local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local SUF = SLE:GetModule("UnitFrames") local ignore = { ["partytarget"] = true, ["partypet"] = true, ["raidpet"] = true, } function SUF:Update_GroupFrames(frame) local group = frame.unitframeType if ignore[group] then return end if not frame.Offline then frame.Offline = SUF:Construct_Offline(frame, group) end local db = E.db.sle.unitframes.unit[group] if db.offline.enable then if not frame:IsElementEnabled('SLE_Offline') then frame:EnableElement('SLE_Offline') end frame.Offline:SetPoint("CENTER", frame, "CENTER", db.offline.xOffset, db.offline.yOffset) frame.Offline:SetSize(db.offline.size, db.offline.size) if db.offline.texture == "CUSTOM" then frame.Offline:SetTexture(db.offline.CustomTexture) else frame.Offline:SetTexture(SUF.OfflineTextures[db.offline.texture]) end else if frame:IsElementEnabled('SLE_Offline') then frame:DisableElement('SLE_Offline') end end -- if frame.db.roleIcon.enable and frame.LFDRole then -- frame.LFDRole:ClearAllPoints() -- local x, y = self:GetPositionOffset(frame.db.roleIcon.position, 1) -- frame.LFDRole:ClearAllPoints() -- frame.LFDRole:Point(frame.db.roleIcon.position, frame.Health, frame.db.roleIcon.position, x + db.role.xoffset, y + db.role.yoffset) -- end end