local E, L, V, P, G, _ = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local TT = E:GetModule('Tooltip'); --Defaults (Need to be moved.) P['tooltip']['mouseOffsetX'] = 0 P['tooltip']['mouseOffsetY'] = 0 P['tooltip']['overrideCombat'] = false TT.GameTooltip_SetDefaultAnchorSLE = TT.GameTooltip_SetDefaultAnchor function TT:GameTooltip_SetDefaultAnchor(tt, parent) TT:GameTooltip_SetDefaultAnchorSLE(tt, parent) if E.private["tooltip"].enable ~= true then return end if(tt:GetAnchorType() ~= "ANCHOR_NONE") then return end if InCombatLockdown() and self.db.visibility.combat then tt:Hide() return end if(parent) then if(self.db.cursorAnchor) then TTOS:AnchorFrameToMouse(tt); return end end end function TT:AnchorFrameToMouse(frame) if frame:GetAnchorType() ~= "ANCHOR_CURSOR" then return end --if (E.db.tooltip.onlyMod and not (IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown())) then return end local x, y = GetCursorPosition(); local scale = frame:GetEffectiveScale(); local tipWidth = frame:GetWidth(); frame:ClearAllPoints(); frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", (x/scale + (E.db.tooltip.mouseOffsetX - tipWidth/2)), (y/scale + E.db.tooltip.mouseOffsetY)); end function TT:AddonName_OnUpdate(self, elapsed) TT:AnchorFrameToMouse(self); end --function TT:MODIFIER_STATE_CHANGED(event, key) --if InCombatLockdown() and E.db.tooltip.combathide and not (E.db.tooltip.overrideCombat and IsShiftKeyDown()) then -- GameTooltip:Hide() --end --end TT.InitializeSLE = TT.Initialize function TT:Initialize() TT:InitializeSLE() self:HookScript(GameTooltip, "OnUpdate", "AddonName_OnUpdate"); end