local E, L, V, P, G, _ = unpack(ElvUI); local RF = E:NewModule('RaidFlares', 'AceHook-3.0', 'AceEvent-3.0'); BINDING_HEADER_SHADOWLIGHT_WORLDMARKER = "|cff1784d1Shadow & Light|r" _G["BINDING_NAME_CLICK SquareFlareMarker:LeftButton"] = L["Square Flare"]; _G["BINDING_NAME_CLICK TriangleFlareMarker:LeftButton"] = L["Triangle Flare"]; _G["BINDING_NAME_CLICK DiamondFlareMarker:LeftButton"] = L["Diamond Flare"]; _G["BINDING_NAME_CLICK CrossFlareMarker:LeftButton"] = L["Cross Flare"]; _G["BINDING_NAME_CLICK StarFlareMarker:LeftButton"] = L["Star Flare"]; local mainFlares = CreateFrame("Frame", "Main_Flares", E.UIParent) local f1 = CreateFrame("Button", "SquareFlareMarker", Main_Flares, "SecureActionButtonTemplate") local f2 = CreateFrame("Button", "TriangleFlareMarker", Main_Flares, "SecureActionButtonTemplate") local f3 = CreateFrame("Button", "DiamondFlareMarker", Main_Flares, "SecureActionButtonTemplate") local f4 = CreateFrame("Button", "CrossFlareMarker", Main_Flares, "SecureActionButtonTemplate") local f5 = CreateFrame("Button", "StarFlareMarker", Main_Flares, "SecureActionButtonTemplate") local FlareB = {f1,f2,f3,f4,f5} function RF:CreateFrame() mainFlares:Point("CENTER", E.UIParent, "CENTER", 0, 40); mainFlares:SetFrameStrata('LOW'); mainFlares:CreateBackdrop(); mainFlares.backdrop:SetAllPoints(); mainFlares:Hide(); end function RF:SetupButton(button, flare) button:CreateBackdrop() button.backdrop:SetAllPoints() button:SetAttribute("type", "macro") button:SetAttribute("macrotext", '/wm '..flare..'') button.tex = button:CreateTexture(nil, 'OVERLAY') --button.tex:Point('TOPLEFT', button, 'TOPLEFT', 2, -2) button.tex:Point('TOPLEFT', button, 'TOPLEFT', 0, -1) --button.tex:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -2, 2) button.tex:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -2, 1) if button == f1 then button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_6") elseif button == f2 then button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_4") elseif button == f3 then button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_3") elseif button == f4 then button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_7") elseif button == f5 then button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_1") end end function RF:CreateButtons() for i = 1, 5 do RF:SetupButton(FlareB[i], i) end end function RF:FrameButtonsSize() for i = 1, 5 do FlareB[i]:Size(E.db.sle.flares.size) end end function RF:FrameButtonsGrowth() local db = E.db.sle.flares local size = db.size local width, height, x, y, anchor, point local t = {5*size+8,size+4,"LEFT","RIGHT","TOP","BOTTOM",1,0,-1} for i = 1, 5 do FlareB[i]:ClearAllPoints() end if db.growth == "RIGHT" then width, height, anchor, point, _, _, x, y = unpack(t) elseif db.growth == "LEFT" then width, height, point, anchor, _, _, _, y, x = unpack(t) elseif db.growth == "UP" then height, width, _, _, point, anchor, y, x = unpack(t) elseif db.growth == "DOWN" then height, width, _, _, anchor, point, _, x, y = unpack(t) end mainFlares:SetWidth(width) mainFlares:SetHeight(height) for i = 1, 5 do if i == 1 then FlareB[i]:Point(anchor, Main_Flares, anchor, 2 * x, 2 * y) else FlareB[i]:Point(anchor, FlareB[i-1], point, x, y) end end end function RF:UpdateVisibility() local inInstance, instanceType = IsInInstance() local db = E.db.sle.flares if db.enabled then if (inInstance and instanceType ~= "pvp") and db.showinside then E.FrameLocks['Main_Flares'] = true mainFlares:Show() elseif not inInstance and db.showinside then E.FrameLocks['Main_Flares'] = nil mainFlares:Hide() elseif not db.showinside then E.FrameLocks['Main_Flares'] = true mainFlares:Show() end else E.FrameLocks['Main_Flares'] = true mainFlares:Hide() end end function RF:Backdrop() if E.db.sle.flares.backdrop then mainFlares.backdrop:Show() else mainFlares.backdrop:Hide() end end function RF:Update() RF:FrameButtonsSize() RF:FrameButtonsGrowth() RF:UpdateVisibility() RF:Backdrop() end function RF:Initialize() RF:CreateFrame() RF:Update() RF:CreateButtons() self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateVisibility"); E:CreateMover(mainFlares, "FlareMover", "RF", nil, nil, nil, "ALL,S&L,S&L MISC") end E:RegisterModule(RF:GetName())