if select(6, GetAddOnInfo("PitBull4_" .. (debugstack():match("[o%.][d%.][u%.]les\\(.-)\\") or ""))) ~= "MISSING" then return end local PitBull4 = _G.PitBull4 if not PitBull4 then error("PitBull4_RestIcon requires PitBull4") end local L = PitBull4.L local PitBull4_RestIcon = PitBull4:NewModule("RestIcon", "AceEvent-3.0") PitBull4_RestIcon:SetModuleType("indicator") PitBull4_RestIcon:SetName(L["Rest icon"]) PitBull4_RestIcon:SetDescription(L["Show an icon on the unit frame when the unit is resting in an inn or city."]) PitBull4_RestIcon:SetDefaults({ attach_to = "root", location = "edge_bottom_left", position = 1, }) function PitBull4_RestIcon:OnEnable() self:RegisterEvent("PLAYER_UPDATE_RESTING") self:RegisterEvent("PLAYER_ENTERING_WORLD") end function PitBull4_RestIcon:GetTexture(frame) if frame.unit ~= "player" then return nil end if IsResting() then return [[Interface\CharacterFrame\UI-StateIcon]] else return nil end end function PitBull4_RestIcon:GetExampleTexture(frame) if frame.unit ~= "player" then return nil end return [[Interface\CharacterFrame\UI-StateIcon]] end function PitBull4_RestIcon:GetTexCoord(frame, texture) return 0.09, 0.43, 0.08, 0.42 end PitBull4_RestIcon.GetExampleTexCoord = PitBull4_RestIcon.GetTexCoord function PitBull4_RestIcon:PLAYER_UPDATE_RESTING() self:UpdateForUnitID("player") end PitBull4_RestIcon.PLAYER_ENTERING_WORLD = PitBull4_RestIcon.PLAYER_UPDATE_RESTING