local E, L, V, P, G = unpack(ElvUI); local EM = E:GetModule('SLE_EquipManager') local BI = E:GetModule('SLE_BagInfo') local sets = {} local function FillTable() sets = {} sets["NONE"] = NONE for i = 1, GetNumEquipmentSets() do local name, icon, lessIndex = GetEquipmentSetInfo(i) if name then sets[name] = name end end return sets end local function configTable() E.Options.args.sle.args.options.args.equipmanager = { type = 'group', order = 7, name = L['Equipment Manager'], args = { header = { order = 1, type = "header", name = L["Equipment Manager"], }, intro = { order = 2, type = 'description', name = L["EM_DESC"], }, enable = { type = "toggle", order = 3, name = L['Enable'], get = function(info) return E.private.sle.equip.enable end, set = function(info, value) E.private.sle.equip.enable = value; E:StaticPopup_Show("PRIVATE_RL") end }, spam = { type = "toggle", order = 4, name = L['Spam Throttling'], desc = L["Removes the spam from chat stating what talents were learned or unlearned during spec change."], get = function(info) return E.private.sle.equip.spam end, set = function(info, value) E.private.sle.equip.spam = value; EM:SpamThrottle() end }, setoverlay = { type = "toggle", order = 5, name = L['Equipment Set Overlay'], desc = L['Show the associated equipment sets for the items in your bags (or bank).'], get = function(info) return E.private.sle.equip.setoverlay end, set = function(info, value) E.private.sle.equip.setoverlay = value; BI:ToggleSettings(); end, }, equipsets = { type = "group", name = PAPERDOLL_EQUIPMENTMANAGER, order = 6, disabled = function() return not E.private.sle.equip.enable end, guiInline = true, args = { intro = { order = 1, type = 'description', name = L["Here you can choose what equipment sets to use in different situations."], }, primary = { order = 2, type = "select", name = SPECIALIZATION_PRIMARY, desc = L["Equip this set when switching to primary talents."], get = function(info) return E.private.sle.equip.primary end, set = function(info, value) E.private.sle.equip.primary = value; end, values = function() FillTable() return sets end, }, secondary = { order = 3, type = "select", name = SPECIALIZATION_SECONDARY, desc = L["Equip this set when switching to secondary talents."], get = function(info) return E.private.sle.equip.secondary end, set = function(info, value) E.private.sle.equip.secondary = value end, values = function() FillTable() return sets end, }, spacer = { type = "description", order = 4, name = "", }, instance = { order = 5, type = "select", name = DUNGEONS, desc = L["Equip this set after entering dungeons or raids."], get = function(info) return E.private.sle.equip.instance end, set = function(info, value) E.private.sle.equip.instance = value end, values = function() FillTable() return sets end, }, pvp = { order = 6, type = "select", name = PVP, desc = L["Equip this set after entering battlegrounds or arens."], get = function(info) return E.private.sle.equip.pvp end, set = function(info, value) E.private.sle.equip.pvp = value end, values = function() FillTable() return sets end, }, }, }, }, } end table.insert(E.SLEConfigs, configTable)