local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local Q = SLE:GetModule("Quests") local DEFAULT, MINIMIZE, HIDE = DEFAULT, MINIMIZE, HIDE local QUESTS_LABEL = QUESTS_LABEL local GARRISON_LOCATION_TOOLTIP = GARRISON_LOCATION_TOOLTIP local BATTLEGROUNDS = BATTLEGROUNDS local ARENA = ARENA local DUNGEONS = DUNGEONS local SCENARIOS = SCENARIOS local RAIDS = RAIDS local function configTable() if not SLE.initialized then return end local settings = { ["FULL"] = DEFAULT, ["COLLAPSED"] = MINIMIZE, ["HIDE"] = HIDE, } E.Options.args.sle.args.modules.args.quests = { type = "group", name = QUESTS_LABEL, order = 17, args = { header = { order = 1, type = "header", name = QUESTS_LABEL, }, autoReward = { type = "toggle", order = 2, name = L["Auto Reward"], desc = L["Automatically selects a reward with highest selling price when quest is completed. Does not really finish the quest."], get = function(info) return E.db.sle.quests.autoReward end, set = function(info, value) E.db.sle.quests.autoReward = value; end, }, logState = { type = "group", order = 10, guiInline = true, name = L["Quest Log Toggle"], disabled = function() return not E.db.sle.quests.visibility.enable end, get = function(info) return E.db.sle.quests.visibility[ info[#info] ] end, set = function(info, value) E.db.sle.quests.visibility[ info[#info] ] = value; Q:ChangeState() end, args = { enable = { order = 1, type = "toggle", name = L["Enable"], disabled = false, }, rested = { order = 2, type = "select", name = L["Rested"], values = settings, }, garrison = { order = 3, type = "select", name = GARRISON_LOCATION_TOOLTIP, values = settings, }, orderhall = { order = 4, type = "select", name = L["Class Hall"], values = settings, }, bg = { order = 5, type = "select", name = BATTLEGROUNDS, values = settings, }, arena = { order = 6, type = "select", name = ARENA, values = settings, }, dungeon = { order = 7, type = "select", name = DUNGEONS, values = settings, }, scenario = { order = 8, type = "select", name = SCENARIOS, values = settings, }, raid = { order = 9, type = "select", name = RAIDS, values = settings, }, }, }, }, } end T.tinsert(SLE.Configs, configTable)