Quantcast
-- Constants ----------------------------------------------------------------
--[===[@debug@
LibStub("AceLocale-3.0"):NewLocale("PitBull4", "enUS", true, true)
--@end-debug@]===]
local L = LibStub("AceLocale-3.0"):GetLocale("PitBull4")

local cata_400 = select(4,GetBuildInfo()) >= 40000

local SINGLETON_CLASSIFICATIONS = {
	"player",
	"pet",
	"pettarget",
	"target",
	"targettarget",
	"targettargettarget",
	"focus",
	"focustarget",
	"focustargettarget",
}

local UNIT_GROUPS = {
	"party",
	"partytarget",
	"partytargettarget",
	"partypet",
	"partypettarget",
	"partypettargettarget",
	"raid",
	"raidtarget",
	"raidtargettarget",
	"raidpet",
	"raidpettarget",
	"raidpettargettarget",
}

local NORMAL_UNITS = {
	"player",
	"pet",
	"target",
	"focus",
	-- "mouseover",
}
for i = 1, MAX_PARTY_MEMBERS do
	NORMAL_UNITS[#NORMAL_UNITS+1] = "party" .. i
	NORMAL_UNITS[#NORMAL_UNITS+1] = "partypet" .. i
end
for i = 1, MAX_RAID_MEMBERS do
	NORMAL_UNITS[#NORMAL_UNITS+1] = "raid" .. i
end

do
	local tmp = NORMAL_UNITS
	NORMAL_UNITS = {}
	for i, v in ipairs(tmp) do
		NORMAL_UNITS[v] = true
	end
	tmp = nil
end

local LibSharedMedia = LibStub("LibSharedMedia-3.0", true)
if not LibSharedMedia then
	LoadAddOn("LibSharedMedia-3.0")
	LibSharedMedia = LibStub("LibSharedMedia-3.0", true)
end

local DEFAULT_LSM_FONT = "Arial Narrow"
if LibSharedMedia then
	if not LibSharedMedia:IsValid("font", DEFAULT_LSM_FONT) then
		-- non-Western languages

		DEFAULT_LSM_FONT = LibSharedMedia:GetDefault("font")
	end
end

local DATABASE_DEFAULTS = {
	profile = {
		lock_movement = false,
		frame_snap = true,
		minimap_icon = {
			hide = false,
			minimapPos = 200,
			radius = 80,
		},
		units = {
			['**'] = {
				enabled = false,
				position_x = 0,
				position_y = 0,
				size_x = 1, -- this is a multiplier
				size_y = 1, -- this is a multiplier
				font_multiplier = 1,
				scale = 1,
				layout = L["Normal"],
				horizontal_mirror = false,
				vertical_mirror = false,
				vehicle_swap = true,
				click_through = false,
				tooltip = 'always',
			},
			player = { enabled = true },
			pet = { enabled = true },
			pettarget = { enabled = true },
			target = { enabled = true },
			targettarget = { enabled = true },
			targettargettarget = { enabled = true },
			focus = { enabled = true },
			focustarget = { enabled = true },
			focustargettarget = { enabled = true },
		},
		groups = {
			['**'] = {
				enabled = false,
				sort_method = "INDEX",
				sort_direction = "ASC",
				horizontal_spacing = 30,
				vertical_spacing = 30,
				direction = "down_right",
				units_per_column = MAX_RAID_MEMBERS,
				unit_group = "party",
				include_player = false,
				group_filter = nil,
				group_by = nil,
				use_pet_header = nil,

				position_x = 0,
				position_y = 0,
				size_x = 1, -- this is a multiplier
				size_y = 1, -- this is a multiplier
				font_multiplier = 1,
				scale = 1,
				layout = L["Normal"],
				horizontal_mirror = false,
				vertical_mirror = false,
				vehicle_swap = true,
				click_through = false,
				tooltip = 'always',

				show_when = {
					solo = false,
					party = true,
					raid = false,
					raid10 = false,
					raid15 = false,
					raid20 = false,
					raid25 = false,
					raid40 = false,
				},
			}
		},
		made_groups = false,
		layouts = {
			['**'] = {
				size_x = 200,
				size_y = 60,
				opacity_min = 0.1,
				opacity_max = 1,
				opacity_smooth = true,
				scale = 1,
				font = DEFAULT_LSM_FONT,
				font_size = 1,
				bar_texture = LibSharedMedia and LibSharedMedia:GetDefault("statusbar") or "Blizzard",
				bar_spacing = 2,
				bar_padding = 2,
				indicator_spacing = 3,
				indicator_size = 15,
				indicator_bar_inside_horizontal_padding = 3,
				indicator_bar_inside_vertical_padding = 3,
				indicator_bar_outside_margin = 3,
				indicator_root_inside_horizontal_padding = 2,
				indicator_root_inside_vertical_padding = 5,
				indicator_root_outside_margin = 5,
				strata = 'MEDIUM',
				level = 1, -- minimum 1, since 0 needs to be available
			},
		},
		colors = {
			class = {}, -- filled in by RAID_CLASS_COLORS
			power = {}, -- filled in by PowerBarColor
			reaction = { -- filled in by FACTION_BAR_COLORS
				civilian = { 48/255, 113/255, 191/255 }
			},
			happiness = {
				happy = { 0, 1, 0 },
				content = { 1, 1, 0 },
				unhappy = { 1, 0, 0 },
			},
		},
		class_order = {},
	}
}
for class, color in pairs(RAID_CLASS_COLORS) do
	DATABASE_DEFAULTS.profile.colors.class[class] = { color.r, color.g, color.b }
end
for power_token, color in pairs(PowerBarColor) do
	if type(power_token) == "string" then
		if color.r then
			DATABASE_DEFAULTS.profile.colors.power[power_token] = { color.r, color.g, color.b }
		elseif power_token == "ECLIPSE" then
			local negative, positive = color.negative, color.positive
			if negative then
				DATABASE_DEFAULTS.profile.colors.power["BALANCE_NEGATIVE_ENERGY"] = { negative.r, negative.g, negative.b }
			end
			if positive then
				DATABASE_DEFAULTS.profile.colors.power["BALANCE_POSITIVE_ENERGY"] = { positive.r, positive.g, positive.b }
			end
		end
	end
end
DATABASE_DEFAULTS.profile.colors.power["POWER_TYPE_PYRITE"] = { 0, 0.79215693473816, 1 }
DATABASE_DEFAULTS.profile.colors.power["POWER_TYPE_STEAM"] = { 0.94901967048645, 0.94901967048645, 0.94901967048645 }
DATABASE_DEFAULTS.profile.colors.power["POWER_TYPE_HEAT"] = { 1, 0.490019610742107, 0 }
DATABASE_DEFAULTS.profile.colors.power["POWER_TYPE_BLOOD_POWER"] = { 0.73725494556129, 0, 1 }
DATABASE_DEFAULTS.profile.colors.power["POWER_TYPE_OOZE"] = { 0.75686281919479, 1, 0 }

for reaction, color in pairs(FACTION_BAR_COLORS) do
	DATABASE_DEFAULTS.profile.colors.reaction[reaction] = { color.r, color.g, color.b }
end

local DEFAULT_GROUPS = {
	[L["Party"]] = {
		enabled = true,
		unit_group = "party",
	},
	[L["Party pets"]] = {
		enabled = true,
		unit_group = "partypet",
	},
}
-----------------------------------------------------------------------------

local _G = _G

local PitBull4 = LibStub("AceAddon-3.0"):NewAddon("PitBull4", "AceEvent-3.0", "AceTimer-3.0")
_G.PitBull4 = PitBull4

PitBull4.DEBUG = _G.PitBull4_DEBUG or false
_G.PitBull4_DEBUG = nil
local DEBUG = PitBull4.DEBUG

PitBull4.expect = _G.PitBull4_expect
_G.PitBull4_expect = nil
local expect = PitBull4.expect

PitBull4.version = "v4.0.0-beta19"
if PitBull4.version:match("@") then
	PitBull4.version = "Development"
end

PitBull4.L = L

PitBull4.SINGLETON_CLASSIFICATIONS = SINGLETON_CLASSIFICATIONS
PitBull4.UNIT_GROUPS = UNIT_GROUPS

local db

if not _G.ClickCastFrames then
	-- for click-to-cast addons
	_G.ClickCastFrames = {}
end

do
	-- unused tables go in this set
	-- if the garbage collector comes around, they'll be collected properly
	local cache = setmetatable({}, {__mode='k'})

	--- Return a table
	-- @usage local t = PitBull4.new()
	-- @return a blank table
	function PitBull4.new()
		local t = next(cache)
		if t then
			cache[t] = nil
			return t
		end

		return {}
	end

	local wipe = _G.wipe

	--- Delete a table, clearing it and putting it back into the queue
	-- @usage local t = PitBull4.new()
	-- t = del(t)
	-- @return nil
	function PitBull4.del(t)
		if DEBUG then
			expect(t, 'typeof', 'table')
			expect(t, 'not_inset', cache)
		end

		wipe(t)
		cache[t] = true
		return nil
	end
end

local do_nothing = function() end

local new, del = PitBull4.new, PitBull4.del

-- A set of all unit frames
local all_frames = {}
PitBull4.all_frames = all_frames

-- A list of all unit frames
local all_frames_list = {}
PitBull4.all_frames_list = all_frames_list

-- A set of all unit frames with the is_wacky flag set to true
local wacky_frames = {}
PitBull4.wacky_frames = wacky_frames

PitBull4.num_wacky_frames = 0

-- A set of all unit frames with the is_wacky flag set to false
local non_wacky_frames = {}
PitBull4.non_wacky_frames = non_wacky_frames

-- A set of all unit frames with the is_singleton flag set to true
local singleton_frames = {}
PitBull4.singleton_frames = singleton_frames

-- A set of all unit frames with the is_singleton flag set to false
local member_frames = {}
PitBull4.member_frames = member_frames

-- A set of all group headers
local all_headers = {}
PitBull4.all_headers = all_headers

-- metatable that automatically creates keys that return tables on access
local auto_table__mt = {__index = function(self, key)
	if key == nil then
		return nil
	end
	local value = {}
	self[key] = value
	return value
end}

-- A dictionary of UnitID to a set of all unit frames of that UnitID
local unit_id_to_frames = setmetatable({}, auto_table__mt)
PitBull4.unit_id_to_frames = unit_id_to_frames

-- A dictionary of UnitID to a set of all unit frames of that UnitID, plus wacky frames that are the same unit.
local unit_id_to_frames_with_wacky = setmetatable({}, auto_table__mt)
PitBull4.unit_id_to_frames_with_wacky = unit_id_to_frames_with_wacky

-- A dictionary of classification to a set of all unit frames of that classification
local classification_to_frames = setmetatable({}, auto_table__mt)
PitBull4.classification_to_frames = classification_to_frames

-- A dictionary of unit group to a set of all group headers of that unit group
local unit_group_to_headers = setmetatable({}, auto_table__mt)
PitBull4.unit_group_to_headers = unit_group_to_headers

-- A dictionary of super-unit group to a set of all group headers of that super-unit group
local super_unit_group_to_headers = setmetatable({}, auto_table__mt)
PitBull4.super_unit_group_to_headers = super_unit_group_to_headers

local name_to_header = {}
PitBull4.name_to_header = name_to_header

-- A dictionary of UnitID to GUID for non-wacky units
local unit_id_to_guid = {}
PitBull4.unit_id_to_guid = unit_id_to_guid

-- A dictionary of GUID to a set of UnitIDs for non-wacky units
local guid_to_unit_ids = {}
PitBull4.guid_to_unit_ids = guid_to_unit_ids

local function get_best_unit(guid)
	if not guid then
		return nil
	end

	local guid_to_unit_ids__guid = guid_to_unit_ids[guid]
	if not guid_to_unit_ids__guid then
		return nil
	end

	return (next(guid_to_unit_ids__guid))
end
PitBull4.get_best_unit = get_best_unit

local function refresh_guid(unit,new_guid)
	if not NORMAL_UNITS[unit] then
		return
	end

	local old_guid = unit_id_to_guid[unit]
	if new_guid == old_guid then
		return
	end
	unit_id_to_guid[unit] = new_guid

	if old_guid then
		local guid_to_unit_ids__old_guid = guid_to_unit_ids[old_guid]
		guid_to_unit_ids__old_guid[unit] = nil
		if not next(guid_to_unit_ids__old_guid) then
			guid_to_unit_ids[old_guid] = del(guid_to_unit_ids__old_guid)
		end
	end

	if new_guid then
		local guid_to_unit_ids__new_guid = guid_to_unit_ids[new_guid]
		if not guid_to_unit_ids__new_guid then
			guid_to_unit_ids__new_guid = new()
			guid_to_unit_ids[new_guid] = guid_to_unit_ids__new_guid
		end
		guid_to_unit_ids__new_guid[unit] = true
	end

	for frame in PitBull4:IterateWackyFrames() do
		if frame.best_unit == unit or frame.guid == new_guid then
			frame:UpdateBestUnit()
		end
	end
end

local function refresh_all_guids()
	for unit in pairs(NORMAL_UNITS) do
		local guid = UnitGUID(unit)
		refresh_guid(unit,guid)
	end
end

--- Wrap the given function so that any call to it will be piped through PitBull4:RunOnLeaveCombat.
-- @param func function to call
-- @usage myFunc = PitBull4:OutOfCombatWrapper(func)
-- @usage MyNamespace.MyMethod = PitBull4:OutOfCombatWrapper(MyNamespace.MyMethod)
-- @return the wrapped function
function PitBull4:OutOfCombatWrapper(func)
	if DEBUG then
		expect(func, 'typeof', 'function')
	end

	return function(...)
		return PitBull4:RunOnLeaveCombat(func, ...)
	end
end

-- iterate through a set of frames and return those that are shown
local function iterate_shown_frames(set, frame)
	frame = next(set, frame)
	if frame == nil then
		return
	end
	if frame:IsShown() then
		return frame
	end
	return iterate_shown_frames(set, frame)
end

-- iterate through a set of headers and return those that have a group_db set
local function iterate_used_headers(set, header)
	header = next(set, header)
	if header == nil then
		return
	end
	if header.group_db then
		return header
	end
	return iterate_used_headers(set, header)
end

-- iterate through and return only the keys of a table
local function half_next(set, key)
	key = next(set, key)
	if key == nil then
		return nil
	end
	return key
end

-- iterate through and return only the keys of a table. Once exhausted, recycle the table.
local function half_next_with_del(set, key)
	key = next(set, key)
	if key == nil then
		del(set)
		return nil
	end
	return key
end

--- Iterate over all frames.
-- This iterates over only shown frames unless also_hidden is passed in.
-- @param also_hidden also return frames that are hidden
-- @usage for frame in PitBull4:IterateFrames() do
--     doSomethingWith(frame)
-- end
-- @usage for frame in PitBull4:IterateFrames(true) do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateFrames(also_hidden)
	if DEBUG then
		expect(also_hidden, 'typeof', 'boolean;nil')
	end

	return not also_hidden and iterate_shown_frames or half_next, all_frames
end

--- Iterate over all wacky frames.
-- This iterates over only shown frames unless also_hidden is passed in.
-- @param also_hidden also return frames that are hidden
-- @usage for frame in PitBull4:IterateWackyFrames() do
--     doSomethingWith(frame)
-- end
-- @usage for frame in PitBull4:IterateWackyFrames(true) do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateWackyFrames(also_hidden)
	if DEBUG then
		expect(also_hidden, 'typeof', 'boolean;nil')
	end

	return not also_hidden and iterate_shown_frames or half_next, wacky_frames
end

--- Iterate over all non-wacky frames.
-- This iterates over only shown frames unless also_hidden is passed in.
-- @param also_hidden also return frames that are hidden
-- @usage for frame in PitBull4:IterateNonWackyFrames() do
--     doSomethingWith(frame)
-- end
-- @usage for frame in PitBull4:IterateNonWackyFrames(true) do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateNonWackyFrames(also_hidden, only_non_wacky)
	if DEBUG then
		expect(also_hidden, 'typeof', 'boolean;nil')
	end

	return not also_hidden and iterate_shown_frames or half_next, non_wacky_frames
end

--- Iterate over all singleton frames.
-- This iterates over only shown frames unless also_hidden is passed in.
-- @param also_hidden also return frames that are hidden
-- @usage for frame in PitBull4:IterateSingletonFrames() do
--     doSomethingWith(frame)
-- end
-- @usage for frame in PitBull4:IterateSingletonFrames(true) do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateSingletonFrames(also_hidden)
	if DEBUG then
		expect(also_hidden, 'typeof', 'boolean;nil')
	end

	return not also_hidden and iterate_shown_frames or half_next, singleton_frames
end

--- Iterate over all member frames.
-- This iterates over only shown frames unless also_hidden is passed in.
-- @param also_hidden also return frames that are hidden
-- @usage for frame in PitBull4:IterateNonWackyFrames() do
--     doSomethingWith(frame)
-- end
-- @usage for frame in PitBull4:IterateNonWackyFrames(true) do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateMemberFrames(also_hidden)
	if DEBUG then
		expect(also_hidden, 'typeof', 'boolean;nil')
	end

	return not also_hidden and iterate_shown_frames or half_next, member_frames
end

--- Iterate over all frames with the given unit ID
-- This iterates over only shown frames unless also_hidden is passed in.
-- @param unit the UnitID of the unit in question
-- @param also_hidden also return frames that are hidden
-- @param dont_include_wacky don't include wacky frames that are the same unit
-- @usage for frame in PitBull4:IterateFramesForUnitID("player") do
--     doSomethingWith(frame)
-- end
-- @usage for frame in PitBull4:IterateFramesForUnitID("party1", true) do
--     doSomethingWith(frame)
-- end
-- @usage for frame in PitBull4:IterateFramesForUnitID("party1", false, true) do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateFramesForUnitID(unit, also_hidden, dont_include_wacky)
	if DEBUG then
		expect(unit, 'typeof', 'string')
		expect(also_hidden, 'typeof', 'boolean;nil')
		expect(dont_include_wacky, 'typeof', 'boolean;nil')
	end

	local id = PitBull4.Utils.GetBestUnitID(unit)
	if not id then
		error(("Bad argument #1 to `IterateFramesForUnitID'. %q is not a valid UnitID"):format(tostring(unit)), 2)
	end

	return not also_hidden and iterate_shown_frames or half_next, (not dont_include_wacky and unit_id_to_frames_with_wacky or unit_id_to_frames)[id]
end

--- Iterate over all shown frames with the given UnitIDs.
-- To iterate over hidden frames as well, pass in true as the last argument.
-- @param ... a tuple of UnitIDs.
-- @usage for frame in PitBull4:IterateFramesForUnitIDs("player", "target", "pet") do
--     somethingAwesome(frame)
-- end
-- @usage for frame in PitBull4:IterateFramesForUnitIDs("player", "target", "pet", true) do
--     somethingAwesome(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateFramesForUnitIDs(...)
	local t = new()
	local n = select('#', ...)

	local also_hidden = ((select(n, ...)) == true)
	if also_hidden then
		n = n - 1
	end

	for i = 1, n do
		local unit = (select(i, ...))
		local frames = unit_id_to_frames_with_wacky[unit]

		for frame in pairs(frames) do
			if also_hidden or frame:IsShown() then
				t[frame] = true
			end
		end
	end

	return half_next_with_del, t
end

--- Iterate over all frames with the given classification.
-- This iterates over only shown frames unless also_hidden is passed in.
-- @param classification the classification to check
-- @param also_hidden also return frames that are hidden
-- @usage for frame in PitBull4:IterateFramesForClassification("player") do
--     doSomethingWith(frame)
-- end
-- @usage for frame in PitBull4:IterateFramesForClassification("party", true) do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateFramesForClassification(classification, also_hidden)
	if DEBUG then
		expect(classification, 'typeof', 'string')
		expect(also_hidden, 'typeof', 'boolean;nil')
	end

	local frames = rawget(classification_to_frames, classification)
	if not frames then
		return do_nothing
	end

	return not also_hidden and iterate_shown_frames or half_next, frames
end

local function layout_iter(layout, frame)
	frame = next(all_frames, frame)
	if not frame then
		return nil
	end
	if frame.layout == layout then
		return frame
	end
	return layout_iter(layout, frame)
end

local function layout_shown_iter(layout, frame)
	frame = next(all_frames, frame)
	if not frame then
		return nil
	end
	if frame.layout == layout and frame:IsShown() then
		return frame
	end
	return layout_iter(layout, frame)
end

--- Iterate over all frames with the given layout.
-- This iterates over only shown frames unless also_hidden is passed in.
-- @param layout the layout to check
-- @param also_hidden also return frames that are hidden
-- @usage for frame in PitBull4:IterateFramesForLayout("Normal") do
--     frame:UpdateLayout()
-- end
-- @usage for frame in PitBull4:IterateFramesForLayout("Normal", true) do
--     frame:UpdateLayout()
-- end
-- @return iterator which returns frames
function PitBull4:IterateFramesForLayout(layout, also_hidden)
	if DEBUG then
		expect(layout, 'typeof', 'string')
		expect(also_hidden, 'typeof', 'boolean;nil')
	end

	return not also_hidden and layout_shown_iter or layout_iter, layout
end

--- call :Update() on all frames with the given layout
-- @param layout the layout to check
-- @usage PitBull4:UpdateForLayout("Normal")
function PitBull4:UpdateForLayout(layout)
	for frame in self:IterateFramesForLayout(layout) do
		frame:Update(true, true)
	end
end

local function guid_iter(guid, frame)
	frame = next(all_frames, frame)
	if not frame then
		return nil
	end
	if frame.guid == guid then
		return frame
	end
	return guid_iter(guid, frame)
end

--- Iterate over all frames with the given GUID
-- @param guid the GUID to check. can be nil, which will cause no frames to return.
-- @usage for frame in PitBull4:IterateFramesForGUID("0x0000000000071278") do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateFramesForGUID(guid)
	if DEBUG then
		expect(guid, 'typeof', 'string;nil')
		if guid then
			expect(guid, 'match', '^0x%x%x%x%x%x%x%x%x%x%x%x%x%x%x%x%x$')
		end
	end

	if not guid then
		return do_nothing
	end

	return guid_iter, guid, nil
end

local function guids_iter(guids, frame)
	frame = next(all_frames, frame)
	if not frame then
		del(guids)
		return nil
	end
	if guids[frame.guid] then
		return frame
	end
	return guids_iter(guids, frame)
end

--- Iterate over all frames with the given GUIDs
-- @param ... the GUIDs to check. Can be nil.
-- @usage for frame in PitBull4:IterateFramesForGUIDs(UnitGUID) do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateFramesForGUIDs(...)
	local guids = new()
	for i = 1, select('#', ...) do
		local guid = (select(i, ...))
		if DEBUG then
			expect(guid, 'typeof', 'string;nil')
			if guid then
				expect(guid, 'match', '^0x%x%x%x%x%x%x%x%x%x%x%x%x%x%x%x%x$')
			end
		end

		if guid then
			guids[guid] = true
		end
	end

	if not next(guids) then
		guids = del(guids)
		return do_nothing
	end

	return guids_iter, guids, nil
end

local function name_iter(state, frame)
	frame = next(all_frames, frame)
	if not frame then
		return nil
	end
	local name,server = state.name, state.server
	if frame.guid and frame.unit then
		local frame_name, frame_server = UnitName(frame.unit)
		if frame_name == name and (not server and server ~= "" or server == frame_server) then
			return frame
		end
	end
	return name_iter(state, frame)
end

local state = {}
--- Iterate over all frames with the given name
-- @param name the name to check. can be nil, which will cause no frames to return.
-- @param server the name of the realm, can be nil, which will cause only the name to be matched.
-- @usage for frame in PitBull4:IterateFramesForName("Someguy") do
--     doSomethingWith(frame)
-- end
-- @return iterator which returns frames
function PitBull4:IterateFramesForName(name,server)
	if DEBUG then
		expect(name, 'typeof', 'string;nil')
	end

	if not name then
		return do_nothing
	end

	state.name = name
	state.server = server

	return name_iter, state, nil
end

--- Iterate over all headers.
-- @param also_unused also return headers unused by the current profile.
-- @usage for header in PitBull4:IterateHeaders()
--     doSomethingWith(header)
-- end
-- @return iterator which returns headers
function PitBull4:IterateHeaders(also_unused)
	return not also_unused and iterate_used_headers or half_next, all_headers
end

--- Iterate over all headers with the given classification.
-- @param unit_group the unit group to check
-- @usage for header in PitBull4:IterateHeadersForUnitGroup("party")
--     doSomethingWith(header)
-- end
-- @return iterator which returns headers
function PitBull4:IterateHeadersForUnitGroup(unit_group)
	if DEBUG then
		expect(unit_group, 'typeof', 'string')
	end

	local headers = rawget(unit_group_to_headers, unit_group)
	if not headers then
		return do_nothing
	end

	return not also_hidden and iterate_shown_frames or half_next, headers
end

--- Iterate over all headers with the given super-classification.
-- @param super_unit_group the super-unit group to check. This can be "party" or "raid"
-- @usage for header in PitBull4:IterateHeadersForSuperUnitGroup("party")
--     doSomethingWith(header)
-- end
-- @return iterator which returns headers
function PitBull4:IterateHeadersForSuperUnitGroup(super_unit_group)
	if DEBUG then
		expect(super_unit_group, 'typeof', 'string')
		expect(super_unit_group, 'inset', 'party;raid')
	end

	local headers = rawget(super_unit_group_to_headers, super_unit_group)
	if not headers then
		return do_nothing
	end

	return not also_hidden and iterate_shown_frames or half_next, headers
end

local function return_same(object, key)
	if key then
		return nil
	else
		return object
	end
end

--- Iterate over all headers with the given name.
-- @param name the name to check
-- @usage for header in PitBull4:IterateHeadersForName("Party pets")
--     doSomethingWith(header)
-- end
-- @return iterator which returns zero or one header
function PitBull4:IterateHeadersForName(name)
	if DEBUG then
		expect(name, 'typeof', 'string')
	end

	return return_same, name_to_header[name]
end

local function header_layout_iter(layout, header)
	header = next(all_headers, header)
	if not header then
		return nil
	end
	if header.layout == layout then
		return header
	end
	return header_layout_iter(layout, header)
end

--- Iterate over all headers with the given layout.
-- @param layout the layout to check
-- @usage for header in PitBull4:IterateHeadersForLayout("Normal") do
--     header:RefreshLayout()
-- end
-- @return iterator which returns headers
function PitBull4:IterateHeadersForLayout(layout, also_hidden)
	if DEBUG then
		expect(layout, 'typeof', 'string')
	end

	return header_layout_iter, layout
end

--- Call a given method on all modules if those modules have the method.
-- This will iterate over disabled modules.
-- @param method_name name of the method
-- @param ... arguments that will pass in to the module
function PitBull4:CallMethodOnModules(method_name, ...)
	for id, module in self:IterateModules() do
		if module[method_name] then
			module[method_name](module, ...)
		end
	end
end

-- variable to hold the AceTimer3 repeating timer we use to catch the first
-- main tank list update that oRA doesn't bother to generate an event for.
local main_tank_timer

-- Callback for when the main tank list updates from oRA or CTRA
function PitBull4.OnTanksUpdated()
	if oRA and not oRA.maintanktable then
		-- if oRA is loaded but there's no maintanktable that means oRA isn't
		-- fully loaded.
		if not main_tank_timer then
			-- No timer so we start one.
			main_tank_timer = PitBull4:ScheduleRepeatingTimer(PitBull4.OnTanksUpdated,1)
		end
		-- No main tank list means nothing to do.
		return
	else
		-- We have the list, can cancel the timer and normal events will work
		-- from now on.
		PitBull4:CancelTimer(main_tank_timer, true)
	end
	for header in PitBull4:IterateHeadersForSuperUnitGroup("raid") do
		local group_db = header.group_db
		if group_db and group_db.group_filter == "MAINTANK" then
			header:RefreshGroup()
		end
	end
end

function PitBull4:OnInitialize()
	db = LibStub("AceDB-3.0"):New("PitBull4DB", DATABASE_DEFAULTS, 'Default')
	DATABASE_DEFAULTS = nil
	self.db = db

	db.RegisterCallback(self, "OnProfileChanged")
	db.RegisterCallback(self, "OnProfileCopied", "OnProfileChanged")
	db.RegisterCallback(self, "OnProfileReset", "OnProfileChanged")

	LibStub("LibDualSpec-1.0"):EnhanceDatabase(db, "PitBull4")

	-- used for run-once-only initialization
	self:RegisterEvent("ADDON_LOADED")
	self:ADDON_LOADED()

	LoadAddOn("LibDataBroker-1.1")
	LoadAddOn("LibDBIcon-1.0")
	LoadAddOn("LibBossIDs-1.0", true)
end

local db_icon_done, ctra_done, ora2_done, ora3_done
function PitBull4:ADDON_LOADED()
	if not PitBull4.LibDataBrokerLauncher then
		local LibDataBroker = LibStub("LibDataBroker-1.1", true)
		if LibDataBroker then
			PitBull4.LibDataBrokerLauncher = LibDataBroker:NewDataObject("PitBull4", {
				type = "launcher",
				icon = [[Interface\AddOns\PitBull4\pitbull]],
				OnClick = function(clickedframe, button)
					if button == "RightButton" then
						if IsShiftKeyDown() then
							PitBull4.db.profile.frame_snap = not PitBull4.db.profile.frame_snap
						else
							PitBull4.db.profile.lock_movement = not PitBull4.db.profile.lock_movement
						end
						LibStub("AceConfigRegistry-3.0"):NotifyChange("PitBull4")
					else
						return PitBull4.Options.OpenConfig()
					end
				end,
				OnTooltipShow = function(tt)
					tt:AddLine(L["PitBull Unit Frames 4.0"])
					tt:AddLine("|cffffff00" .. L["%s|r to open the options menu"]:format(L["Click"]), 1, 1, 1)
					tt:AddLine("|cffffff00" .. L["%s|r to toggle frame lock"]:format(L["Right-click"]), 1, 1, 1)
					tt:AddLine("|cffffff00" .. L["%s|r to toggle frame snapping"]:format(L["Shift Right-click"]), 1, 1, 1)
				end,
			})
		end
	end

	if not db_icon_done and PitBull4.LibDataBrokerLauncher then
		local LibDBIcon = LibStub("LibDBIcon-1.0", true)
		if LibDBIcon and not IsAddOnLoaded("Broker2FuBar") then
			LibDBIcon:Register("PitBull4", PitBull4.LibDataBrokerLauncher, PitBull4.db.profile.minimap_icon)
			db_icon_done = true
		end
	end

	if not ctra_done and _G.CT_RAOptions_UpdateMTs then
		hooksecurefunc("CT_RAOptions_UpdateMTs",PitBull4.OnTanksUpdated)
		ctra_done = true
	end

	if not ora2_done and oRA then
		LibStub("AceEvent-2.0"):RegisterEvent("oRA_MainTankUpdate",PitBull4.OnTanksUpdated)
		-- We register for CoreEnabled to know when oRA loads it's LOD modules in particular
		-- ParticipantMT so we can then set a timer to watch for the maintanktable to be
		-- loaded from the savedvariables, because it doesn't bother to generate a
		-- MainTankUpdate event for this.  *sigh*
		LibStub("AceEvent-2.0"):RegisterEvent("oRA_CoreEnabled",PitBull4.OnTanksUpdated)
		ora2_done = true
	end

	if not ora3_done and oRA3 then
		oRA3.RegisterCallback(self,"OnTanksUpdated")
		self.OnTanksUpdated()
		ora3_done = true
	end

	if not PitBull4.LibBossIDs then
		PitBull4.LibBossIDs = LibStub("LibBossIDs-1.0", true)
	end
end

do
	local function find_PitBull4(...)
		for i = 1, select('#', ...) do
			if (select(i, ...)) == "PitBull4" then
				return true
			end
		end
		return false
	end

	local function iter(num_addons, i)
		i = i + 1
		if i >= num_addons then
			-- and we're done
			return nil
		end

		-- must be Load-on-demand (obviously)
		if not IsAddOnLoadOnDemand(i) then
			return iter(num_addons, i)
		end

		local name = GetAddOnInfo(i)

		-- must start with PitBull4_
		local module_name = name:match("^PitBull4_(.*)$")
		if not module_name then
			return iter(num_addons, i)
		end

		-- PitBull4 must be in the Dependency list
		if not find_PitBull4(GetAddOnDependencies(i)) then
			return iter(num_addons, i)
		end

		local condition = GetAddOnMetadata(name, "X-PitBull4-Condition")
		if condition then
			local func, err = loadstring(condition)
			if func then
				-- function created successfully
				local success, ret = pcall(func)
				if success then
					-- function called and returned successfully
					if not ret then
						-- shouldn't load, e.g. DruidManaBar when you're not a druid
						return iter(num_addons, i)
					end
				end
			end
		end

		-- passes all tests
		return i, name, module_name
	end

	--- Return a iterator of addon ID, addon name that are modules that PitBull4 can load.
	-- module_name is the same as name without the "PitBull4_" prefix.
	-- @usage for i, name, module_name in PitBull4:IterateLoadOnDemandModules() do
	--     print(i, name, module_name)
	-- end
	-- @return an iterator which returns id, name, module_name
	function PitBull4:IterateLoadOnDemandModules()
		return iter, GetNumAddOns(), 0
	end
end

local modules_not_loaded = {}
PitBull4.modules_not_loaded = modules_not_loaded

--- Load Load-on-demand modules if they are enabled and exist.
-- @usage PitBull4:LoadModules()
function PitBull4:LoadModules()
	-- NOTE: this assumes that module profiles are the same as PitBull4's profile.
	local current_profile = self.db:GetCurrentProfile()

	local sv = self.db.sv
	local sv_namespaces = sv and sv.namespaces
	for i, name, module_name in self:IterateLoadOnDemandModules() do
		local module_sv = sv_namespaces and sv_namespaces[module_name]
		local module_profile_db = module_sv and module_sv.profiles and module_sv.profiles[current_profile]
		local enabled = module_profile_db and module_profile_db.global and module_profile_db.global.enabled

		if enabled == nil then
			-- we have to figure out the default state
			local default_state = GetAddOnMetadata(name, "X-PitBull4-DefaultState")
			enabled = (default_state ~= "disabled")
		end

		local loaded
		if enabled then
			-- print(("Found module '%s', attempting to load."):format(module_name))
			loaded = LoadAddOn(name)
		end

		if not loaded then
			-- print(("Found module '%s', not loaded."):format(module_name))
			modules_not_loaded[module_name] = true
		end
	end
end

--- Load the module with the given id and enable it
function PitBull4:LoadAndEnableModule(id)
	local loaded, reason = LoadAddOn('PitBull4_' .. id)
	if loaded then
		local module = self:GetModule(id)
		assert(module)
		self:EnableModuleAndSaveState(module)
	else
		if reason then
			reason = _G["ADDON_"..reason]
		end
		if not reason then
			reason = UNKNOWN
		end
		DEFAULT_CHAT_FRAME:AddMessage(format(L["%s: Could not load module '%s': %s"],"PitBull4",id,reason))
	end
end

local function merge_onto(base, addition)
	for k, v in pairs(addition) do
		if type(v) == "table" then
			merge_onto(base[k], v)
		else
			base[k] = v
		end
	end
end

function PitBull4:OnProfileChanged()
	self.ClassColors = PitBull4.db.profile.colors.class
	self.PowerColors = PitBull4.db.profile.colors.power
	self.ReactionColors = PitBull4.db.profile.colors.reaction
	self.HappinessColors = PitBull4.db.profile.colors.happiness
	self.ClassOrder = PitBull4.db.profile.class_order
	for i, v in ipairs(CLASS_SORT_ORDER) do
		local found = false
		for j, u in ipairs(self.ClassOrder) do
			if v == u then
				found = true
				break
			end
		end
		if not found then
			self.ClassOrder[#self.ClassOrder + 1] = v
		end
	end

	-- Notify modules that the profile has changed.
	for _, module in PitBull4:IterateEnabledModules() do
		if module.OnProfileChanged then
			module:OnProfileChanged()
		end
	end

	local db = self.db

	if not db.profile.made_groups then
		db.profile.made_groups = true
		for name, data in pairs(DEFAULT_GROUPS) do
			local group_db = db.profile.groups[name]
			merge_onto(group_db, data)
		end
	end

	for header in PitBull4:IterateHeaders(true) do
		local group_db = rawget(db.profile.groups, header.name)
		header.group_db = group_db
		for _, frame in ipairs(header) do
			frame.classification_db = header.group_db
		end
	end
	for frame in PitBull4:IterateSingletonFrames(true) do
		frame.classification_db = db.profile.units[frame.classification]
	end

	for frame in PitBull4:IterateFrames(true) do
		frame:RefreshLayout()
	end

	for header in PitBull4:IterateHeaders(true) do
		if header.group_db then
			header:RefreshGroup(true)
		end
		header:UpdateShownState()
	end

	-- Make sure all frames and groups are made
	for unit, unit_db in pairs(db.profile.units) do
		if unit_db.enabled then
			self:MakeSingletonFrame(unit)
		else
			for frame in PitBull4:IterateFramesForClassification(unit, true) do
				frame:Deactivate()
			end
		end
	end
	for group, group_db in pairs(db.profile.groups) do
		if group_db.enabled then
			self:MakeGroupHeader(group)
		end
	end

	self:LoadModules()

	-- Enable/Disable modules to match the new profile.
	for _,module in self:IterateModules() do
		if module.db.profile.global.enabled then
			self:EnableModuleAndSaveState(module)
		else
			self:DisableModuleAndSaveState(module)
		end
	end

	self:RecheckConfigMode()

	if db_icon_done then
		local LibDBIcon = LibStub("LibDBIcon-1.0")
		local minimap_icon_db = db.profile.minimap_icon
		LibDBIcon:Refresh("PitBull4", minimap_icon_db)
		if minimap_icon_db.hide then
			LibDBIcon:Hide("PitBull4")
		else
			LibDBIcon:Show("PitBull4")
		end
	end
end

function PitBull4:LibSharedMedia_Registered(event, mediatype, key)
	-- Notify modules that a new media has been registered
	for _, module in PitBull4:IterateEnabledModules() do
		if module.LibSharedMedia_Registered then
			module:LibSharedMedia_Registered(event, mediatype, key)
		end
	end
end

local timerFrame = CreateFrame("Frame")
timerFrame:Hide()

function PitBull4:OnEnable()
	self:ScheduleRepeatingTimer(refresh_all_guids, 15)

	-- register unit change events
	self:RegisterEvent("PLAYER_TARGET_CHANGED")
	self:RegisterEvent("PLAYER_FOCUS_CHANGED")
	self:RegisterEvent("UNIT_TARGET")
	self:RegisterEvent("UNIT_PET")

	-- register events for core handled bar coloring
	self:RegisterEvent("UNIT_FACTION")
	if not cata_400 then
		self:RegisterEvent("UNIT_HAPPINESS","UNIT_POWER")
	else
		self:RegisterEvent("UNIT_POWER")
	end

	self:RegisterEvent("UNIT_ENTERED_VEHICLE")
	self:RegisterEvent("UNIT_EXITED_VEHICLE")
	self:RegisterEvent("ZONE_CHANGED_NEW_AREA")

	-- enter/leave combat for :RunOnLeaveCombat
	self:RegisterEvent("PLAYER_REGEN_ENABLED")
	self:RegisterEvent("PLAYER_REGEN_DISABLED")

	self:RegisterEvent("RAID_ROSTER_UPDATE")
	self:RegisterEvent("PARTY_MEMBERS_CHANGED")

	self:RegisterEvent("PLAYER_ENTERING_WORLD")
	self:RegisterEvent("PLAYER_LEAVING_WORLD")

	timerFrame:Show()

	-- show initial frames
	self:OnProfileChanged()

	LibSharedMedia.RegisterCallback(self,"LibSharedMedia_Registered")
end

local timer = 0
local wacky_update_rate
local current_wacky_frame
timerFrame:SetScript("OnUpdate",function(self, elapsed)
	local num_wacky_frames = PitBull4.num_wacky_frames
	if num_wacky_frames <= 0 then return end
	wacky_update_rate = 0.15 / num_wacky_frames
	timer = timer + elapsed
	while timer > wacky_update_rate do
		current_wacky_frame = next(wacky_frames, current_wacky_frame)
		if not current_wacky_frame then
			current_wacky_frame = next(wacky_frames, current_wacky_frame)
		end
		local unit = current_wacky_frame.unit
		if  unit and current_wacky_frame:IsVisible() then
			current_wacky_frame:UpdateGUID(UnitGUID(unit))
		end
		timer = timer - wacky_update_rate
	end
end)

--- Iterate over all wacky frames, and call their respective :UpdateGUID methods.
-- @usage PitBull4:CheckWackyFramesForGUIDUpdate()
function PitBull4:CheckWackyFramesForGUIDUpdate()
	for frame in self:IterateWackyFrames() do
		if frame.unit and frame:IsShown() then
			frame:UpdateGUID(UnitGUID(frame.unit))
		end
	end
end

--- Check the GUID of the given UnitID and send that info to all frames for that UnitID
-- @param unit the UnitID to check
-- @param is_pet pass true if calling from UNIT_PET
-- @usage PitBull4:CheckGUIDForUnitID("player")
function PitBull4:CheckGUIDForUnitID(unit, is_pet)
	if not PitBull4.Utils.GetBestUnitID(unit) then
		-- for ids such as npctarget
		return
	end
	local guid = UnitGUID(unit)
	refresh_guid(unit,guid)

	-- If there is no guid then we want to disallow upating the frame
	-- However, if there is a guid we want to pass nil and leave it up
	-- to UpdateGUID()
	local update
	if not guid then
		update = false
	elseif is_pet and UnitLevel(unit) ~= 0 then
		-- force an update for pets if the pet level isn't 0.  We typically
		-- get the guid before other info about the pet is available such
		-- as the level, pet experience, etc and this means we have to force
		-- an update when it becomes available.  This is somewhat ugly but
		-- it's the only way to have pet frames update properly.
		update = true
	end

	-- If the guid is nil we don't want to see hidden frames since
	-- there's nothing to do as UnitFrame:OnHide will have already done this work.
	for frame in self:IterateFramesForUnitID(unit,not not guid) do
		frame:UpdateGUID(guid,update)
	end
end

function PitBull4:PLAYER_FOCUS_CHANGED()
	self:CheckGUIDForUnitID("focus")
	self:CheckGUIDForUnitID("focustarget")
	self:CheckGUIDForUnitID("focustargettarget")
end

function PitBull4:PLAYER_TARGET_CHANGED()
	self:CheckGUIDForUnitID("target")
	self:CheckGUIDForUnitID("targettarget")
	self:CheckGUIDForUnitID("targettargettarget")
end

function PitBull4:UNIT_TARGET(_, unit)
	if unit ~= "player" then
		self:CheckGUIDForUnitID(unit .. "target")
		self:CheckGUIDForUnitID(unit .. "targettarget")
	end
end

function PitBull4:UNIT_PET(_, unit)
	self:CheckGUIDForUnitID(unit .. "pet", true)
	self:CheckGUIDForUnitID(unit .. "pettarget")
	self:CheckGUIDForUnitID(unit .. "pettargettarget")
end

function PitBull4:UNIT_FACTION(_, unit)
	-- On UNIT_FACTION changes update bars to allow coloring changes based on
	-- hostility.
	for frame in self:IterateFramesForUnitID(unit) do
		for _, module in self:IterateModulesOfType("bar","bar_provider") do
			module:Update(frame)
		end
	end
end

function PitBull4:UNIT_POWER(event, unit, power_type)
	-- Handle coloring changes based on happiness.
	if event == "UNIT_POWER" and power_type ~= "HAPPINESS" then return end
	for frame in self:IterateFramesForUnitID(unit) do
		for _, module in self:IterateModulesOfType("bar","bar_provider") do
			module:Update(frame)
		end
	end
end

local tmp = {}
function PitBull4:UNIT_ENTERED_VEHICLE(_, unit)
	tmp[unit] = true
	tmp[PitBull4.Utils.GetBestUnitID(unit)] = true
	local pet = PitBull4.Utils.GetBestUnitID(unit .. "pet")
	tmp[unit .. "pet"] = true
	if pet then
		tmp[pet] = true
	end
	local non_pet = unit:gsub("pet", "")
	if non_pet == "" then
		non_pet = "player"
	end
	tmp[non_pet] = true
	for frame in self:IterateFrames(true) do
		if tmp[frame:GetAttribute("unit")] then
			local new_unit = SecureButton_GetModifiedUnit(frame, "LeftButton")
			local old_unit = frame.unit
			if old_unit ~= new_unit then
				frame.unit = new_unit
				if old_unit then
					PitBull4.unit_id_to_frames[old_unit][frame] = nil
					PitBull4.unit_id_to_frames_with_wacky[old_unit][frame] = nil
				end
				if new_unit then
					PitBull4.unit_id_to_frames[new_unit][frame] = true
					PitBull4.unit_id_to_frames_with_wacky[new_unit][frame] = true
				end
				frame:UpdateGUID(UnitGUID(new_unit), true)
			end
		end
	end
	wipe(tmp)
end
PitBull4.UNIT_EXITED_VEHICLE = PitBull4.UNIT_ENTERED_VEHICLE

function PitBull4:ZONE_CHANGED_NEW_AREA()
	-- When we change zones if we lose the vehicle we don't get events for it.
	-- So we need to simulate the events for all the relevent units.
	for unit in pairs(self.unit_id_to_guid) do
		self:UNIT_EXITED_VEHICLE(_, unit)
	end
end

local StateHeader = CreateFrame("Frame", nil, nil, "SecureHandlerBaseTemplate")
PitBull4.StateHeader = StateHeader

-- Note please do not use tabs in the code passed to WrapScript, WoW can't display
-- tabs in FontStrings and it makes errors inside the below code look like crap.
StateHeader:WrapScript(StateHeader, "OnAttributeChanged", [[
  if name ~= "new_group" and name ~= "remove_group" and name ~= "state-group" and name ~= "config_mode" and name ~= "forced_state" then return end

  -- Special handling for the new_group and remove_group attributes
  local header
  if name == "new_group" then
    -- value is the name of the new group header to add to our group list
    if not value then return end

    if not groups then
      groups = newtable()
    end

    header = self:GetFrameRef(value)
    groups[value] = header
  elseif name == "remove_group" then
    -- value is the name of the group header to remove from our group list
    if not value or not groups then return end

    header = groups[value]
    if header then
      groups[value] = nil
    end
  end

  if not header and not groups then return end -- Nothing to do

  state = self:GetAttribute("config_mode")
  if not state then
    state = self:GetAttribute("forced_state")
    if not state then
      state = self:GetAttribute("state-group")
    end
  end

  if header then
    -- header is set so this is a single header update
    -- We must check groups[value] here so that we don't try to show
    -- frames that we're removing.
    if state and groups[value] and header:GetAttribute(state) then
      header:Show()
    else
      header:Hide()
      -- Wipe the unit id off the child frames so the hidden frames
      -- are ignored by the unit watch system.
      local children = newtable(header:GetChildren())
      for i=1,#children do
        children[i]:SetAttribute("unit", nil)
      end
    end
  else
    -- No header set so do them all
    for _, header in pairs(groups) do
      if header:GetAttribute(state) then
        header:Show()
      else
        header:Hide()
        -- Wipe the unit id off the child frames so the hidden frames
        -- are ignored by the unit watch system.
        local children = newtable(header:GetChildren())
        for i=1,#children do
          children[i]:SetAttribute("unit", nil)
        end
      end
    end
  end
]])
RegisterStateDriver(StateHeader, "group", "[target=raid26, exists] raid40; [target=raid21, exists] raid25; [target=raid16, exists] raid20; [target=raid11, exists] raid15; [target=raid6, exists] raid10; [group:raid] raid; [group:party] party; solo")

function PitBull4:AddGroupToStateHeader(header)
	local header_name = header:GetName()
	StateHeader:SetFrameRef(header_name, header)
	StateHeader:SetAttribute("new_group",header_name)
end

function PitBull4:RemoveGroupFromStateHeader(header)
	StateHeader:SetAttribute("remove_group",header:GetName())
end

--- Get the current state that the player is in.
-- This will return one of "solo", "party", "raid", "raid10", "raid15", "raid20", "raid25", or "raid40".
-- Setting config mode does override this.
-- @usage local state = PitBull4:GetState()
-- @return the state of the player.
function PitBull4:GetState()
	return PitBull4.config_mode or GetManagedEnvironment(StateHeader).state
end

function PitBull4:PLAYER_LEAVING_WORLD()
	self.leaving_world = true
end


function PitBull4:PLAYER_ENTERING_WORLD()
	self.leaving_world = nil
	refresh_all_guids()
end

function PitBull4:RAID_ROSTER_UPDATE()
	refresh_all_guids()
end
PitBull4.PARTY_MEMBERS_CHANGED = PitBull4.RAID_ROSTER_UPDATE

do
	local in_combat = false
	local in_lockdown = false
	local actions_to_perform = {}
	local pool = setmetatable({}, {__mode='k'})
	function PitBull4:PLAYER_REGEN_ENABLED()
		in_combat = false
		in_lockdown = false
		for i, t in ipairs(actions_to_perform) do
			t.f(unpack(t, 1, t.n))
			actions_to_perform[i] = nil
			wipe(t)
			pool[t] = true
		end
	end
	function PitBull4:PLAYER_REGEN_DISABLED()
		in_combat = true
		self.SingletonUnitFrame:PLAYER_REGEN_DISABLED()
		self.MemberUnitFrame:PLAYER_REGEN_DISABLED()
		if PitBull4.config_mode then
			UIErrorsFrame:AddMessage(L["Disabling PitBull4 config mode, entering combat."], 0.5, 1, 0.5, nil, 1)
			PitBull4:SetConfigMode(nil)
		end
	end
	--- Call a function if out of combat or schedule to run once combat ends.
	-- If current out of combat, the function provided will be called without delay.
	-- @param func function to call
	-- @param ... arguments to pass into func
	-- @usage PitBull4:RunOnLeaveCombat(someSecureFunction)
	-- @usage PitBull4:RunOnLeaveCombat(someSecureFunction, "player")
	-- @usage PitBull4:RunOnLeaveCombat(frame.SetAttribute, frame, "key", "value")
	function PitBull4:RunOnLeaveCombat(func, ...)
		if DEBUG then
			expect(func, 'typeof', 'function')
		end
		if not in_combat then
			-- out of combat, call right away and return
			func(...)
			return
		end
		if not in_lockdown then
			in_lockdown = InCombatLockdown() -- still in PLAYER_REGEN_DISABLED
			if not in_lockdown then
				func(...)
				return
			end
		end
		local t = next(pool) or {}
		pool[t] = nil

		t.f = func
		local n = select('#', ...)
		t.n = n
		for i = 1, n do
			t[i] = select(i, ...)
		end
		actions_to_perform[#actions_to_perform+1] = t
	end
end