local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local S = E:GetModule('Skins'); local Sk = SLE:NewModule("Skins") --GLOBALS: CreateFrame local _G = _G function Sk:CreateUnderline(frame, texture, shadow, height) local line = CreateFrame("Frame", nil, frame) if line then line:SetPoint('BOTTOM', frame, -1, 1) line:SetSize(frame:GetWidth(), height or 1) line.Texture = line:CreateTexture(nil, 'OVERLAY') line.Texture:SetTexture(texture) if shadow then if shadow == "backdrop" then line:CreateShadow() else line:CreateBackdrop() end end line.Texture:SetAllPoints(line) end return line end function Sk:Media() if E.private.skins.blizzard.enable == true and E.private.skins.blizzard.merchant == true and E.private.sle.skins.merchant.enable == true and E.private.sle.skins.merchant.style == "List" then for i = 1, 10 do local button = _G["SLE_ListMerchantFrame_Button"..i] if not button then break end button.itemname:SetFont(E.LSM:Fetch('font', E.db.sle.skins.merchant.list.nameFont), E.db.sle.skins.merchant.list.nameSize, E.db.sle.skins.merchant.list.nameOutline) button.iteminfo:SetFont(E.LSM:Fetch('font', E.db.sle.skins.merchant.list.subFont), E.db.sle.skins.merchant.list.subSize, E.db.sle.skins.merchant.list.subOutline) end end end function Sk:Initialize() function Sk:ForUpdateAll() Sk:Update_ObjectiveTrackerUnderlinesVisibility() Sk:Update_ObjectiveTrackerUnderlinesColor() Sk:Media() end end SLE:RegisterModule(Sk:GetName())