local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local S = E:GetModule('Skins'); local Sk = SLE:GetModule("Skins") local _G = _G local function LoadSkin() hooksecurefunc('PawnUI_InventoryPawnButton_Move', function() if _G["PawnUI_InventoryPawnButton"] then if PawnCommon.ButtonPosition == PawnButtonPositionRight then --print("1") _G["PawnUI_InventoryPawnButton"]:ClearAllPoints() _G["PawnUI_InventoryPawnButton"]:SetPoint('BOTTOMRIGHT', _G["PaperDollFrame"], 'BOTTOMRIGHT', 0, 0) elseif PawnCommon.ButtonPosition == PawnButtonPositionLeft then --print("2") _G["PawnUI_InventoryPawnButton"]:ClearAllPoints() _G["PawnUI_InventoryPawnButton"]:SetPoint('BOTTOMLEFT', _G["PaperDollFrame"], 'BOTTOMLEFT', 0, 0) end end end) end S:RegisterSkin('Pawn', LoadSkin)