local E, L, V, P, G = unpack(ElvUI); local UF = E:GetModule('UnitFrames') local CAN_HAVE_CLASSBAR = (E.myclass == "PALADIN" or E.myclass == "DRUID" or E.myclass == "DEATHKNIGHT" or E.myclass == "WARLOCK" or E.myclass == "PRIEST" or E.myclass == "MONK" or E.myclass == 'MAGE') local texPath = [[Interface\AddOns\ElvUI_SLE\media\textures\role\]] local texPathE = [[Interface\AddOns\ElvUI\media\textures\]] local function configTable() local positionValues = { TOPLEFT = 'TOPLEFT', LEFT = 'LEFT', BOTTOMLEFT = 'BOTTOMLEFT', RIGHT = 'RIGHT', TOPRIGHT = 'TOPRIGHT', BOTTOMRIGHT = 'BOTTOMRIGHT', CENTER = 'CENTER', TOP = 'TOP', BOTTOM = 'BOTTOM', NONE = L['Hide'] }; E.Options.args.sle.args.options.args.general.args.unitframes = { type = "group", name = L["UnitFrames"], order = 88, args = { header = { order = 1, type = "header", name = L["UnitFrames"], }, info = { order = 2, type = "description", name = L["Options for customizing unit frames. Please don't change these setting when ElvUI's testing frames for bosses and arena teams are shown. That will make them invisible until retoggling."], }, Reset = { order = 3, type = 'execute', name = L['Restore Defaults'], desc = L["Reset these options to defaults"], func = function() E:GetModule('SLE'):Reset("unitframes") end, }, indicators = { order = 4, type = "group", name = L["Player Frame Indicators"], guiInline = true, args = { combaticopos = { order = 1, type = "select", name = L["Combat Position"], desc = L["Set the point to show combat icon"], get = function(info) return E.db.sle.combatico.pos end, set = function(info, value) E.db.sle.combatico.pos = value; UF:Update_CombatIndicator() end, values = positionValues }, roleicons = { order = 2, type = "select", name = L["LFG Icons"], desc = L["Choose what icon set will unitframes and chat use."], get = function(info) return E.db.sle.roleicons end, set = function(info, value) E.db.sle.roleicons = value; E:GetModule('Chat'):CheckLFGRoles(); UF:UpdateAllHeaders() end, values = { ["ElvUI"] = "ElvUI ".."|T"..texPathE.."tank:15:15:0:0:64:64:2:56:2:56|t ".."|T"..texPathE.."healer:15:15:0:0:64:64:2:56:2:56|t ".."|T"..texPathE.."dps:15:15:0:0:64:64:2:56:2:56|t ", ["SupervillainUI"] = "Supervillain UI ".."|T"..texPath.."svui-tank:15:15:0:0:64:64:2:56:2:56|t ".."|T"..texPath.."svui-healer:15:15:0:0:64:64:2:56:2:56|t ".."|T"..texPath.."svui-dps:15:15:0:0:64:64:2:56:2:56|t ", ["Blizzard"] = "Blizzard ".."|T"..texPath.."blizz-tank:15:15:0:0:64:64:2:56:2:56|t ".."|T"..texPath.."blizz-healer:15:15:0:0:64:64:2:56:2:56|t ".."|T"..texPath.."blizz-dps:15:15:0:0:64:64:2:56:2:56|t ", ["MiirGui"] = "MiirGui ".."|T"..texPath.."mg-tank:15:15:0:0:64:64:2:56:2:56|t ".."|T"..texPath.."mg-healer:15:15:0:0:64:64:2:56:2:56|t ".."|T"..texPath.."mg-dps:15:15:0:0:64:64:2:56:2:56|t ", }, }, }, }, }, } if E.myclass == "DRUID" or E.myclass == "WARLOCK" then E.Options.args.sle.args.options.args.general.args.unitframes.args.druid = { order = 7, type = 'group', name = L["Classbar Energy"], guiInline = true, args = { powtext = { order = 1, type = "toggle", name = ENABLE, desc = L["Show/hide the text with exact number of energy (Solar/Lunar or Demonic Fury) on your Classbar."], get = function(info) return E.db.sle.powtext end, set = function(info, value) E.db.sle.powtext = value; UF:ClassbarTextSLE() end, }, }, } end end table.insert(E.SLEConfigs, configTable)