local E, L, V, P, G = unpack(ElvUI); local S = E:GetModule("Skins") local G = E:GetModule("SLE_Garrison") local buildID = { [8] = "War", [9] = "War", [10] = "War", [111] = "Trade", [144] = "Trade", [145] = "Trade", } function G:SHIPMENT_CRAFTER_INFO(event, success, _, maxShipments, plotID) if not GarrisonCapacitiveDisplayFrame then return end local n = GarrisonCapacitiveDisplayFrame.available or 0 local enabled = GarrisonCapacitiveDisplayFrame.StartWorkOrderButton:IsEnabled() if not E.db.sle.garrison.autoOrder then return end if not enabled then return end local ID = C_Garrison.GetOwnedBuildingInfo(plotID) local nope = buildID[ID] if nope then if E.db.sle.garrison['auto'..nope] then C_Garrison.RequestShipmentCreation(n) end else C_Garrison.RequestShipmentCreation(n) end end function G:Initialize() self:RegisterEvent("SHIPMENT_CRAFTER_INFO"); end