local E, L, V, P, G = unpack(ElvUI); local CH = E:GetModule('Chat') local function configTable() E.Options.args.sle.args.options.args.general.args.chat = { order = 5, type = "group", name = L["Chat"], args = { header = { order = 1, type = "header", name = L["Chat"], }, historyreset = { order = 2, type = 'execute', name = L["Reset Chat History"], desc = L["Clears your chat history and will reload your UI."], disabled = function() return not E.db.chat.chatHistory end, func = function() E:StaticPopup_Show("SLE_CHAT_HISTORY") end, }, editreset = { order = 3, type = 'execute', name = L["Reset Editbox History"], desc = L["Clears the editbox history and will reload your UI."], disabled = function() return not E.db.chat.chatHistory end, func = function() E:StaticPopup_Show("SLE_EDIT_HISTORY") end, }, header2 = { order = 4, type = "description", name = "", }, guildmaster = { order = 5, type = "toggle", name = L["Guild Master Icon"], desc = L["Displays an icon near your Guild Master in chat.\n\n|cffFF0000Note:|r Some messages in chat history may disappear on login."], get = function(info) return E.db.sle.chat.guildmaster end, set = function(info, value) E.db.sle.chat.guildmaster = value; CH:GMIconUpdate() end, }, editboxhistory = { order = 6, type = "range", name = L["Chat Editbox History"], desc = L["The amount of messages to save in the editbox history.\n\n|cffFF0000Note:|r To disable, set to 0."], min = 0, max = 20, step = 1, get = function(info) return E.db.chat.editboxhistory end, set = function(info, value) E.db.chat.editboxhistory = value; end, }, }, } end table.insert(E.SLEConfigs, configTable)