local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local DT = E:GetModule('DataTexts') local STRENGTH_COLON = STRENGTH_COLON local displayNumberString = '' local lastPanel local function OnEvent(self, event, ...) self.text:SetFormattedText(displayNumberString, STRENGTH_COLON, T.select(2, T.UnitStat("player", 1))) lastPanel = self end local function ValueColorUpdate(hex, r, g, b) displayNumberString = T.join("", "%s ", hex, "%.f|r") if lastPanel ~= nil then OnEvent(lastPanel) end end E["valueColorUpdateFuncs"][ValueColorUpdate] = true DT:RegisterDatatext('Strength', { "UNIT_STATS", "UNIT_AURA", "FORGE_MASTER_ITEM_CHANGED", "ACTIVE_TALENT_GROUP_CHANGED", "PLAYER_TALENT_UPDATE"}, OnEvent)