--[[----------------------------------------------------------------------------- Keybinding Widget Set Keybindings in the Config UI. -------------------------------------------------------------------------------]] local Type, Version = "EMAKeybinding", 22 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs = pairs -- WoW APIs local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: NOT_BOUND --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Keybinding_OnClick(frame, button) if button == "LeftButton" or button == "RightButton" then local self = frame.obj if self.waitingForKey then frame:EnableKeyboard(false) self.msgframe:Hide() frame:UnlockHighlight() self.waitingForKey = nil else frame:EnableKeyboard(true) self.msgframe:Show() frame:LockHighlight() self.waitingForKey = true end end AceGUI:ClearFocus() end local ignoreKeys = { ["BUTTON1"] = true, ["BUTTON2"] = true, ["UNKNOWN"] = true, ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, } local function Keybinding_OnKeyDown(frame, key) local self = frame.obj if self.waitingForKey then local keyPressed = key if keyPressed == "ESCAPE" then keyPressed = "" else if ignoreKeys[keyPressed] then return end if IsShiftKeyDown() then keyPressed = "SHIFT-"..keyPressed end if IsControlKeyDown() then keyPressed = "CTRL-"..keyPressed end if IsAltKeyDown() then keyPressed = "ALT-"..keyPressed end end frame:EnableKeyboard(false) self.msgframe:Hide() frame:UnlockHighlight() self.waitingForKey = nil if not self.disabled then self:SetKey(keyPressed) self:Fire("OnKeyChanged", keyPressed) end end end local function Keybinding_OnMouseDown(frame, button) if button == "LeftButton" or button == "RightButton" then return elseif button == "MiddleButton" then button = "BUTTON3" elseif button == "Button4" then button = "BUTTON4" elseif button == "Button5" then button = "BUTTON5" end Keybinding_OnKeyDown(frame, button) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(200) self:SetLabel("") self:SetKey("") self.waitingForKey = nil self.msgframe:Hide() self:SetDisabled(false) end, -- ["OnRelease"] = nil, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.button:Disable() self.label:SetTextColor(0.5,0.5,0.5) else self.button:Enable() self.label:SetTextColor(1,1,1) end end, ["SetKey"] = function(self, key) if (key or "") == "" then self.button:SetText(NOT_BOUND) self.button:SetNormalFontObject("GameFontNormal") else self.button:SetText(key) self.button:SetNormalFontObject("GameFontHighlight") end end, ["GetKey"] = function(self) local key = self.button:GetText() if key == NOT_BOUND then key = nil end return key end, ["SetLabel"] = function(self, label) self.label:SetText(label or "") if (label or "") == "" then self.alignoffset = nil self:SetHeight(24) else self.alignoffset = 30 self:SetHeight(44) end end, } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local ControlBackdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 3, bottom = 3 } } local function keybindingMsgFixWidth(frame) frame:SetWidth(frame.msg:GetWidth() + 10) frame:SetScript("OnUpdate", nil) end local function Constructor() local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) local frame = CreateFrame("Frame", nil, UIParent) local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate") button:EnableMouse(true) button:RegisterForClicks("AnyDown") button:SetScript("OnEnter", Control_OnEnter) button:SetScript("OnLeave", Control_OnLeave) button:SetScript("OnClick", Keybinding_OnClick) button:SetScript("OnKeyDown", Keybinding_OnKeyDown) button:SetScript("OnMouseDown", Keybinding_OnMouseDown) button:EnableKeyboard(false) button:SetPoint("BOTTOMLEFT") button:SetPoint("BOTTOMRIGHT") button:SetHeight(24) local text = button:GetFontString() text:SetPoint("LEFT", 7, 0) text:SetPoint("RIGHT", -7, 0) local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") label:SetPoint("TOPLEFT") label:SetPoint("TOPRIGHT") label:SetJustifyH("CENTER") label:SetHeight(18) local msgframe = CreateFrame("Frame", nil, UIParent) msgframe:SetHeight(30) msgframe:SetBackdrop(ControlBackdrop) msgframe:SetBackdropColor(0,0,0) msgframe:SetFrameStrata("FULLSCREEN_DIALOG") msgframe:SetFrameLevel(1000) local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") msgframe.msg = msg msg:SetPoint("TOPLEFT", 5, -5) msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) msgframe:SetPoint("BOTTOM", button, "TOP") msgframe:Hide() local widget = { button = button, label = label, msgframe = msgframe, frame = frame, alignoffset = 30, type = Type } for method, func in pairs(methods) do widget[method] = func end button.obj = widget return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)