ClearLines() for i = 1, 10 do _G[TooltipName..'Texture'..i]:SetTexture(nil) _G[TooltipName..'Texture'..i]:ClearAllPoints() _G[TooltipName..'Texture'..i]:Point('TOPLEFT', Tooltip) end end function IA:INSPECT_HONOR_UPDATE() if self == 'INSPECT_HONOR_UPDATE' or HasInspectHonorData() then for i, Type in pairs({ '2vs2', '3vs3', '5vs5' }) do IA.CurrentInspectData.PvP[Type] = { GetInspectArenaData(i) } for i = 4, #IA.CurrentInspectData.PvP[Type] do IA.CurrentInspectData.PvP[Type][i] = nil end end IA.CurrentInspectData.PvP.RB = { GetInspectRatedBGData() } IA.CurrentInspectData.PvP.Honor = select(5, GetInspectHonorData()) end if not IA.ForbidUpdatePvPInformation then IA:InspectFrame_PvPSetting(IA.CurrentInspectData) end end function IA:INSPECT_READY(InspectedUnitGUID) local TableIndex = IA.CurrentInspectData.Name..(IA.CurrentInspectData.Realm and '-'..IA.CurrentInspectData.Realm or '') local UnitID = TableIndex local Name, Realm = UnitFullName(UnitID) if not Name then UnitID = IA.CurrentInspectData.UnitID Name, Realm = UnitFullName(UnitID) end if not Name then _, _, _, _, _, Name, Realm = GetPlayerInfoByGUID(InspectedUnitGUID) end if not (IA.CurrentInspectData.Name == Name and IA.CurrentInspectData.Realm == Realm and IA.CurrentInspectData.UnitGUID == InspectedUnitGUID) then if UnitGUID(UnitID) ~= IA.CurrentInspectData.UnitGUID then ENI.CancelInspect(TableIndex) IA:UnregisterEvent('INSPECT_READY') IA:UnregisterEvent('INSPECT_HONOR_UPDATE') end return elseif HasInspectHonorData() then IA:INSPECT_HONOR_UPDATE() end _, _, IA.CurrentInspectData.Race, IA.CurrentInspectData.RaceID, IA.CurrentInspectData.GenderID = GetPlayerInfoByGUID(InspectedUnitGUID) local NeedReinspect local CurrentSetItem = {} local Slot, SlotTexture, SlotLink, CheckSpace, R, G, B, TooltipText, TransmogrifiedItem, SetName, SetItemCount, SetItemMax, SetOptionCount for _, SlotName in pairs(C.GearList) do Slot = IA[SlotName] IA.CurrentInspectData.Gear[SlotName] = {} SlotTexture = GetInventoryItemTexture(UnitID, Slot.ID) if SlotTexture and SlotTexture..'.blp' ~= Slot.EmptyTexture then SlotLink = GetInventoryItemLink(UnitID, Slot.ID) if not SlotLink then NeedReinspect = true else IA.CurrentInspectData.Gear[SlotName].ItemLink = SlotLink IA:ClearTooltip(IA.ScanTTForInspecting) IA.ScanTTForInspecting:SetInventoryItem(UnitID, Slot.ID) TransmogrifiedItem = nil CheckSpace = 2 SetOptionCount = 1 for i = 1, IA.ScanTTForInspecting:NumLines() do TooltipText = _G['InspectArmoryScanTT_ITextLeft'..i]:GetText() if not TransmogrifiedItem and TooltipText:match(TRANSMOGRIFIED_HEADER) then -- TooltipText:match(Info.Armory_Constants.TransmogrifiedKey) if type(IA.CurrentInspectData.Gear[SlotName].Transmogrify) ~= 'number' then IA.CurrentInspectData.Gear[SlotName].Transmogrify = _G['InspectArmoryScanTT_ITextLeft'..(i + 1)]:GetText() --TooltipText:match(Info.Armory_Constants.TransmogrifiedKey) end TransmogrifiedItem = true end SetName, SetItemCount, SetItemMax = TooltipText:match('^(.+) %((%d)/(%d)%)$') -- find string likes 'SetName (0/5)' if SetName then SetItemCount = tonumber(SetItemCount) SetItemMax = tonumber(SetItemMax) if (SetItemCount > SetItemMax or SetItemMax == 1) then NeedReinspect = true break else if not (CurrentSetItem[SetName] or IA.CurrentInspectData.SetItem[SetName]) then NeedReinspect = true end CurrentSetItem[SetName] = CurrentSetItem[SetName] or {} for k = 1, IA.ScanTTForInspecting:NumLines() do TooltipText = _G['InspectArmoryScanTT_ITextLeft'..(i+k)]:GetText() if TooltipText == ' ' then CheckSpace = CheckSpace - 1 if CheckSpace == 0 then break end elseif CheckSpace == 2 then R, G, B = _G['InspectArmoryScanTT_ITextLeft'..(i+k)]:GetTextColor() if R > LIGHTYELLOW_FONT_COLOR.r - .01 and R < LIGHTYELLOW_FONT_COLOR.r + .01 and G > LIGHTYELLOW_FONT_COLOR.g - .01 and G < LIGHTYELLOW_FONT_COLOR.g + .01 and B > LIGHTYELLOW_FONT_COLOR.b - .01 and B < LIGHTYELLOW_FONT_COLOR.b + .01 then TooltipText = LIGHTYELLOW_FONT_COLOR_CODE..TooltipText else TooltipText = GRAY_FONT_COLOR_CODE..TooltipText end if CurrentSetItem[SetName][k] and CurrentSetItem[SetName][k] ~= TooltipText then NeedReinspect = true end CurrentSetItem[SetName][k] = TooltipText elseif TooltipText:find(C.ItemSetBonusKey) then TooltipText = (E:RGBToHex(_G['InspectArmoryScanTT_ITextLeft'..(i+k)]:GetTextColor()))..TooltipText..'|r' --TooltipText = TooltipText:match("^%((%d)%)%s.+:%s.+$") or true if CurrentSetItem[SetName]['SetOption'..SetOptionCount] and CurrentSetItem[SetName]['SetOption'..SetOptionCount] ~= TooltipText then NeedReinspect = true end CurrentSetItem[SetName]['SetOption'..SetOptionCount] = TooltipText SetOptionCount = SetOptionCount + 1 end end IA.CurrentInspectData.SetItem[SetName] = CurrentSetItem[SetName] break end end if CheckSpace == 0 then break end end end end end if IA.CurrentInspectData.SetItem then for SetName in pairs(IA.CurrentInspectData.SetItem) do if not CurrentSetItem[SetName] then IA.CurrentInspectData.SetItem[SetName] = nil end end end -- Specialization IA.CurrentInspectData.Specialization[1].SpecializationID = GetInspectSpecialization(UnitID) local TalentID, isSelected for i = 1, MAX_TALENT_TIERS do for k = 1, NUM_TALENT_COLUMNS do TalentID, _, _, isSelected = GetTalentInfo(i, k, 1, true, UnitID) IA.CurrentInspectData.Specialization[1]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)] = { TalentID, isSelected } end end -- Glyph local SpellID, GlyphID for i = 1, NUM_GLYPH_SLOTS do _, _, _, SpellID, _, GlyphID = GetGlyphSocketInfo(i, nil, true, UnitID) IA.CurrentInspectData.Glyph[1]['Glyph'..i..'SpellID'] = SpellID or 0 IA.CurrentInspectData.Glyph[1]['Glyph'..i..'ID'] = GlyphID or 0 end -- Guild IA.CurrentInspectData.guildPoint, IA.CurrentInspectData.guildNumMembers = GetInspectGuildInfo(UnitID) IA.CurrentInspectData.guildEmblem = { GetGuildLogoInfo(UnitID) } if NeedReinspect then return end IA.ForbidUpdatePvPInformation = nil IA:ShowFrame(IA.CurrentInspectData) if IA.ReinspectCount > 0 then IA.ReinspectCount = IA.ReinspectCount - 1 else ENI.CancelInspect(TableIndex) IA:UnregisterEvent('INSPECT_READY') end end IA.InspectUnit = function(UnitID) if UnitID == 'mouseover' and not UnitExists('mouseover') and UnitExists('target') then UnitID = 'target' end if not UnitIsPlayer(UnitID) then return elseif UnitIsDeadOrGhost('player') then SLE:Print(L["You can't inspect while dead."]) --print('|cff2eb7e4[S&L]|r : '..L["You can't inspect while dead."]) return elseif not UnitIsVisible(UnitID) then return else UnitID = NotifyInspect(UnitID, true) or UnitID IA.CurrentInspectData = E:CopyTable({}, IA.Default_CurrentInspectData) IA.CurrentInspectData.UnitID = UnitID IA.CurrentInspectData.UnitGUID = UnitGUID(UnitID) IA.CurrentInspectData.Title = UnitPVPName(UnitID) IA.CurrentInspectData.Level = UnitLevel(UnitID) IA.CurrentInspectData.Name, IA.CurrentInspectData.Realm = UnitFullName(UnitID) _, IA.CurrentInspectData.Class, IA.CurrentInspectData.ClassID = UnitClass(UnitID) IA.CurrentInspectData.guildName, IA.CurrentInspectData.guildRankName = GetGuildInfo(UnitID) IA.CurrentInspectData.Realm = IA.CurrentInspectData.Realm ~= '' and IA.CurrentInspectData.Realm ~= myrealm and IA.CurrentInspectData.Realm or nil IA.ReinspectCount = 1 IA.NeedModelSetting = true IA.ForbidUpdatePvPInformation = true IA:RegisterEvent('INSPECT_READY') IA:RegisterEvent('INSPECT_HONOR_UPDATE') end end function IA:ShowFrame(DataTable) self.GET_ITEM_INFO_RECEIVED = nil self:UnregisterEvent('GET_ITEM_INFO_RECEIVED') for _, SlotName in pairs(C.GearList) do if DataTable.Gear[SlotName] and DataTable.Gear[SlotName].ItemLink and not GetItemInfo(DataTable.Gear[SlotName].ItemLink) then self.GET_ITEM_INFO_RECEIVED = function() self:ShowFrame(DataTable) end end end if self.GET_ITEM_INFO_RECEIVED then self:RegisterEvent('GET_ITEM_INFO_RECEIVED') return end self.Updater:Show() self.Updater:SetScript('OnUpdate', function() if not self:InspectFrame_DataSetting(DataTable) then self.Updater:SetScript('OnUpdate', nil) self.Updater:Hide() self:InspectFrame_PvPSetting(DataTable) ShowUIPanel(InspectArmory) end end) end function IA:InspectFrame_DataSetting(DataTable) local ErrorDetected, NeedUpdate, NeedUpdateList, R, G, B do --<< Equipment Slot and Enchant, Gem Setting >>-- local ItemCount, ItemTotal = 0, 0 local Slot, ItemData, ItemRarity, BasicItemLevel, TrueItemLevel, ItemUpgradeID, ItemTexture, IsEnchanted, CurrentLineText, GemCount_Default, GemCount_Enable, GemCount_Now, GemCount -- Setting except shirt and tabard for _, SlotName in pairs(self.GearUpdated or C.GearList) do if SlotName ~= 'ShirtSlot' and SlotName ~= 'TabardSlot' then Slot = self[SlotName] do --<< Clear Setting >>-- NeedUpdate, ErrorDetected, TrueItemLevel, IsEnchanted, ItemUpgradeID, ItemTexture, R, G, B = nil, nil, nil, nil, nil, nil, 0, 0, 0 Slot.Link = nil Slot.ItemLevel:SetText(nil) Slot.Gradation.ItemLevel:SetText(nil) Slot.Gradation.ItemEnchant:SetText(nil) for i = 1, MAX_NUM_SOCKETS do Slot['Socket'..i].Texture:SetTexture(nil) Slot['Socket'..i].GemItemID = nil Slot['Socket'..i].GemType = nil Slot['Socket'..i]:Hide() end Slot.EnchantWarning:Hide() Slot.EnchantWarning.Message = nil Slot.SocketWarning:Point(Slot.Direction, Slot.Socket1) Slot.SocketWarning:Hide() Slot.SocketWarning.Link = nil Slot.SocketWarning.Message = nil end if DataTable.Gear[SlotName].ItemLink then _, Slot.Link = GetItemInfo(DataTable.Gear[SlotName].ItemLink) if Slot.Link then do --<< Gem Parts >>-- ItemData = { strsplit(':', Slot.Link) } ItemData[4], ItemData[5], ItemData[6], ItemData[7] = 0, 0, 0, 0 for i = 1, #ItemData do ItemData.FixedLink = (ItemData.FixedLink and ItemData.FixedLink..':' or '')..ItemData[i] end self:ClearTooltip(self.ScanTT) self.ScanTT:SetHyperlink(ItemData.FixedLink) GemCount_Default, GemCount_Now, GemCount = 0, 0, 0 -- First, Counting default gem sockets for i = 1, MAX_NUM_SOCKETS do ItemTexture = _G['InspectArmoryScanTTTexture'..i]:GetTexture() if ItemTexture and ItemTexture:find('Interface\\ItemSocketingFrame\\') then GemCount_Default = GemCount_Default + 1 Slot['Socket'..GemCount_Default].GemType = strupper(gsub(ItemTexture, 'Interface\\ItemSocketingFrame\\UI--EmptySocket--', '')) end end -- Second, Check if slot's item enable to adding a socket GemCount_Enable = GemCount_Default if (SlotName == 'WaistSlot' and DataTable.Level >= 70) or -- buckle ((SlotName == 'WristSlot' or SlotName == 'HandsSlot') and (DataTable.Profession[1].Name == GetSpellInfo(110396) and DataTable.Profession[1].Level >= 550 or DataTable.Profession[2].Name == GetSpellInfo(110396) and DataTable.Profession[2].Level >= 550)) then -- BlackSmith GemCount_Enable = GemCount_Enable + 1 Slot['Socket'..GemCount_Enable].GemType = 'PRISMATIC' end self:ClearTooltip(self.ScanTT) self.ScanTT:SetHyperlink(Slot.Link) -- Apply current item's gem setting for i = 1, MAX_NUM_SOCKETS do ItemTexture = _G['InspectArmoryScanTTTexture'..i]:GetTexture() if Slot['Socket'..i].GemType and C.GemColor[Slot['Socket'..i].GemType] then R, G, B = unpack(C.GemColor[Slot['Socket'..i].GemType]) Slot['Socket'..i].Socket:SetBackdropColor(R, G, B, 0.5) Slot['Socket'..i].Socket:SetBackdropBorderColor(R, G, B) else Slot['Socket'..i].Socket:SetBackdropColor(1, 1, 1, 0.5) Slot['Socket'..i].Socket:SetBackdropBorderColor(1, 1, 1) end CurrentLineText = select(2, _G['InspectArmoryScanTTTexture'..i]:GetPoint()) CurrentLineText = DataTable.Gear[SlotName]['Gem'..i] or CurrentLineText ~= self.ScanTT and CurrentLineText.GetText and CurrentLineText:GetText():gsub('|cff......', ''):gsub('|r', '') or nil if CurrentLineText then Slot['Socket'..i]:Show() GemCount_Now = GemCount_Now + 1 Slot.SocketWarning:Point(Slot.Direction, Slot['Socket'..i], (Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 3 or -3, 0) ItemTexture = ItemTexture or DataTable.Gear[SlotName]['Gem'..i] and select(10, GetItemInfo(DataTable.Gear[SlotName]['Gem'..i])) or nil if not ItemTexture then NeedUpdate = true elseif not C.EmptySocketString[CurrentLineText] then GemCount = GemCount + 1 Slot['Socket'..i].GemItemID = CurrentLineText Slot['Socket'..i].Texture:SetTexture(ItemTexture) end end end if GemCount_Now < GemCount_Default then -- ItemInfo not loaded NeedUpdate = true end end _, _, ItemRarity, BasicItemLevel, _, _, _, _, _, ItemTexture = GetItemInfo(Slot.Link) R, G, B = GetItemQualityColor(ItemRarity) ItemUpgradeID = Slot.Link:match(':(%d+)\124h%[') --<< Enchant Parts >>-- for i = 1, self.ScanTT:NumLines() do CurrentLineText = _G['InspectArmoryScanTTTextLeft'..i]:GetText() if CurrentLineText:find(C.ItemLevelKey_Alt) then TrueItemLevel = tonumber(CurrentLineText:match(C.ItemLevelKey_Alt)) elseif CurrentLineText:find(C.ItemLevelKey) then TrueItemLevel = tonumber(CurrentLineText:match(C.ItemLevelKey)) elseif CurrentLineText:find(C.EnchantKey) then CurrentLineText = CurrentLineText:match(C.EnchantKey) -- Get enchant string CurrentLineText = gsub(CurrentLineText, ITEM_MOD_AGILITY_SHORT, AGI) CurrentLineText = gsub(CurrentLineText, ITEM_MOD_SPIRIT_SHORT, SPI) CurrentLineText = gsub(CurrentLineText, ITEM_MOD_STAMINA_SHORT, STA) CurrentLineText = gsub(CurrentLineText, ITEM_MOD_STRENGTH_SHORT, STR) CurrentLineText = gsub(CurrentLineText, ITEM_MOD_INTELLECT_SHORT, INT) CurrentLineText = gsub(CurrentLineText, ITEM_MOD_CRIT_RATING_SHORT, CRIT_ABBR) -- Critical is too long CurrentLineText = gsub(CurrentLineText, ' + ', '+') -- Remove space Slot.Gradation.ItemEnchant:SetText('|cffceff00'..CurrentLineText) IsEnchanted = true end end --<< ItemLevel Parts >>-- if BasicItemLevel then ItemCount = ItemCount + 1 if ItemUpgradeID then if ItemUpgradeID == '0' then ItemUpgradeID = nil else ItemUpgradeID = TrueItemLevel - BasicItemLevel end end ItemTotal = ItemTotal + TrueItemLevel Slot.ItemLevel:SetText((ItemUpgradeID and (C.UpgradeColor[ItemUpgradeID] or '|cffffffff') or '')..TrueItemLevel) Slot.Gradation.ItemLevel:SetText((Slot.Direction == 'LEFT' and TrueItemLevel or '')..(ItemUpgradeID and (Slot.Direction == 'LEFT' and ' ' or '')..(C.UpgradeColor[ItemUpgradeID] or '|cffaaaaaa')..'(+'..ItemUpgradeID..')|r'..(Slot.Direction == 'RIGHT' and ' ' or '') or '')..(Slot.Direction == 'RIGHT' and TrueItemLevel or '')) end --[[ -- Check Error if (not IsEnchanted and C.EnchantableSlots[SlotName]) or ((SlotName == 'Finger0Slot' or SlotName == 'Finger1Slot') and (DataTable.Profession[1].Name == GetSpellInfo(110400) and DataTable.Profession[1].Level >= 550 or DataTable.Profession[2].Name == GetSpellInfo(110400) and DataTable.Profession[2].Level >= 550) and not IsEnchanted) then ErrorDetected = true Slot.EnchantWarning:Show() Slot.Gradation.ItemEnchant:SetText('|cffff0000'..L['Not Enchanted']) elseif SlotName == 'ShoulderSlot' and C.ItemEnchant_Profession_Inscription and (DataTable.Profession[1].Name == GetSpellInfo(110417) and DataTable.Profession[1].Level >= C.ItemEnchant_Profession_Inscription.NeedLevel or DataTable.Profession[2].Name == GetSpellInfo(110417) and DataTable.Profession[2].Level >= C.ItemEnchant_Profession_Inscription.NeedLevel) and not C.ItemEnchant_Profession_Inscription[enchantID] then ErrorDetected = true Slot.EnchantWarning:Show() Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110400)..'|r : '..L['This is not profession only.'] elseif SlotName == 'WristSlot' and C.ItemEnchant_Profession_LeatherWorking and (DataTable.Profession[1].Name == GetSpellInfo(110423) and DataTable.Profession[1].Level >= C.ItemEnchant_Profession_LeatherWorking.NeedLevel or DataTable.Profession[2].Name == GetSpellInfo(110423) and DataTable.Profession[2].Level >= C.ItemEnchant_Profession_LeatherWorking.NeedLevel) and not C.ItemEnchant_Profession_LeatherWorking[enchantID] then ErrorDetected = true Slot.EnchantWarning:Show() Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110423)..'|r : '..L['This is not profession only.'] elseif SlotName == 'BackSlot' and C.ItemEnchant_Profession_Tailoring and (DataTable.Profession[1].Name == GetSpellInfo(110426) and DataTable.Profession[1].Level >= C.ItemEnchant_Profession_Tailoring.NeedLevel or DataTable.Profession[2].Name == GetSpellInfo(110426) and DataTable.Profession[2].Level >= C.ItemEnchant_Profession_Tailoring.NeedLevel) and not C.ItemEnchant_Profession_Tailoring[enchantID] then ErrorDetected = true Slot.EnchantWarning:Show() Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110426)..'|r : '..L['This is not profession only.'] end if GemCount_Enable > GemCount_Now or GemCount_Enable > GemCount or GemCount_Now > GemCount then ErrorDetected = true Slot.SocketWarning:Show() if GemCount_Enable > GemCount_Now then if SlotName == 'WaistSlot' then if TrueItemLevel < 300 then _, Slot.SocketWarning.Link = GetItemInfo(41611) elseif TrueItemLevel < 417 then _, Slot.SocketWarning.Link = GetItemInfo(55054) else _, Slot.SocketWarning.Link = GetItemInfo(90046) end Slot.SocketWarning.Message = L['Missing Buckle'] Slot.SocketWarning:SetScript('OnClick', function(self) local itemName, itemLink if TrueItemLevel < 300 then itemName, itemLink = GetItemInfo(41611) elseif TrueItemLevel < 417 then itemName, itemLink = GetItemInfo(55054) else itemName, itemLink = GetItemInfo(90046) end if HandleModifiedItemClick(itemLink) then elseif IsShiftKeyDown() and BrowseName and BrowseName:IsVisible() then AuctionFrameBrowse_Reset(BrowseResetButton) BrowseName:SetText(itemName) BrowseName:SetFocus() end end) elseif SlotName == 'HandsSlot' then Slot.SocketWarning.Link = GetSpellLink(114112) Slot.SocketWarning.Message = '|cff71d5ff'..GetSpellInfo(110396)..'|r : '..L['Missing Socket'] elseif SlotName == 'WristSlot' then Slot.SocketWarning.Link = GetSpellLink(113263) Slot.SocketWarning.Message = '|cff71d5ff'..GetSpellInfo(110396)..'|r : '..L['Missing Socket'] end else Slot.SocketWarning.Message = '|cffff5678'..(GemCount_Now - GemCount)..'|r '..L['Empty Socket'] end end ]] else NeedUpdate = true end end if Slot.TransmogrifyAnchor then --<< Transmogrify Parts >>-- Slot.TransmogrifyAnchor.Link = DataTable.Gear[SlotName].Transmogrify ~= 'NotDisplayed' and DataTable.Gear[SlotName].Transmogrify if type(Slot.TransmogrifyAnchor.Link) == 'number' then Slot.TransmogrifyAnchor:Show() else Slot.TransmogrifyAnchor:Hide() end end -- Change Gradation if ErrorDetected then Slot.Gradation.Texture:SetVertexColor(1, 0, 0) else Slot.Gradation.Texture:SetVertexColor(unpack(E.db.sle.armory.inspect.gradientColor)) end Slot.Texture:SetTexture(ItemTexture or Slot.EmptyTexture) Slot:SetBackdropBorderColor(R, G, B) if NeedUpdate then NeedUpdateList = NeedUpdateList or {} NeedUpdateList[#NeedUpdateList + 1] = SlotName end end end for _, SlotName in pairs({ 'ShirtSlot', 'TabardSlot' }) do Slot = self[SlotName] ItemRarity, ItemTexture, R, G, B = nil, nil, 0, 0, 0 Slot.Link = DataTable.Gear[SlotName].ItemLink if Slot.Link then _, _, ItemRarity, _, _, _, _, _, _, ItemTexture = GetItemInfo(Slot.Link) R, G, B = GetItemQualityColor(ItemRarity) end Slot.Texture:SetTexture(ItemTexture or self[SlotName].EmptyTexture) Slot:SetBackdropBorderColor(R, G, B) end self.SetItem = E:CopyTable({}, self.CurrentInspectData.SetItem) self.Character.AverageItemLevel:SetText('|c'..RAID_CLASS_COLORS[DataTable.Class].colorStr..STAT_AVERAGE_ITEM_LEVEL..'|r: '..format('%.2f', ItemTotal / ItemCount)) end if NeedUpdateList then self.GearUpdated = NeedUpdateList return true end self.GearUpdated = nil R, G, B = RAID_CLASS_COLORS[DataTable.Class].r, RAID_CLASS_COLORS[DataTable.Class].g, RAID_CLASS_COLORS[DataTable.Class].b do --<< Basic Information >>-- local Realm = DataTable.Realm and DataTable.Realm ~= myrealm and DataTable.Realm or '' local Title = DataTable.Title and string.gsub(DataTable.Title, DataTable.Name, '') or '' self.Title:SetText(Realm..(Realm ~= '' and Title ~= '' and ' / ' or '')..(Title ~= '' and '|cff93daff'..Title or '')) self.Guild:SetText(DataTable.guildName and '<|cff2eb7e4'..DataTable.guildName..'|r> [|cff2eb7e4'..DataTable.guildRankName..'|r]' or '') end --Darths old way we will have to redo, newest KF way above --do --<< Basic Information >>-- --local iTitle = string.find(DataTable.Title, DataTable.Name) --if iTitle == 1 then -- self.Title:SetText('') -- self.TitleR:SetText('|cff93daff'..(DataTable.Title and string.gsub(DataTable.Title, DataTable.Name, '') or '')) --else -- self.Title:SetText('|cff93daff'..(DataTable.Title and string.gsub(DataTable.Title, DataTable.Name, '') or '')) -- self.TitleR:SetText('') --end --self.Guild:SetText(DataTable.guildName and '<|cff2eb7e4'..DataTable.guildName..'|r> [|cff2eb7e4'..DataTable.guildRankName..'|r]' or '') --end do --<< Information Page Setting >>-- do -- Profession for i = 1, 2 do if DataTable.Profession[i].Name then self.Info.Profession:Show() self.Info.Profession['Prof'..i].Bar:SetValue(DataTable.Profession[i].Level) if C.ProfessionList[DataTable.Profession[i].Name] then self.Info.Profession['Prof'..i].Name:SetText('|cff77c0ff'..DataTable.Profession[i].Name) self.Info.Profession['Prof'..i].Icon:SetTexture(C.ProfessionList[DataTable.Profession[i].Name].Texture) self.Info.Profession['Prof'..i].Level:SetText(DataTable.Profession[i].Level) else self.Info.Profession['Prof'..i].Name:SetText('|cff808080'..DataTable.Profession[i].Name) self.Info.Profession['Prof'..i].Icon:SetTexture('Interface\\ICONS\\INV_Misc_QuestionMark') self.Info.Profession['Prof'..i].Level:SetText(nil) end else self.Info.Profession:Hide() break end end end do -- Guild if DataTable.guildName and DataTable.guildPoint and DataTable.guildNumMembers then self.Info.Guild:Show() self.Info.Guild.Banner.Name:SetText('|cff2eb7e4'..DataTable.guildName) self.Info.Guild.Banner.LevelMembers:SetText('|cff77c0ff'..DataTable.guildPoint..'|r Points'..(DataTable.guildNumMembers > 0 and ' / '..format(INSPECT_GUILD_NUM_MEMBERS:gsub('%%d', '%%s'), '|cff77c0ff'..DataTable.guildNumMembers..'|r ') or '')) SetSmallGuildTabardTextures('player', self.Info.Guild.Emblem, self.Info.Guild.BG, self.Info.Guild.Border, DataTable.guildEmblem) else self.Info.Guild:Hide() end end self:ReArrangeCategory() end do --<< Specialization Page Setting >>-- local SpecGroup, TalentID, Name, Color, Texture, SpecRole if DataTable.Specialization.ActiveSpec then SpecGroup = DataTable.Specialization.ActiveSpec for i = 2, MAX_TALENT_GROUPS do self.Spec['Spec'..i]:Show() end else SpecGroup = 1 for i = 2, MAX_TALENT_GROUPS do self.Spec['Spec'..i]:Hide() end end self.SpecIcon:SetTexture('Interface\\ICONS\\INV_Misc_QuestionMark') for groupNum = 1, MAX_TALENT_GROUPS do Color = '|cff808080' Name = nil if DataTable.Specialization[groupNum].SpecializationID and DataTable.Specialization[groupNum].SpecializationID ~= 0 then _, Name, _, Texture = GetSpecializationInfoByID(DataTable.Specialization[groupNum].SpecializationID) if Name then if C.ClassRole[DataTable.Class][Name] then SpecRole = C.ClassRole[DataTable.Class][Name].Role if groupNum == SpecGroup then Color = C.ClassRole[DataTable.Class][Name].Color self.SpecIcon:SetTexture(Texture) end Name = (SpecRole == 'Tank' and '|TInterface\\AddOns\\ElvUI\\media\\textures\\tank.tga:16:16:-3:0|t' or SpecRole == 'Healer' and '|TInterface\\AddOns\\ElvUI\\media\\textures\\healer.tga:16:16:-3:-1|t' or '|TInterface\\AddOns\\ElvUI\\media\\textures\\dps.tga:16:16:-2:-1|t')..Name else self.Spec.Message = L['Specialization data seems to be corrupt. Please inspect again.'] end end end if not Name then Texture, SpecRole = 'Interface\\ICONS\\INV_Misc_QuestionMark.blp', nil Name = '|cff808080'..L['No Specialization'] end self.Spec['Spec'..groupNum].Tab.text:SetText(Color..Name) self.Spec['Spec'..groupNum].Texture:SetTexture(Texture) self.Spec['Spec'..groupNum].Texture:SetDesaturated(groupNum ~= SpecGroup) -- Talents for i = 1, MAX_TALENT_TIERS do for k = 1, NUM_TALENT_COLUMNS do if DataTable.Specialization[groupNum]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)] and DataTable.Specialization[groupNum]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)][1] then TalentID, Name, Texture = GetTalentInfoByID(DataTable.Specialization[groupNum]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)][1]) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetTexture(Texture) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:SetText(Name) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip.Link = GetTalentLink(TalentID) end end end end end do --<< Model and Frame Setting When InspectUnit Changed >>-- if DataTable.UnitID and UnitIsVisible(DataTable.UnitID) and self.NeedModelSetting then self.Model:SetUnit(DataTable.UnitID) self.Character.Message = nil --self.Character.Message = 'This is a test string. When contained string is too long then string will scrolling. If you check this scrolling ingame then erase this string part and make a nil. Like this : "self.Character.Message = nil". Congratulation your birthday Trevor :D' elseif self.NeedModelSetting then self.Model:SetUnit('player') self.Model:SetCustomRace(self.ModelList[DataTable.RaceID].RaceID, DataTable.GenderID - 2) self.Model:TryOn(HeadSlotItem) self.Model:TryOn(BackSlotItem) self.Model:Undress() for _, SlotName in pairs(C.GearList) do if type(DataTable.Gear[SlotName].Transmogrify) == 'number' then self.Model:TryOn(DataTable.Gear[SlotName].Transmogrify) elseif DataTable.Gear[SlotName].ItemLink and not (DataTable.Gear[SlotName].Transmogrify and DataTable.Gear[SlotName].Transmogrify == 'NotDisplayed') then self.Model:TryOn(DataTable.Gear[SlotName].ItemLink) else self.Model:UndressSlot(self[SlotName].ID) end end self.Character.Message = L['Character model may differ because it was constructed by the inspect data.'] end self.NeedModelSetting = nil if not (self.LastDataSetting and self.LastDataSetting == DataTable.Name..(DataTable.Realm and '-'..DataTable.Realm or '')) then --<< Initialize Inspect Page >>-- self.Name:SetText('|c'..RAID_CLASS_COLORS[DataTable.Class].colorStr..DataTable.Name) self.LevelRace:SetText(format('|cff%02x%02x%02x%s|r '..LEVEL..'|n%s', GetQuestDifficultyColor(DataTable.Level).r * 255, GetQuestDifficultyColor(DataTable.Level).g * 255, GetQuestDifficultyColor(DataTable.Level).b * 255, DataTable.Level, DataTable.Race)) --self.LevelRace:SetText(format('|cff%02x%02x%02x%s|r %s'..(DataTable.Realm and DataTable.Realm ~= E.myrealm and ' | '..L["Server: "]..DataTable.Realm or ''), GetQuestDifficultyColor(DataTable.Level).r * 255, GetQuestDifficultyColor(DataTable.Level).g * 255, GetQuestDifficultyColor(DataTable.Level).b * 255, DataTable.Level, DataTable.Race)) self.ClassIcon:SetTexture('Interface\\ICONS\\ClassIcon_'..DataTable.Class) self.Model:SetPosition(self.ModelList[DataTable.RaceID][DataTable.GenderID] and self.ModelList[DataTable.RaceID][DataTable.GenderID].z or 0, self.ModelList[DataTable.RaceID][DataTable.GenderID] and self.ModelList[DataTable.RaceID][DataTable.GenderID].x or 0, self.ModelList[DataTable.RaceID][DataTable.GenderID] and self.ModelList[DataTable.RaceID][DataTable.GenderID].y or 0) self.Model:SetFacing(-5.67) self.Model:SetPortraitZoom(1) self.Model:SetPortraitZoom(0) self:ChangePage('CharacterButton') do --<< Color Setting >>-- self.ClassIconSlot:SetBackdropBorderColor(R, G, B) self.SpecIconSlot:SetBackdropBorderColor(R, G, B) self.Info.BG:SetBackdropBorderColor(R, G, B) self.Info.Profession.IconSlot:SetBackdropBorderColor(R, G, B) self.Info.Profession.Tab:SetBackdropColor(R, G, B, .3) self.Info.Profession.Tab:SetBackdropBorderColor(R, G, B) self.Info.Profession.Prof1.Bar:SetStatusBarColor(R, G, B) self.Info.Profession.Prof2.Bar:SetStatusBarColor(R, G, B) self.Info.Guild.IconSlot:SetBackdropBorderColor(R, G, B) self.Info.Guild.Tab:SetBackdropColor(R, G, B, .3) self.Info.Guild.Tab:SetBackdropBorderColor(R, G, B) self.Info.PvP.IconSlot:SetBackdropBorderColor(R, G, B) self.Info.PvP.Tab:SetBackdropColor(R, G, B, .3) self.Info.PvP.Tab:SetBackdropBorderColor(R, G, B) end self:ToggleSpecializationTab(DataTable.Specialization.ActiveSpec or 1, DataTable) elseif not (self.LastActiveSpec and self.LastActiveSpec == (DataTable.Specialization.ActiveSpec or 1)) then self:ToggleSpecializationTab(DataTable.Specialization.ActiveSpec or 1, DataTable) end end self.LastDataSetting = DataTable.Name..(DataTable.Realm and '-'..DataTable.Realm or '') end function IA:InspectFrame_PvPSetting(DataTable) local Rating, Played, Won local NeedExpand = 0 for _, Type in pairs({ '2vs2', '3vs3', '5vs5', 'RB' }) do if DataTable.PvP[Type] and DataTable.PvP[Type][2] > 0 then Rating = DataTable.PvP[Type][1] or 0 Played = DataTable.PvP[Type][2] or 0 Won = DataTable.PvP[Type][3] or 0 if Rating >= 2000 then Rating = '|cffffe65a'..Rating self.Info.PvP[Type].Rank:Show() self.Info.PvP[Type].Rank:SetTexCoord(0, .5, 0, .5) self.Info.PvP[Type].Rank:SetBlendMode('ADD') self.Info.PvP[Type].Rank:SetVertexColor(1, 1, 1) self.Info.PvP[Type].RankGlow:Show() self.Info.PvP[Type].RankGlow:SetTexCoord(0, .5, 0, .5) self.Info.PvP[Type].RankNoLeaf:Hide() elseif Rating >= 1750 then self.Info.PvP[Type].Rank:Show() self.Info.PvP[Type].Rank:SetTexCoord(.5, 1, 0, .5) self.Info.PvP[Type].Rank:SetBlendMode('ADD') self.Info.PvP[Type].Rank:SetVertexColor(1, 1, 1) self.Info.PvP[Type].RankGlow:Show() self.Info.PvP[Type].RankGlow:SetTexCoord(.5, 1, 0, .5) self.Info.PvP[Type].RankNoLeaf:Hide() elseif Rating >= 1550 then Rating = '|cffc17611'..Rating self.Info.PvP[Type].Rank:Show() self.Info.PvP[Type].Rank:SetTexCoord(0, .5, 0, .5) self.Info.PvP[Type].Rank:SetBlendMode('BLEND') self.Info.PvP[Type].Rank:SetVertexColor(.6, .5, 0) self.Info.PvP[Type].RankGlow:Hide() self.Info.PvP[Type].RankNoLeaf:Hide() else Rating = '|cff2eb7e4'..Rating self.Info.PvP[Type].Rank:Hide() self.Info.PvP[Type].RankGlow:Hide() self.Info.PvP[Type].RankNoLeaf:Show() end NeedExpand = NeedExpand < 106 and 106 or NeedExpand self.Info.PvP[Type].Rating:SetText(Rating) self.Info.PvP[Type].Record:SetText('|cff77c0ff'..Won..'|r / |cffB24C4C'..(Played - Won)) else NeedExpand = NeedExpand < 88 and 88 or NeedExpand self.Info.PvP[Type].Rank:Hide() self.Info.PvP[Type].RankGlow:Hide() self.Info.PvP[Type].RankNoLeaf:Hide() self.Info.PvP[Type].Rating:SetText('|cff8080800') self.Info.PvP[Type].Record:SetText(nil) end end self.Info.PvP.CategoryHeight = NeedExpand > 0 and NeedExpand or INFO_TAB_SIZE + SPACING * 2 self:ReArrangeCategory() end function IA:ReArrangeCategory() local InfoPage_Height = 0 local PrevCategory for _, CategoryType in pairs(self.InfoPageCategoryList) do if self.Info[CategoryType]:IsShown() then if self.Info[CategoryType].Closed then self.Info[CategoryType].Page:Hide() InfoPage_Height = InfoPage_Height + INFO_TAB_SIZE + SPACING * 2 self.Info[CategoryType]:Height(INFO_TAB_SIZE + SPACING * 2) else self.Info[CategoryType].Page:Show() InfoPage_Height = InfoPage_Height + self.Info[CategoryType].CategoryHeight self.Info[CategoryType]:Height(self.Info[CategoryType].CategoryHeight) end if PrevCategory then InfoPage_Height = InfoPage_Height + SPACING * 2 self.Info[CategoryType]:Point('TOP', PrevCategory, 'BOTTOM', 0, -SPACING * 2) else self.Info[CategoryType]:Point('TOP', self.Info.Page) end PrevCategory = self.Info[CategoryType] end end self.Info.Page:Height(InfoPage_Height) self.ScrollFrame_OnMouseWheel(self.Info, 0) end function IA:ToggleSpecializationTab(Group, DataTable) local R, G, B self.LastActiveSpec = DataTable.Specialization.ActiveSpec or 1 for i = 1, MAX_TALENT_GROUPS do if i == Group then self.Spec['Spec'..i].BottomLeftBorder:Show() self.Spec['Spec'..i].BottomRightBorder:Show() self.Spec['Spec'..i].Tab:SetFrameLevel(CORE_FRAME_LEVEL + 3) self.Spec['Spec'..i].Tab.text:Point('BOTTOMRIGHT', 0, -10) else self.Spec['Spec'..i].BottomLeftBorder:Hide() self.Spec['Spec'..i].BottomRightBorder:Hide() self.Spec['Spec'..i].Tab:SetFrameLevel(CORE_FRAME_LEVEL + 2) self.Spec['Spec'..i].Tab.text:Point('BOTTOMRIGHT', 0, 0) end end if Group == self.LastActiveSpec then R, G, B = RAID_CLASS_COLORS[DataTable.Class].r, RAID_CLASS_COLORS[DataTable.Class].g, RAID_CLASS_COLORS[DataTable.Class].b else R, G, B = .4, .4, .4 end self.Spec.BottomBorder:SetTexture(R, G, B) self.Spec.LeftBorder:SetTexture(R, G, B) self.Spec.RightBorder:SetTexture(R, G, B) local LevelTable = CLASS_TALENT_LEVELS[DataTable.Class] or CLASS_TALENT_LEVELS.DEFAULT for i = 1, MAX_TALENT_TIERS do for k = 1, NUM_TALENT_COLUMNS do if DataTable.Specialization[Group]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)][2] == true then self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdropColor(R, G, B, .3) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdropBorderColor(R, G, B) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:SetBackdropBorderColor(R, G, B) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetDesaturated(false) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:SetTextColor(1, 1, 1) else self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdropColor(.1, .1, .1) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdropBorderColor(0, 0, 0) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:SetBackdropBorderColor(0, 0, 0) self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetDesaturated(true) if DataTable.Level < LevelTable[i] then self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:SetTextColor(.7, .3, .3) else self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:SetTextColor(.5, .5, .5) end end end end local Name, Texture for i = 1, NUM_GLYPH_SLOTS do Name, _, Texture = GetSpellInfo(DataTable.Glyph[Group]['Glyph'..i..'SpellID']) self.Spec['Glyph'..i].text:SetJustifyH('LEFT') self.Spec['Glyph'..i].text:SetText(Name) self.Spec['Glyph'..i].Icon.Texture:SetTexture(Texture) self.Spec['Glyph'..i].Tooltip.Link = DataTable.Glyph[Group]['Glyph'..i..'ID'] ~= 0 and GetGlyphLinkByID(DataTable.Glyph[Group]['Glyph'..i..'ID']) if DataTable.Glyph[Group]['Glyph'..i..'SpellID'] ~= 0 then self.Spec['Glyph'..i]:SetBackdropColor(R, G, B, .3) self.Spec['Glyph'..i]:SetBackdropBorderColor(R, G, B) self.Spec['Glyph'..i].Icon:SetBackdropBorderColor(R, G, B) else self.Spec['Glyph'..i]:SetBackdropColor(.1, .1, .1) self.Spec['Glyph'..i]:SetBackdropBorderColor(0, 0, 0) self.Spec['Glyph'..i].Icon:SetBackdropBorderColor(0, 0, 0) if self.Spec['Glyph'..i].NeedLevel > DataTable.Level then self.Spec['Glyph'..i].text:SetJustifyH('CENTER') self.Spec['Glyph'..i].text:SetText(E:RGBToHex(.7, .3, .3)..self.Spec['Glyph'..i].NeedLevel..' '..LEVEL) end end end for i = 1, MAX_TALENT_GROUPS do if i == self.LastActiveSpec then R, G, B = RAID_CLASS_COLORS[DataTable.Class].r, RAID_CLASS_COLORS[DataTable.Class].g, RAID_CLASS_COLORS[DataTable.Class].b else R, G, B = .3, .3, .3 end self.Spec['Spec'..i].TopBorder:SetTexture(R, G, B) self.Spec['Spec'..i].LeftBorder:SetTexture(R, G, B) self.Spec['Spec'..i].RightBorder:SetTexture(R, G, B) self.Spec['Spec'..i].BottomLeftBorder:SetTexture(R, G, B) self.Spec['Spec'..i].BottomRightBorder:SetTexture(R, G, B) self.Spec['Spec'..i].Icon:SetBackdropBorderColor(R, G, B) end end function IFO:Initialize() if not E.private.sle.inspectframeoptions.enable then return end --Default_NotifyInspect = _G['NotifyInspect'] --Default_InspectUnit = _G['InspectUnit'] if IA.CreateInspectFrame then IA:CreateInspectFrame() end NotifyInspect = ENI.NotifyInspect or NotifyInspect InspectUnit = IA.InspectUnit IA.Activate = true end