local E, L, V, P, G = unpack(ElvUI); --Version datatext. Only in Russian for now. local DT = E:GetModule('DataTexts') local SLE = E:GetModule('SLE') local ACD = LibStub("AceConfigDialog-3.0") local displayString = ''; local lastPanel; local self = lastPanel local join = string.join local AddLine = AddLine local AddDoubleLine =AddDoubleLine local Eversion = E.version local format = format local function OnEvent(self, event, ...) self.text:SetFormattedText(displayString, 'ElvUI v', Eversion, SLE.version); end local function Click() ElvConfigToggle:Click(); ACD:SelectGroup("ElvUI", "sle") end local function OnEnter(self) DT:SetupTooltip(self) DT.tooltip:AddDoubleLine("ElvUI "..GAME_VERSION_LABEL..format(": |cff99ff33%s|r", Eversion)) DT.tooltip:AddLine(L["SLE_AUTHOR_INFO"]..". "..GAME_VERSION_LABEL..format(": |cff99ff33%s|r", SLE.version)) DT.tooltip:AddLine(" ") DT.tooltip:AddLine(L['SLE_CONTACTS']) DT.tooltip:Show() end local function ValueColorUpdate(hex, r, g, b) displayString = join("", "%s", hex, "%s|r", " : Shadow & Light v", hex, "%s|r") if lastPanel ~= nil then OnEvent(lastPanel) end end E['valueColorUpdateFuncs'][ValueColorUpdate] = true DT:RegisterDatatext("Version", {'PLAYER_ENTERING_WORLD'}, OnEvent, Update, Click, OnEnter)