local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore if not E.private.unitframe.enable then return end local UF = E:GetModule('UnitFrames'); local SLE = E:GetModule('SLE'); function UF:Update_CombatIndicator() local CombatText = ElvUF_Player.Combat if E.db.sle.combatico.pos == "NONE" then CombatText:ClearAllPoints() else local x, y = UF:GetPositionOffset(E.db.sle.combatico.pos) CombatText:ClearAllPoints() CombatText:Point(E.db.sle.combatico.pos, ElvUF_Player.Health, E.db.sle.combatico.pos, x, x) end SLE:UnregisterEvent("PLAYER_REGEN_DISABLED") end UF.UpdatePlayerFrameAnchorsSLE = UF.UpdatePlayerFrameAnchors function UF:UpdatePlayerFrameAnchors(frame, isShown) UF:UpdatePlayerFrameAnchorsSLE(frame, isShown) if E.myclass == "DRUID" then UF:EclipseTextSLE() end if E.myclass == "WARLOCK" then UF:DFTextSLE() end end function UF:ClassbarTextSLE() if E.myclass == "DRUID" then UF:EclipseTextSLE() elseif E.myclass == "WARLOCK" then UF:DFTextSLE() end end function UF:EclipseTextSLE() local eclipseBar = ElvUF_Player.EclipseBar local spower = UnitPower( PlayerFrame.unit, SPELL_POWER_ECLIPSE ); if E.db.sle.powtext then eclipseBar.powtext:SetText(spower) else eclipseBar.powtext:SetText('') end end function UF:DFTextSLE() local ShardBar = ElvUF_Player.ShardBar local dfpower = UnitPower( PlayerFrame.unit, SPELL_POWER_DEMONIC_FURY ); local hasspec = GetSpecialization(false, false) if hasspec == nil then return end local index = select(1, GetSpecializationInfo(GetSpecialization(false, false, active)), false, false) if index == 266 then --This crap is checking the spec. if E.db.sle.powtext then ShardBar.powtext:SetText(dfpower) if E.db.unitframe.units.player.classbar.fill == "spaced" then ShardBar.powtext:ClearAllPoints() ShardBar.powtext:SetPoint("LEFT", ShardBar, "RIGHT") else ShardBar.powtext:ClearAllPoints() ShardBar.powtext:SetPoint("CENTER", ShardBar, "CENTER") end else ShardBar.powtext:SetText('') end else ShardBar.powtext:SetText('') end end --Text for druid eclipse bar if E.myclass == "DRUID" then local eclipseBar = ElvUF_Player.EclipseBar local lunarBar = eclipseBar.LunarBar eclipseBar.powtext = lunarBar:CreateFontString(nil, 'OVERLAY') eclipseBar.powtext:SetPoint("CENTER", eclipseBar, "CENTER") eclipseBar.powtext:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE") end if E.myclass == "WARLOCK" then local ShardBar = ElvUF_Player.ShardBar local dfbar = select(2, ShardBar:GetChildren()) ShardBar.powtext = dfbar:CreateFontString(nil, 'OVERLAY') ShardBar.powtext:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE") end