local E, L, V, P, G = unpack(ElvUI); local F = E:GetModule('SLE_Farm') local function configTable() E.Options.args.sle.args.options.args.farm = { type = 'group', order = 8, name = L['Farm'], args = { header = { order = 1, type = "header", name = L["Farm Options"], }, intro = { order = 2, type = 'description', name = L["FARM_DESC"], }, enable = { type = "toggle", order = 3, name = L['Enable'], get = function(info) return E.private.sle.farm.enable end, set = function(info, value) E.private.sle.farm.enable = value; E:StaticPopup_Show("PRIVATE_RL") end }, active = { order = 4, type = 'toggle', name = L['Only active buttons'], desc = L['Only show the buttons for the seeds, portals, tools you have in your bags.'], disabled = function() return not E.private.sle.farm.enable end, get = function(info) return E.db.sle.farm.active end, set = function(info, value) E.db.sle.farm.active = value; if SeedAnchor then F:UpdateLayout() end end, }, size = { order = 5, type = "range", name = L["Button Size"], disabled = function() return not E.private.sle.farm.enable end, min = 15, max = 60, step = 1, get = function(info) return E.db.sle.farm.size end, set = function(info, value) E.db.sle.farm.size = value; F:UpdateLayout() end, }, seedbar = { type = "group", order = 6, name = L["Seed Bars"], disabled = function() return not E.private.sle.farm.enable end, guiInline = true, args = { autotarget = { type = "toggle", order = 1, name = L["Auto Planting"], desc = L["Automatically plant seeds to the nearest tilled soil if one is not already selected."], get = function(info) return E.db.sle.farm.autotarget end, set = function(info, value) E.db.sle.farm.autotarget = value; end }, trash = { type = "toggle", order = 2, name = L["Drop Seeds"], desc = L["Allow seeds to be destroyed from seed bars."], get = function(info) return E.private.sle.farm.seedtrash end, set = function(info, value) E.private.sle.farm.seedtrash = value; E:StaticPopup_Show("PRIVATE_RL") end }, quest = { type = "toggle", order = 3, name = L["Quest Glow"], desc = L["Show glowing border on seeds needed for any quest in your log."], get = function(info) return E.db.sle.farm.quest end, set = function(info, value) E.db.sle.farm.quest = value; if SeedAnchor then F:UpdateLayout() end end }, growth = { order = 8, type = "select", name = L["Dock Buttons To"], desc = L["Change the position from where seed bars will grow."], disabled = function() return not E.private.sle.farm end, get = function(info) return E.db.sle.farm.seedor end, set = function(info, value) E.db.sle.farm.seedor = value; if SeedAnchor then F:UpdateLayout() end end, values = { ['RIGHT'] = L["Right"], ['LEFT'] = L["Left"], ['BOTTOM'] = L["Bottom"], ['TOP'] = L["Top"], }, }, }, }, }, } end table.insert(E.SLEConfigs, configTable)