local SLE, T, E, L, V, P, G = unpack(select(2, ...)) if SLE._Compatibility["ElvUI_NenaUI"] then return end local ES = SLE:GetModule("EnhancedShadows") local function configTable() if not SLE.initialized then return end E.Options.args.sle.args.modules.args.shadows = { order = 5, type = "group", name = L["Enhanced Shadows"], get = function(info) return E.db.sle.shadows[info[#info]] end, set = function(info, value) E.db.sle.shadows[info[#info]] = value ES:UpdateShadows() end, args = { shadowcolor = { type = "color", order = 1, name = L["Color"], hasAlpha = false, get = function(info) local t = E.db.sle.shadows[info[#info]] return t.r, t.g, t.b, t.a end, set = function(info, r, g, b) E.db.sle.shadows[info[#info]] = {} local t = E.db.sle.shadows[info[#info]] t.r, t.g, t.b = r, g, b ES:UpdateShadows() end, }, classcolor = { type = 'toggle', order = 2, name = L["Use Class Color"], }, size = { order = 2, type = 'range', name = L["Size"], min = 2, max = 10, step = 1, }, frames = { order = 4, type = "group", name = L["Use shadows on..."], guiInline = true, get = function(info) return E.private.sle.module.shadows[info[#info]] end, set = function(info, value) E.private.sle.module.shadows[info[#info]] = value; E:StaticPopup_Show("PRIVATE_RL") end, args = { vehicle = { order = 1, type = "toggle", name = L["Enhanced Vehicle Bar"], }, unitframes = { order = 2, type = "group", name = L["UnitFrames"], args = { player = { order = 1, type = "toggle", name = L["Player Frame"], }, target = { order = 1, type = "toggle", name = L["Target Frame"], }, targettarget = { order = 1, type = "toggle", name = L["TargetTarget Frame"], }, focus = { order = 1, type = "toggle", name = L["Focus Frame"], }, focustarget = { order = 1, type = "toggle", name = L["FocusTarget Frame"], }, pet = { order = 1, type = "toggle", name = L["Pet Frame"], }, pettarget = { order = 1, type = "toggle", name = L["PetTarget Frame"], }, boss = { order = 1, type = "toggle", name = L["Boss Frames"], }, arena = { order = 1, type = "toggle", name = L["Arena Frames"], }, }, }, actionbars = { order = 10, type = "group", name = L["ActionBars"], get = function(info) return E.private.sle.module.shadows.actionbars[info[#info]] end, set = function(info, value) E.private.sle.module.shadows.actionbars[info[#info]] = value; E:StaticPopup_Show("PRIVATE_RL") end, args = { microbar = { order = 1, type = "toggle", name = L["Micro Bar"], }, microbarbuttons = { order = 2, type = "toggle", name = L["SLE_EnhShadows_MicroButtons_Option"], }, stancebar = { order = 3, type = "toggle", name = L["Stance Bar"], }, stancebarbuttons = { order = 4, type = "toggle", name = L["SLE_EnhShadows_StanceButtons_Option"], }, petbar = { order = 5, type = "toggle", name = L["Pet Bar"], }, petbarbuttons = { order = 6, type = "toggle", name = L["SLE_EnhShadows_PetButtons_Option"], }, }, }, }, }, }, } for i = 1, (SLE._Compatibility["ElvUI_ExtraActionBars"] and 10 or 6) do E.Options.args.sle.args.modules.args.shadows.args.frames.args.actionbars.args["bar"..i] = { order = i + 6, type = "toggle", name = L["Bar "]..i, } E.Options.args.sle.args.modules.args.shadows.args.frames.args.actionbars.args["bar"..i.."buttons"] = { order = i + 6, type = "toggle", name = T.format(L["SLE_EnhShadows_BarButtons_Option"], i), } end end T.tinsert(SLE.Configs, configTable)