local E, L, V, P, G = unpack(ElvUI); --LFR boss status calculations-- local DT = E:GetModule('DataTexts') local GetLFGDungeonEncounterInfo = GetLFGDungeonEncounterInfo local AddLine = AddLine local AddDoubleLine = AddDoubleLine local GetMapNameByID = GetMapNameByID local bossName, _, isKilled, isIneligible local twipe = table.wipe --For 4 boss raid local function FourKill(id) local killNum = 0 for i =1,4 do _, _, isKilled = GetLFGDungeonEncounterInfo(id, i); if (isKilled) then killNum = killNum + 1 end end if killNum == 4 then DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end local function FourShift(id) for i =1,4 do --1st part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end end --For 6 boss raid local function SixKill(id1, id2) local killNum = 0 for i =1,3 do --1st part _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then killNum = killNum + 1 end end for i =4,6 do --2nd part _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then killNum = killNum + 1 end end if killNum == 6 then DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end local function SixShift(id1, id2) for i =1,3 do --1st part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =4,6 do --2nd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end end --For 7 boss raid local function SevenKill(id1, id2, id3) local killNum = 0 for i =1,3 do --1st part _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then killNum = killNum + 1 end end for i =4,6 do --2nd part _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then killNum = killNum + 1 end end -- 3rd part _, _, isKilled = GetLFGDungeonEncounterInfo(id3, 7); if (isKilled) then killNum = killNum+1; end if killNum == 7 then DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/7", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/7", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end local function SevenShift(id1, id2, id3) for i =1,3 do --1st part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =4,6 do --2nd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end -- 3rd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, 7); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end --For 8 boss raid local function EightKill(id1, id2) local killNum = 0 for i =1,4 do --1st part _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then killNum = killNum + 1 end end for i =5,8 do --2nd part _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then killNum = killNum + 1 end end if killNum == 8 then DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end local function EightShift(id1, id2) for i =1,4 do --1st part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =5,8 do --2nd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end end --For 10 boss raid local function TenKill(id1, id2, id3, id4) local killNum = 0 local bosses = {} --cause fuck blizz ordering --1st part bosses = {1, 2, 7} for i =1, #bosses do _, _, isKilled = GetLFGDungeonEncounterInfo(id1, bosses[i]); if (isKilled) then killNum = killNum + 1 end end twipe(bosses) --2nd part bosses = {3, 5, 8} for i =1, #bosses do _, _, isKilled = GetLFGDungeonEncounterInfo(id2, bosses[i]); if (isKilled) then killNum = killNum + 1 end end twipe(bosses) --3rd part bosses = {4, 6, 9} for i =1, #bosses do _, _, isKilled = GetLFGDungeonEncounterInfo(id3, bosses[i]); if (isKilled) then killNum = killNum + 1 end end -- 4th part _, _, isKilled = GetLFGDungeonEncounterInfo(id4, 10); if (isKilled) then killNum = killNum + 1 end if killNum == 10 then DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/10", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/10", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end local function TenShift(id1, id2, id3, id4) local bosses = {} --cause fuck blizz ordering --1st part bosses = {1, 2, 7} for i =1, #bosses do bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, bosses[i]); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end twipe(bosses) --2nd part bosses = {3, 5, 8} for i =1, #bosses do bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, bosses[i]); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end twipe(bosses) --3rd part bosses = {4, 6, 9} for i =1, #bosses do bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, bosses[i]); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end --4th part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, 10); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end --For 12 boss raid local function TwelveKill(id1, id2, id3, id4) local killNum = 0 for i =1,3 do --1st part _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then killNum = killNum + 1 end end for i =4,6 do --2nd part _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then killNum = killNum + 1 end end for i =7,9 do --3rd part _, _, isKilled = GetLFGDungeonEncounterInfo(id3, i); if (isKilled) then killNum = killNum + 1 end end for i =10,12 do --4th part _, _, isKilled = GetLFGDungeonEncounterInfo(id4, i); if (isKilled) then killNum = killNum + 1 end end if killNum == 12 then DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end local function TwelveShift(id1, id2, id3, id4) for i =1,3 do --1st part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =4,6 do --2nd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =7,9 do --3rd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =10,12 do --4th part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, i); if bossName then if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end end end --For 14 boss raid local function FourteenKill(id1, id2, id3, id4) local killNum = 0 for i =1,4 do --1st part _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then killNum = killNum + 1 end end for i =5,8 do --2nd part _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then killNum = killNum + 1 end end for i =9,11 do --3rd part _, _, isKilled = GetLFGDungeonEncounterInfo(id3, i); if (isKilled) then killNum = killNum + 1 end end for i =12,14 do --4th part _, _, isKilled = GetLFGDungeonEncounterInfo(id4, i); if (isKilled) then killNum = killNum + 1 end end if killNum == 14 then DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/14", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/14", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end local function FourteenShift(id1, id2, id3, id4) for i =1,4 do --1st part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =5,8 do --2nd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =9,11 do --3rd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =12,14 do --4th part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, i); if (isKilled) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif (isIneligible) then DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end end local function DragonSoul(id1, id2) if IsShiftKeyDown() then EightShift(id1, id2) else EightKill(id1, id2) end end local function Mogushan(id1, id2) if IsShiftKeyDown() then SixShift(id1, id2) else SixKill(id1, id2) end end local function HoF(id1, id2) if IsShiftKeyDown() then SixShift(id1, id2) else SixKill(id1, id2) end end local function ToES(id) if IsShiftKeyDown() then FourShift(id) else FourKill(id) end end local function ToT(id1, id2, id3, id4) if IsShiftKeyDown() then TwelveShift(id1, id2, id3, id4) else TwelveKill(id1, id2, id3, id4) end end local function SoO(id1, id2, id3, id4) if IsShiftKeyDown() then FourteenShift(id1, id2, id3, id4) else FourteenKill(id1, id2, id3, id4) end end local function HM(id1, id2, id3) if IsShiftKeyDown() then SevenShift(id1, id2, id3); else SevenKill(id1, id2, id3); end end local function BRF(id1, id2, id3, id4) if IsShiftKeyDown() then TenShift(id1, id2, id3, id4); else TenKill(id1, id2, id3, id4); end end function DT:LFRShow() local lvl = UnitLevel("player") local ilvl = GetAverageItemLevel() DT.tooltip:AddLine(" ") DT.tooltip:AddLine(RAID_FINDER.." / "..L["Raid Saves"]) if E.db.sle.lfrshow.ds then DT.tooltip:AddLine(" "..GetMapNameByID(824)) if lvl == 85 and ilvl >= 372 then DragonSoul(416, 417) else DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."]) end DT.tooltip:AddLine(" ") end if E.db.sle.lfrshow.mv then DT.tooltip:AddLine(" "..GetMapNameByID(896)) if lvl == 90 and ilvl >= 460 then Mogushan(527, 528) else DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."]) end DT.tooltip:AddLine(" ") end if E.db.sle.lfrshow.hof then DT.tooltip:AddLine(" "..GetMapNameByID(897)) if lvl == 90 and ilvl >= 470 then HoF(529, 530) else DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."]) end DT.tooltip:AddLine(" ") end if E.db.sle.lfrshow.toes then DT.tooltip:AddLine(" "..GetMapNameByID(886)) if lvl == 90 and ilvl >= 470 then ToES(526) else DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."]) end DT.tooltip:AddLine(" ") end if E.db.sle.lfrshow.tot then DT.tooltip:AddLine(" "..GetMapNameByID(930)) if lvl == 90 and ilvl >= 480 then ToT(610, 611, 612, 613) else DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."]) end DT.tooltip:AddLine(" ") end if E.db.sle.lfrshow.soo then DT.tooltip:AddLine(" "..GetMapNameByID(953)) if lvl == 90 and ilvl >= 496 then SoO(716, 717, 724, 725) else DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."]) end DT.tooltip:AddLine(" ") end if E.db.sle.lfrshow.hm then DT.tooltip:AddLine(" "..GetMapNameByID(994)) if lvl == 100 and ilvl >= 615 then HM(849, 850, 851); else DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."]) end end if E.db.sle.lfrshow.brf then DT.tooltip:AddLine(" "..GetMapNameByID(988)) if lvl == 100 and ilvl >= 635 then BRF(847, 846, 848, 823) else DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."]) end end --[[if E.db.sle.lfrshow.hmNormal then DT.tooltip:AddLine(" "..GetMapNameByID(994).." ("..PLAYER_DIFFICULTY1..")") if lvl == 100 then HM(895, 895, 895); else DT.tooltip:AddLine(" "..L["This raid isn't available for your level/gear."]) end end if E.db.sle.lfrshow.hmHeroic then DT.tooltip:AddLine(" "..GetMapNameByID(994).." ("..PLAYER_DIFFICULTY2..")") if lvl == 100 then HM(896, 896, 896); else DT.tooltip:AddLine(" "..L["This raid isn't available for your level/gear."]) end end]] if not E.db.sle.lfrshow.ds and not E.db.sle.lfrshow.mv and not E.db.sle.lfrshow.hof and not E.db.sle.lfrshow.toes and not E.db.sle.lfrshow.tot and not E.db.sle.lfrshow.soo and not E.db.sle.lfrshow.hm and not E.db.sle.lfrshow.brf then DT.tooltip:AddLine(" "..L["You didn't select any instance to track."]) end end