local E, L, V, P, G = unpack(ElvUI) local SLE = E:GetModule('SLE') local LT = E:GetModule('SLE_Loot') local ACD = LibStub("AceConfigDialog-3.0-ElvUI") local function configTable() E.Options.args.ElvUI_Header.name = E.Options.args.ElvUI_Header.name.." + Shadow & Light"..format(": |cff99ff33%s|r",SLE.version) --local size = E.db.general.fontSize --Main options group E.Options.args.sle = { type = "group", name = "|cff9482c9Shadow & Light|r", desc = L["Plugin for |cff1784d1ElvUI|r by\nDarth Predator and Repooc."], order = 50, args = { header = { order = 1, type = "header", name = "Shadow & Light"..format(": |cff99ff33%s|r", SLE.version), }, logo = { type = 'description', name = '', order = 2, image = function() return 'Interface\\AddOns\\ElvUI_SLE\\media\\textures\\SLE_Title', 555, 350 end, }, --[[info = { order = 3, type = "description", name = L["SLE_DESC"], },]] Install = { order = 4, type = 'execute', name = L['Install'], desc = L['Run the installation process.'], func = function() SLE:Install(); E:ToggleConfig() end, }, SettingsButton = { order = 5, type = 'execute', name = L["General"].." "..SETTINGS, func = function() ACD:SelectGroup("ElvUI", "sle", "options", "general") end, }, MinimapButton = { order = 6, type = 'execute', name = L["Minimap"], func = function() ACD:SelectGroup("ElvUI", "sle", "options", "minimap") end, }, MarkersButton = { order = 7, type = 'execute', name = L["Raid Markers"], func = function() ACD:SelectGroup("ElvUI", "sle", "options", "raidmarkerbars") end, }, EquipButton = { order = 8, type = 'execute', name = L['Equipment Manager'], func = function() ACD:SelectGroup("ElvUI", "sle", "options", "equipmanager") end, }, FarmButton = { order = 9, type = 'execute', name = L['Farm'], func = function() ACD:SelectGroup("ElvUI", "sle", "options", "farm") end, }, LootButton = { order = 10, type = 'execute', name = L['Loot'], func = function() ACD:SelectGroup("ElvUI", "sle", "options", "loot") end, }, MediaButton = { order = 11, type = 'execute', name = L["Media"], func = function() ACD:SelectGroup("ElvUI", "sle", "media") end, }, ScreensaverButton = { order = 12, type = 'execute', name = L["Screensaver"], func = function() ACD:SelectGroup("ElvUI", "sle", "screensaver") end, }, ArmoryButton = { order = 13, type = 'execute', name = L["Armory Mode"], func = function() ACD:SelectGroup("ElvUI", "sle", "Armory") end, }, DatatextButton = { order = 14, type = 'execute', name = L["Panels & Dashboard"], func = function() ACD:SelectGroup("ElvUI", "sle", "datatext") end, }, HelpButton = { order = 15, type = 'execute', name = L['About/Help'], func = function() ACD:SelectGroup("ElvUI", "sle", "help") end, }, options = { order = 1, type = "group", childGroups = 'tab', name = SETTINGS, args = { --[[intro = { order = 1, type = "description", name = L["Below you can see option groups presented by |cff1784d1Shadow & Light|r."], },]] general = { order = 2, type = "group", name = L["General"], args = { --[[intro = { order = 1, type = "description", name = L["General options of |cff1784d1Shadow & Light|r."], },]] Reset = { order = 2, type = 'execute', name = L["Reset All"], desc = L["Resets all movers & options for S&L."], func = function() SLE:Reset("all") end, }, Install = { order = 3, type = 'execute', name = L['Install'], desc = L['Run the installation process.'], func = function() SLE:Install(); E:ToggleConfig() end, }, space1 = { order = 4, type = 'description', name = "", }, space2 = { order = 4, type = 'description', name = "", }, }, }, }, }, }, } end table.insert(E.SLEConfigs, configTable)